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Thatgamecompany jobs

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  • Community and Creator

    thatgamecompany - Remote - South East Asia, Singapore
    Indexed from Ashby
    posted 65 days ago

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    Description: "thatgamecompany"Employer: "thatgamecompany"
    +1
    Remote From the posting source Design From the posting source - Mid From the posting source Salary not disclosed

    Community and Creator Remote - South East Asia, Singapore thatgamecompany is looking for a creative and proactive Content & Creator Operations/Coordinator to drive the product's presence on platforms such as Tiktok and support our creator ecosystem in Southeast Asia (SEA). With 0-3 years of experience, you will be responsible for planning and operating localized accounts, scouting emerging talent, and assisting in building a thriving creator community for enhancing platform engagement, and Sky's brand impact in SEA. Responsibilities: - TikTok Strategy & Operation: Own the end-to-end management of localized TikTok accounts, from creative brainstorming and scriptwriting to posting and community interaction. - Creator Scouting & Recruitment: Proactively identify and onboard high-potential creators to expand Sky's creator family. - Trend & UGC Leadership: Stay ahead of platform algorithms and viral mechanics to guide creators in producing high-quality, brand-aligned User-Generated Content (UGC). - Data-Driven Optimization: Analyze content performance and market trends to provide actionable insights, optimizing both creator engagement and content output. - Cross-functional Collaboration: Work closely with Marketing and Localization teams to ensure all activities align with global branding and support localized campaign execution. Requirements: - Experience: 0-3 years in social media operations, content creation, or the gaming industry. - Language Proficiency: Professional fluency in one of the following: English + Mandarin, English + Vietnamese, or Mandarin + Vietnamese. - Platform Savvy: Deep understanding of short-video content planning; you are someone who loves "cracking the code" of platform algorithms. - Cultural Insight: Strong awareness of SEA user preferences and local digital subcultures.

  • General - Art

    thatgamecompany - Remote - US, Los Angeles, California, United States
    Indexed from Ashby
    posted 801 days ago

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    Employer: "thatgamecompany"Employer: semantic match
    +1
    Remote From the posting source Design From the posting source - Mid From the posting source Salary not disclosed

    General - Art Remote - US, Los Angeles, California, United States General - ART This is for general ART position applicants that don't fall in the categories of our current openings. Please apply here, thank you! #LI-DNI

  • General - Design

    thatgamecompany - Remote - US, Los Angeles, California, United States
    Indexed from Ashby
    posted 1620 days ago

    Why we showed this

    Employer: "thatgamecompany"Employer: semantic match
    +1
    Remote From the posting source Design From the posting source - Mid From the posting source Salary not disclosed

    General - Design Remote - US, Los Angeles, California, United States General - DESIGN This is for general DESIGN position applicants that don't fall in the categories of our current openings. Please apply here, thank you! #LI-DNI

  • Senior Engine Programmer

    thatgamecompany - Remote - US, Los Angeles, California, United States
    Indexed from Ashby Comp disclosed in posting
    posted 158 days ago

    Why we showed this

    Description: "thatgamecompany"Employer: "thatgamecompany"
    +2
    Remote From the posting source Engineering From the posting source - Senior From the posting source $164K-$222K From the posting source Inferred from posting Mental health support Unknown provenance 401(k) reported

    Senior Engine Programmer Remote - US, Los Angeles, California, United States Senior Engine Programmer Remote US & Canada only We're looking for an exceptional Senior Engine Programmer to join our live team to help craft the most advanced social game on earth. As an Engine Programmer at thatgamecompany, you will be a highly valued member of a world-class Engine and Game Development team for an unannounced game. For the right candidate, there are ample opportunities for fun engineering challenges: Performance (CPU and GPU), Cross-platform support, Netcode, Multithreading, Audio, and Rendering, just to name a few. You will be surrounded by knowledgeable peers who will be there to coach and mentor, as you grow into a highly impactful member of the team. Must haves: - Experience developing a game engine (at work, school, or as a personal project) - 5+ years of technical engineering experience with C or C++ - Find the idea of working in a custom game engine more fun than working in a Big Engine™ - Built custom engines or have worked with custom engines and ported them to multiple platforms - Demonstrated ability to execute longer-term projects in complicated code bases with multiple stakeholders. Nice to haves: - 5 to 10+ years experience in game development or similar 3D media using C++ - Have a pet engine project or game (ideally with public code that we can view) - Clear communication skills, ability to work closely with other high-caliber engineers and artists. Responsibilities: - Design, implement, and

