3D Character Artist (Mid-Senior)
thatgamecompany - Remote - US, Los Angeles, California, United States
Posted May 8, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- $81K-$114K From the posting source checked Jun 20, 2026
- 401(k) match
- Not verified
Was this benefit information wrong? Tell us.
Market context
- U.S. role benchmark (BLS OEWS)
- $66,396 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +3.5% - Average
47% above the BLS role benchmark for design aggregate.
Matched to SOC 27-1024 - Design aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
3D Character Artist (Mid-Senior) Remote - US, Los Angeles, California, United States 3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team! Responsibilities: - Create 3D characters and cosmetics in a visual style aligned with the world of Sky - Skinning character and cosmetic assets - Collaborate with project leads, concept artists, designers, and engineers - Brainstorm ideas and create rapid 3D prototypes during the concept and design phase - Support the rest of the 3D team to create character assets - Review and fix bugs of all complexities - Contribute to documentation and resource libraries for the art department - Promote, contribute to, and participate in a culture of inclusion and diversity Must Haves: - Online portfolio demonstrating character art skills - 3+ years of experience as a 3D Character Artist at a game studio - Proficient modeling skills in Maya or equivalent - Self-motivated, humble, and a team player - Open-minded and able to implement feedback from peers and art directors in a timely manner - Passion for creating memorable characters for games - Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity) - Familiarity with Maya rigging/skinning Nice to Haves: - A passionate Gamer - A Sky Player - Human Anatomy & Animal Anatomy knowledge - Understanding of clothing construction and real-world materials - Strive to create a gaming experience that brings a positive impact to the gaming world - Experience creating a game
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