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Gameplay Engineer

thatgamecompany - Remote - US, Los Angeles, California, United States

Posted Aug 15, 2025

Benefits

Parental leave
Not verified
Non-birth-parent leave
Not verified
Family-building benefits
  • Fertility benefits: Not verified
  • Adoption assistance: Not verified
  • Surrogacy assistance: Not verified
Mental health support
Offered From the posting source checked Jun 20, 2026
Relocation assistance
Not verified
Childcare support
Not verified
Learning budget
Not verified
Verification
Not verified
Salary
$105K-$133K From the posting source checked Jun 20, 2026
401(k) match
Reported not verified - source not recorded; source URL not recorded; timestamp not recorded

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Market context

U.S. role benchmark (BLS OEWS)
$116,543 U.S. median for this role
Projected growth (BLS Employment Projections)
+9.8% - Much faster than average

About in line with the BLS role benchmark for software engineering aggregate.

Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.

Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.

Role

Role function
Engineering From the posting source checked Jun 20, 2026
Seniority
Mid From the posting source checked Jun 20, 2026
Work mode
Remote From the posting source checked Jun 20, 2026
In-office days
0 days From the posting source checked Jun 20, 2026

Schedule

Shift type
Not verified
Weekend work
Not verified

Company

Company stage
Public-company From the posting source checked Jun 20, 2026

Application

Cover letter
Not verified
Assessment
Required From the posting source checked Jun 20, 2026
Deadline
Not stated

Where they hire

State eligibility is not yet verified.

About this role

Gameplay Engineer Remote - US, Los Angeles, California, United States Gameplay Engineer Remote US & Canada We're looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the demands of this complex product, while presenting an interface to the user which exemplifies the elegance that TGC is known for. What You'll Do Here: - Limited time events (seasons) with unique and fun gameplay - Quests and other daily activities that drive user retention - Social experiences that make every moment better with others - Design, write, debug and refine networked gameplay systems and features - Iterate quickly in response to testing feedback and iterations - Provide technical insight and ideas regarding game design - Work closely with designers and back-end engineers on both real-time and asynchronous features Must Haves: - 3-5+ years of relevant programming experience in the game industry - Excellent 3D Vector Math Skills - Knowledge and usage of a 3D art tool such as Maya - Experience building gameplay systems/building blocks for designers to author content - Careful attention to detail - Excellent communication skills and the ability to understand and solve problems presented by the team - Responds well to feedback, criticism and iterative design and/or continual improvement of our technology and games - Be fluent in C, C++ or C# and object-oriented programming - Have experience with scripting languages and multiple data formats (LUA, JSON etc) - Have

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