  • Gameplay Engineer

    thatgamecompany - Remote - US, Los Angeles, California, United States
    Indexed from Ashby Comp disclosed in posting
    posted 366 days ago

    Why we showed this

    Employer: "thatgamecompany"Employer: semantic match
    +1
    Remote From the posting source Engineering From the posting source - Mid From the posting source $105K-$133K From the posting source Inferred from posting Mental health support Unknown provenance 401(k) reported

    Gameplay Engineer Remote - US, Los Angeles, California, United States Gameplay Engineer Remote US & Canada We're looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the demands of this complex product, while presenting an interface to the user which exemplifies the elegance that TGC is known for. What You'll Do Here: - Limited time events (seasons) with unique and fun gameplay - Quests and other daily activities that drive user retention - Social experiences that make every moment better with others - Design, write, debug and refine networked gameplay systems and features - Iterate quickly in response to testing feedback and iterations - Provide technical insight and ideas regarding game design - Work closely with designers and back-end engineers on both real-time and asynchronous features Must Haves: - 3-5+ years of relevant programming experience in the game industry - Excellent 3D Vector Math Skills - Knowledge and usage of a 3D art tool such as Maya - Experience building gameplay systems/building blocks for designers to author content - Careful attention to detail - Excellent communication skills and the ability to understand and solve problems presented by the team - Responds well to feedback, criticism and iterative design and/or continual improvement of our technology and games - Be fluent in C, C++ or C# and object-oriented programming - Have experience with scripting languages and multiple data formats (LUA, JSON etc) - Have

  • UI Technical Designer

    thatgamecompany - Remote - US, Los Angeles, California, United States
    Indexed from Ashby Comp disclosed in posting
    posted 270 days ago

    Why we showed this

    Description: "thatgamecompany"Employer: "thatgamecompany"
    +2
    Remote From the posting source Design From the posting source - Mid From the posting source $84K-$148K From the posting source Inferred from posting Mental health support Unknown provenance 401(k) reported

    UI Technical Designer Remote - US, Los Angeles, California, United States UI Technical Designer Remote - US At thatgamecompany, we strive to create beautiful and intuitive UI, which embraces and contributes to the emotional experiences of our games. Our company is known for having a distinct perspective on what games can be, and crafting unique experiences that players can't find elsewhere as a result; our approach to UI is no different. Our mission is to take risks in our designs, to break new ground with solutions that players haven't seen before, and are hand-tailored towards the unique goals of our games. We are looking for a talented UI Technical Designer to join our UI team. This individual will collaborate with the rest of our UI team, along with art, design, and engineering teams to craft attractive, minimal interfaces. The ideal candidate will have exceptional UI art and design skills, with a passion for developing new interfaces from scratch, along with doing polish passes on pre-existing interfaces and wireframes. They should be confident in contributing in all disciplines required to execute on a UI design- from creating wireframes, to designing highly polished mockups, to implementing the final product in code. Responsibilities: - Work closely with the rest of the UI team to develop intuitive, beautiful, innovative interfaces for our games - Conceptualize new interfaces to solve design problems, and make new features possible - Create wireframes, mockups, and animations to drive development - Do polish passes on pre-existing interfaces and wireframes,

  • Senior Data Analyst

    thatgamecompany - Remote - US, Los Angeles, California, United States
    Indexed from Ashby Comp disclosed in posting
    posted 110 days ago

    Why we showed this

    Employer: "thatgamecompany"Employer: semantic match
    +1
    Remote From the posting source Data From the posting source - Senior From the posting source $109K-$171K From the posting source Inferred from posting Mental health support Unknown provenance 401(k) reported

