3D Environment Artist (Sky)
thatgamecompany - Remote - US, Los Angeles, California, United States
Posted Jan 16, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Offered From the posting source checked Jun 20, 2026
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- $60K-$130K From the posting source checked Jun 20, 2026
- 401(k) match
- Reported not verified - source not recorded; source URL not recorded; timestamp not recorded
Was this benefit information wrong? Tell us.
Market context
- U.S. role benchmark (BLS OEWS)
- $66,396 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +3.5% - Average
43% above the BLS role benchmark for design aggregate.
Matched to SOC 27-1024 - Design aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
3D Environment Artist (Sky) Remote - US, Los Angeles, California, United States The award winning team behind Journey, flOw, and Flower are looking to expand their team on Sky: Children of the Light with a Generalist. This position reports to the Art team while working closely with the Design team. As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and other Environment Artists to create landscapes, spaces, and models for the world of Sky: Children of the Light. The ideal candidate understands that making an environment is more than creating beautiful content to fill spaces but is also an opportunity to tell the story behind the world players inhabit. If this sounds exciting to you, we'd love to have you join our team! Responsibilities - Create landscapes using our own proprietary terrain system - Create models and set dress these landscapes to support the narrative - Collaborate with project leads, concept artists, and designers - Brainstorm ideas and create rapid prototypes during the concept phase - Support the rest of the art team to create 3D assets - Review and fix bugs Must Haves: - 3+ years of experience in the games industry - Proficient in Autodesk Maya - Great artistic sensibility and excellent eye for design, color, lighting, composition, and attention to detail - Strong communication skills with an ability to take constructive feedback - Self-motivated and a team player - Open to learning new skills and programs Nice to Haves: -
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