    Senior Data Analyst Remote - US, Los Angeles, California, United States Remote US & Canada We are seeking a highly motivated and autonomous Senior Data Analyst to join our team. In this role, you will be pivotal in surfacing insights and providing guidance to a broad spectrum of disciplines across the studio, empowering these teams to leverage data in new ways and do their best work with accurate data in hand. We expect you to: - Have deep passion for video games and think on behalf of our players - Be curious; a detail-oriented problem solver and a self starter who is comfortable taking risks. Know how and when to apply your knowledge, and be willing to share with the rest of us - Be comfortable with ambiguity. Navigate, iterate, and advocate solutions in the problem space - Comb through large sets of game telemetry data to uncover player relationships, feature usage trends, security threats, inefficiencies, and opportunities to improve the player and developer experience - Serve as a bridge between technical and non-technical teams and provide technical guidance. Translate stakeholder needs and context into requirements, tangible data solutions, and actionable business insights - Develop an intimate understanding of our games through hands-on playtime Required Skills - Extensive experience writing optimized SQL to build and analyze datasets and associated data resources - tables, views, stored procedures etc - Experience working with data sourced from a variety of structured/unstructured storage mediums (SQL, NoSQL, cache, blob storage etc) and unifying disparate datasets

  • Technical Support Engineer

    thatgamecompany - China - Shanghai, Shanghai, China
    Indexed from Ashby
    posted 66 days ago

    Why we showed this

    Employer: "thatgamecompany"Employer: semantic match
    +1
    Unspecified Customer Success From the posting source - Mid From the posting source Salary not disclosed

    Technical Support Engineer China - Shanghai, Shanghai, China On any given day at our game studio, you might: • Provide advanced technical support for internal teams, external players, or partners, ensuring smooth operations and high-quality experiences. • Collaborate with cross-functional teams (e.g., developers, QA, DevOps) to escalate and resolve critical issues using tools like Jira. • Assist in deploying updates, patches, or hotfixes via MDM tools like Jamf Pro and Microsoft Intune. • Troubleshoot and maintain network configurations, including switches, access points, and VLAN setups. • Diagnose and resolve complex technical issues related to game development tools, build systems, live operations, or player experiences. • Act as the primary point of contact during critical incidents, coordinating with teams to ensure quick resolution and post-incident improvements. • Develop scripts or tools to automate repetitive tasks and improve troubleshooting, monitoring, or diagnostics. We expect you to: • Have a passion for games and a deep understanding of the technical challenges faced by players and developers. • Thrive in a fast-paced environment and enjoy solving complex problems with innovative solutions, such as the AI toolchain. • Create common goods and build gamification in the office environment, onboarding pipeline, and other areas. Required Skills • 3 years or more of experience in technical support, IT operations, or a related field in a production environment. • Strong troubleshooting skills using scripting languages (e.g., Python, C#, or shell scripting). • Solid understanding of networking concepts (e.g., TCP/IP, DNS, DHCP, VLANs) and server administration. • Proficiency in

  • Brand Manager - China

    thatgamecompany - China - Shanghai, Shanghai, China
    Indexed from Ashby
    posted 548 days ago

    Why we showed this

    Description: "thatgamecompany"Employer: "thatgamecompany"
    +1
    Unspecified Marketing From the posting source - Mid From the posting source Salary not disclosed

    Brand Manager - China China - Shanghai, Shanghai, China Brand Manager - China thatgamecompany is best recognized for creating award-winning, enriching, and meaningful game titles such as Journey, Flower, and flOw. Our most recent game, Sky, is our most complex undertaking to date. It is a social network built around the values inherited from a powerful humanistic story. It is a live experience continuously evolving inside a global online theme park. Role Overview We are looking for a Brand Manager with strong brand judgment and a genuine passion for games and creative work, to help shape and drive TGC's brand presence and key brand initiatives in China. This role requires both long-term brand thinking and solid execution capability. Responsibilities • Support the development and execution of TGC's brand direction and core messaging in China • Own or deeply contribute to brand-level projects, including brand campaigns, offline experiences, and content initiatives • Collaborate closely with global teams, local partners, and cross-functional stakeholders to deliver projects effectively • Participate in the planning and review of brand-related content (copy, visuals, video, offline materials) to ensure brand consistency • Conduct post-project reviews and build long-term insights into Chinese players and the local market Requirements • 3-5 years of experience in branding, marketing, or content-related roles • Proven experience managing projects end-to-end • Strong written and verbal communication skills in both Chinese and English • A long-term brand mindset, beyond short-term marketing performance We Value • A genuine love for games, with clear taste and

  • Senior Game Producer (Sky)

    thatgamecompany - Remote - US, Los Angeles, California, United States
    Indexed from Ashby Comp disclosed in posting
    posted 124 days ago

    Why we showed this

    Description: "thatgamecompany"Employer: "thatgamecompany"
    +1
    Remote From the posting source Operations From the posting source - Senior From the posting source $120K-$178K From the posting source Inferred from posting Mental health support Unknown provenance 401(k) reported

    Senior Game Producer (Sky) Remote - US, Los Angeles, California, United States Senior Game Producer (Sky) Remote US & Canada Reports to: Lead Producer thatgamecompany is looking for an experienced Senior Producer to drive the delivery of Sky's live content and projects as part of the core production team. This role is responsible for driving execution across seasonal content, limited-time events, features, and collaborations while maintaining release stability, production clarity, and alignment with creative direction. The Senior Producer ensures content ships at a high level of quality and predictability within a fast-moving live environment. Responsibilities - Own production delivery for Sky live content initiatives across seasonal content, limited-time events, gameplay features, and content collaborations. - Drive execution from concept through release validation in partnership with design, engineering, art, QA, publishing, community, and platform stakeholders. - Partner with discipline producers to align schedules, capacity planning, and milestone commitments across departments. - Act as delivery owner for assigned projects, ensuring scope clarity, milestone readiness, and release confidence. - Identify production risks early and lead mitigation strategies across cross-functional teams. - Support release readiness including coordination with QA, localization, marketing, publishing, and platform requirements. - Improve production predictability through structured tracking, reporting, and transparent communication across stakeholders. - Act as escalation point for delivery blockers and cross-team alignment challenges. - Take initiative to identify gaps in production workflows, delivery visibility, or coordination structures and implement improvements that strengthen team effectiveness and release confidence. - Proactively translate ambiguity into actionable plans and drive alignment

  • Senior Brand Marketing Manager

    thatgamecompany - Remote - US, Los Angeles, California, United States
    Indexed from Ashby Comp disclosed in posting
    posted 66 days ago

    Why we showed this

    Description: "thatgamecompany"Employer: "thatgamecompany"
    +1
    Remote From the posting source Marketing From the posting source - Senior From the posting source $94K-$164K From the posting source Inferred from posting Mental health support Unknown provenance 401(k) reported

    Senior Brand Marketing Manager Remote - US, Los Angeles, California, United States Senior Brand Marketing Manager Remote US & Canada Reports to: Head of Brand & North America Marketing About the Role As thatgamecompany continues to expand its reach and create emotionally resonant experiences, we are seeking an innovative Senior Brand Marketing Manager. At our core, we believe games should be a force for good, and we need a storyteller who can translate that philosophy into authentic, community-first campaigns. This role is not for a traditional marketer; it is for a creative architect who understands that a brand is a living narrative. You will lead our brand planning on a global scale while maintaining a hands-on focus on the North American market. You will be a champion for our players, a protector of our authenticity, and a pioneer who is unafraid to innovate and fail fast in pursuit of something truly special. Key Responsibilities Strategic Brand Planning & NA Execution - Narrative Campaign Design: Architect and execute marketing campaigns that prioritize storytelling over transactional advertising, ensuring every touchpoint reflects our studio's unique identity. - North America Market Leadership: Serve as the primary lead for all North American marketing initiatives, tailoring global strategies to resonate with local Gen Z and "INFP" audiences. - Lifecycle Management: Develop comprehensive brand plans for SKY and seasonal expansions, overseeing the journey from reveal to live operations. - Budget & KPI Management: Oversee the North American marketing budget and establish KPIs that measure emotional engagement and

  • Project Manager, Growth

    thatgamecompany - China - Shanghai, Shanghai, China, Japan
    Indexed from Ashby
    posted 255 days ago

    Why we showed this

    Description: "thatgamecompany"Employer: "thatgamecompany"
    +2
    Unspecified Operations From the posting source - Mid From the posting source Salary not disclosed

    Project Manager, Growth China - Shanghai, Shanghai, China, Japan Project Manager, Growth About thatgamecompany thatgamecompany is best recognized for creating award-winning, enriching, and meaningful game titles such as Journey, Flower and flOw. Our most recent game, Sky: Children of the Light, has attracted a global audience of over 300 million passionate fans on mobile devices, PC, Nintendo Switch, and Sony PlayStation. About the role We are looking for a highly organised and multilingual Project Manager to support our Publishing efforts across APAC. This role acts as the operational backbone for our regional initiatives - coordinating cross-functional workflows and ensuring momentum on key publishing projects. You will work closely with teams across Productions, Marketing, Operations and external partners to drive clarity, alignment, and execution. This role is ideal for someone with hands-on games publishing experience who thrives in structured problem-solving and cross-cultural collaboration. This role will function as a chief-of-staff-style PM, enabling the team to operate at-scale and grow the publishing function in two of our most important regions. Responsibilities • Drive day-to-day execution across regional publishing initiatives, including marketing campaigns, creative localisation, community activations and partner relations. • Serve as a PM across internal and external stakeholders, drive deliverables, aligning timelines, managing blockers and ensuring smooth handoff between teams to meet deadlines. • Act as a single point of coordination for SEA and Japan publishing matters - facilitate weekly syncs, maintain milestone trackers, triage requests and drive follow-up action across departments. • Maintain regional publishing calendars, project tracker and documentation

  • 3D Character Artist (Mid-Senior)

    thatgamecompany - Remote - US, Los Angeles, California, United States
    Indexed from Ashby Comp disclosed in posting
    posted 100 days ago

    Why we showed this

    Description: "thatgamecompany"Employer: "thatgamecompany"
    +2
    Remote From the posting source Design From the posting source - Mid From the posting source $81K-$114K From the posting source

    3D Character Artist (Mid-Senior) Remote - US, Los Angeles, California, United States 3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team! Responsibilities: - Create 3D characters and cosmetics in a visual style aligned with the world of Sky - Skinning character and cosmetic assets - Collaborate with project leads, concept artists, designers, and engineers - Brainstorm ideas and create rapid 3D prototypes during the concept and design phase - Support the rest of the 3D team to create character assets - Review and fix bugs of all complexities - Contribute to documentation and resource libraries for the art department - Promote, contribute to, and participate in a culture of inclusion and diversity Must Haves: - Online portfolio demonstrating character art skills - 3+ years of experience as a 3D Character Artist at a game studio - Proficient modeling skills in Maya or equivalent - Self-motivated, humble, and a team player - Open-minded and able to implement feedback from peers and art directors in a timely manner - Passion for creating memorable characters for games - Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity) - Familiarity with Maya rigging/skinning Nice to Haves: - A passionate Gamer - A Sky Player - Human Anatomy & Animal Anatomy knowledge - Understanding of clothing construction and real-world materials - Strive to create a gaming experience that brings a positive impact to the gaming world - Experience creating a game

  • Senior Machine Learning Engineer

    thatgamecompany - Remote - US, Los Angeles, California, United States
    Indexed from Ashby Comp disclosed in posting
    posted 148 days ago

    Why we showed this

    Employer: "thatgamecompany"Employer: semantic match
    Remote From the posting source Engineering From the posting source - Senior From the posting source $120K-$206K From the posting source Inferred from posting Mental health support Unknown provenance 401(k) reported

    Senior Machine Learning Engineer Remote - US, Los Angeles, California, United States Senior Machine Learning Engineer Remote US & Canada We are seeking a highly motivated and autonomous Senior Machine Learning Engineer to join our team. In this role, you will be a driving force behind our core ML models and underlying data and training pipelines. We are looking for a self-starter, someone who is internally driven, passionate about their craft, and capable of collaboratively identifying, prioritizing, and executing workflows with their peers and stakeholders. If you thrive in an environment where you are trusted to own your projects end-to-end and can seamlessly explain complex technical concepts to both technical and non-technical stakeholders, we want to hear from you. We expect you to: - Have deep passion for video games and think on behalf of our players - Be curious, a problem solver and a self starter who is comfortable taking risks and proactively identifying and pursuing business needs. Know how and when to apply your knowledge, and be willing to share it with those around you - Be comfortable with ambiguity and able to navigate it to iteratively refine the problem space - Be responsible for your domain of expertise on projects from inception to delivery and beyond Required Skills - 5+ years of experience in Machine Learning, Data Engineering, or a related quantitative field, with a track record of delivering end-to-end ML products - Expert knowledge of statistical modeling and ML methods including Classical ML, Deep Learning, NLP,

  • 3D Environment Artist (Sky)

    thatgamecompany - Remote - US, Los Angeles, California, United States
    Indexed from Ashby Comp disclosed in posting
    posted 211 days ago

    Why we showed this

    Employer: "thatgamecompany"Employer: semantic match
    Remote From the posting source Design From the posting source - Mid From the posting source $60K-$130K From the posting source Inferred from posting Mental health support Unknown provenance 401(k) reported

    3D Environment Artist (Sky) Remote - US, Los Angeles, California, United States The award winning team behind Journey, flOw, and Flower are looking to expand their team on Sky: Children of the Light with a Generalist. This position reports to the Art team while working closely with the Design team. As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and other Environment Artists to create landscapes, spaces, and models for the world of Sky: Children of the Light. The ideal candidate understands that making an environment is more than creating beautiful content to fill spaces but is also an opportunity to tell the story behind the world players inhabit. If this sounds exciting to you, we'd love to have you join our team! Responsibilities - Create landscapes using our own proprietary terrain system - Create models and set dress these landscapes to support the narrative - Collaborate with project leads, concept artists, and designers - Brainstorm ideas and create rapid prototypes during the concept phase - Support the rest of the art team to create 3D assets - Review and fix bugs Must Haves: - 3+ years of experience in the games industry - Proficient in Autodesk Maya - Great artistic sensibility and excellent eye for design, color, lighting, composition, and attention to detail - Strong communication skills with an ability to take constructive feedback - Self-motivated and a team player - Open to learning new skills and programs Nice to Haves: -

  • Senior Gameplay Engineer

    thatgamecompany - China - Shanghai, Shanghai, China
    Indexed from Ashby
    posted 187 days ago

    Why we showed this

    Employer: "thatgamecompany"Employer: semantic match
    +1
    Unspecified Engineering From the posting source - Senior From the posting source Salary not disclosed

    Senior Gameplay Engineer China - Shanghai, Shanghai, China Senior Gameplay Engineer We're looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the demands of this complex product, while presenting an interface to the user that exemplifies the elegance that TGC is known for. What You'll Do Here: - Limited-time events with unique and fun gameplay - AR/VR Motion Tracking experience enhancement - Evergreen feature that drives user retention and content generation - Social experiences that make every moment better with others - Design, write, debug, and refine networked gameplay systems and features - Iterate quickly in response to testing feedback and iterations - Provide technical insight and ideas regarding game design - Work closely with designers and back-end engineers on both real-time and asynchronous features Required Skills - 5-7+ years of relevant programming experience in the game industry - Knowledge and usage of a 3D art tool such as Maya and excellent 3D Vector Math Skills - Experience building gameplay systems/building blocks for designers to author content - Excellent communication skills and the ability to understand and solve problems presented by the team - Responds well to feedback, criticism, and iterative design and/or continual improvement of our technology and games - Expert-level proficiency in C, C++ or C# and object-oriented programming - Have experience with scripting languages and multiple data formats (LUA, JSON etc) - Have MMO experience - Fluent in spoken

  • Brand Marketing Manager - Indonesia

    thatgamecompany - Remote - South East Asia, Singapore
    Indexed from Ashby
    posted 135 days ago

    Why we showed this

    Description: "thatgamecompany"Employer: "thatgamecompany"
    +1
    Remote From the posting source Marketing From the posting source - Mid From the posting source Salary not disclosed

    Brand Marketing Manager - Indonesia Remote - South East Asia, Singapore Responsibilities - Plan, execute, and manage local marketing campaigns and social content - Serve as a key liaison between TGC and our Indonesia publishing partners - Establish and maintain relationships with local content creators and influencers - Use quantitative approaches to evaluate marketing campaigns' effectiveness and improve key performance indicators - Support local events hosted by TGC - Be the voice of the Indonesia community; monitor and provide community feedback Must Haves - 3+ years of experience working in marketing and/or live community management - Must be native in Bahasa Indonesia and is bilingual in English (preferred) or Chinese - Experience in Southeast Asia/Indonesia gaming industry - A deep understanding of thatgamecompany's core values and vision - Awesome at communications and relationship management Nice To Have - Huge plus if you are a Sky Player and are already familiar with the game's community

  • Brand Publishing Manager – Sky China

    thatgamecompany - China - Shanghai, Shanghai, China
    Indexed from Ashby
    posted 285 days ago

    Why we showed this

    Description: "thatgamecompany"Employer: "thatgamecompany"
    +1
    Unspecified Marketing From the posting source - Mid From the posting source Salary not disclosed

    Brand Publishing Manager – Sky China China - Shanghai, Shanghai, China Brand Publishing Manager - Sky China Working location: Shanghai thatgamecompany is best recognized for creating award-winning, enriching, and meaningful game titles such as Journey, Flower, and Flow. Our most recent game, Sky, is our most complex undertaking to date. It is a social network built around the values inherited from a powerful humanistic story. It is a live experience continuously evolving inside a global online theme park. We are seeking an experienced Publishing Manager The ideal candidate should have experience working in a research and development-oriented publishing company, have successfully independently launched projects rated S or above, and possess strong user operation thinking skills. What you'll do here: 1. Develop and maintain TGC game's IPs in China: Develop and formulate TGC game's IPs (Including Sky, 3rd party games and new projects) during the game's launch and long-tail periods; driving marketing strategies for our products in the Chinese market: positioning, target audience, communication strategies, user acquisition, etc. 2. Build a community matrix: Build a highly effective and player-oriented community strategy with dissemination, deeply explore the demands of target users in different circles, assist in the positioning and tone of “Sky's products, help Sky continuously optimize the construction and interaction with player communities, and continuously optimize the exposure and conversion of social media channels 3. Collaborate with different stakeholders around Chinese marketing and publishing: Responsible for collaboration with the headquarters team, NetEase team, ThatSkyShop and other related teams, integrating resources from

  • Senior Full-Stack Engineer

    thatgamecompany - Remote - US, Los Angeles, California, United States
    Indexed from Ashby Comp disclosed in posting
    posted 311 days ago

    Why we showed this

    Description: "thatgamecompany"Employer: "thatgamecompany"
    +1
    Remote From the posting source Engineering From the posting source - Senior From the posting source $95K-$196K From the posting source Inferred from posting Mental health support Unknown provenance 401(k) reported

    Senior Full-Stack Engineer Remote - US, Los Angeles, California, United States Remote - US & Canada thatgamecompany is looking for an experienced Senior Software Engineer to support our flagship title Sky: Children of the Light , by developing applications to facilitate game operation functions. Our internally-developed applications are a fundamental capability enabling our company to live-operate Sky: Children of Light with millions of active users generating terabytes of data per day. As a Senior Software Engineer, you will report to the Lead Software Engineer, developing software for applications that support internal and external customers. Key Responsibilities Software Development - Identify issues and create solutions independently, understanding how to complete a task from start to finish - Participate in brainstorming sessions to design and document features with scalability in mind - Build backend API and frontend components and pages with strong knowledge of Node JS, Next JS, and SQL - Meet with individual team members and the full ITS team weekly to discuss progress and ideas - Interact with different departments of the company to discover and address problems and needs - Contribute to thatgamecompany's unique culture and vision Key Qualifications Professional Experience - 4+ years of professional programming experience - Experience building modern REST APIs in Node.js - Experience with writing Typescript packages - Experience using modern front-end Javascript frameworks (e.g., React, Next, Hooks) - Experience designing data structures and querying relational and non-relational database technologies such as Postgresql, Redis, MongoDB, etc. - Experience with Git version control system -

  • DevOps Engineer - China

    thatgamecompany - China - Shanghai, Shanghai, China
    Indexed from Ashby
    posted 187 days ago

    Why we showed this

    Description: "thatgamecompany"Employer: "thatgamecompany"
    +2
    Unspecified Engineering From the posting source - Mid From the posting source Salary not disclosed

    DevOps Engineer - China China - Shanghai, Shanghai, China DevOps Engineer - China On any given day at thatgamecompany, you might: - Design, implement and maintain scalable, secure, and reliable cloud infrastructure globally - Design and implement infrastructure as code and configuration as code - Optimize server deployment strategies for rapid scaling during peak player loads - Implement and maintain monitoring, logging, and alerting systems for game service - Implement CI/CD pipelines specifically tailored for game service developments and deployments - Support development teams by developing and maintaining local development environments and rapid iteration cycles - Design and implement internal services and tools serving engineers company-wide for quality and efficiency We expect you to: - Have deep passion for video games; be a gamer and think on behalf of players. - Embrace experimentation and innovation to solve complex problems. - Enjoy working with fast-moving and rapidly-growing teams. Required Skills - 3 or more years of experience in DevOps for live service games or related products. - Strong background in at least one cloud provider (AWS, GCP, AliCloud etc.) - Proficiency in infrastructure as code (Terraform/OpenTofu, or similar) - Proficiency in container-based application development and deployment (Docker, Kubernetes, Helm). - Solid Knowledge of observability solutions such as Prometheus, OpenTelemetry, and related toolchains - Proficiency in at least one of backend development languages such as Python, Golang, C/C++, Jenkins Groovy etc. Familiar with one of web development languages such as HTML, CSS, JavaScript, PHP etc. - Proficiency in GitOps patterns and tooling

  • Senior Puzzle Game Designer - Games

    Netflix - Helsinki,Finland
    Indexed from Eightfold Benefit evidence checked Jun 13, 2026
    posted 213 days ago

    Why we showed this

    Title: semantic matchRole: semantic match
    Unspecified Design From the posting source - Senior From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Senior Puzzle Game Designer - Games Helsinki,Finland Netflix is one of the world's leading entertainment services, with over 300 million paid memberships in over 190 countries enjoying TV series, films and games across a wide variety of genres and languages. Members can play, pause and resume watching as much as they want, anytime, anywhere, and can change their plans at any time. Who We Are From games on TV to mobile and web, Next Games is a Netflix first-party studio that develops approachable games to entertain a diverse, global audience. We design games that Netflix members can enjoy every day as part of their subscription. Our games released on Netflix to date include TV games Boggle Party, Pictionary Game Night, Party Crashers: Fool Your Friends, and Underwatermelon, as well as Netflix Puzzled, available on mobile devices and on tudum.com. We proudly combine our Finnish game development culture with Netflix's global entertainment culture, embracing the strengths of both and empowering our talented and diverse teams to deliver their best work yet. The Role As a Senior Game Designer, you will help create high-quality games that a broad audience of gamers and casual players can play and love. In this role, you will work closely with your team to deliver best-in-class gameplay experiences for the largest possible audience of potential players: Netflix members. In this role, you will help figure out which game ideas are worth pursuing, ensuring the games are both fun and easy for anyone to start, but also deep

  • Game Programmer (Unity)

    Spellbrush - San Francisco
    Indexed from Ashby
    posted 67 days ago

    Why we showed this

    Title: semantic matchRole: semantic match
    Unspecified Engineering From the posting source - Mid From the posting source Salary not disclosed

    Game Programmer (Unity) San Francisco

  • Server - Gamescape

    Cinemark Holdings Inc - 01174 Gamescape by Cinemark, Greenville, TX
    Indexed from Workday
    posted 96 days ago

    Why we showed this

    Title: semantic matchRole: semantic match
    Unspecified Hospitality From the posting source - Mid From the posting source Salary not disclosed Equity

    Server - Gamescape 01174 Gamescape by Cinemark, Greenville, TX posted: Posted 30+ Days Ago

  • Senior Game Engineer, GenAI - Games

    Netflix - Los Angeles,California,United States of America | Los Gatos,California,United States of America
    Indexed from Eightfold Benefit evidence checked Jun 13, 2026 Comp disclosed in posting
    posted 146 days ago

    Why we showed this

    Title: semantic matchRole: semantic match
    Unspecified Engineering From the posting source - Senior From the posting source Inferred from posting 8 wk non-birth leave $280K-$400K From the posting source Inferred from posting Mental health support Equity Inferred from posting 401(k) reported

    Senior Game Engineer, GenAI - Games Los Angeles,California,United States of America | Los Gatos,California,United States of America At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology. Come be a part of what's next. We are seeking a Senior Game Engineer who is passionate about the next frontier of interactive storytelling and player agency. In this role, you won't just be building models; you'll be building experiences . You will leverage Generative AI to break traditional scripted boundaries, creating dynamic gameplay systems that respond to players in ways previously thought impossible. Key Responsibilities Design-Led Engineering: Work elbow-to-elbow with Game Designers to prototype and ship AI-augmented gameplay. Player-Centric AI: Implement GenAI features that directly enhance the player experience, ensuring that AI-generated content feels intentional, high-quality, and most importantly, fun. Core Systems Integration: Architect how GenAI hooks into core game systems (AI behavior trees, narrative engines, and world-building tools) to ensure seamless, low-latency performance. Guardrails & UX: Develop the "logic layer" that sits between raw AI outputs and the player, ensuring content remains on-theme, safe, and balanced within the game's mechanics. Rapid Gameplay Iteration: Use GenAI to accelerate the "find the fun" phase of development, building internal tools that allow for faster level blocking, asset variation, and playtesting loops. Technical

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