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  • Principal Technical Animator

    Brighton, England, United Kingdom

    unspecified Salary not disclosed

    Principal Technical Animator Brighton, England, United Kingdom Job Title Principal Technical Animator (Gameplay) Department Technical Art Location(s) Brighton, Prague, Brno Reports To Associate Director Technical Animation Job Type (Permanent, fixed term, internship) Permanent Job Summary The Principal Technical Animator (Gameplay) will help define the technical vision, architectural framework, and long-term strategy for character animation integration across the studio. In this highly influential role, you will champion innovation, driving the adoption of cutting-edge technologies to ensure our games achieve world-class animation quality and responsiveness. You will serve as a technical authority on gameplay animation, solving the studio's complex R&D challenges while collaborating with design, animation and engineering to establish future-proof pipelines. While not a people manager, you will inspire, mentor, and elevate the technical capabilities of the entire animation department. Duties and Responsibilities - Architect and oversee the high-level design of gameplay animation systems, ensuring scalability, performance, and seamless integration across complex real-time systems. - Drive R&D initiatives to evaluate and implement cutting-edge animation technologies (e.g., advanced Motion Matching, machine learning/AI animation, next-gen physics). - Partner with Engineering and Tech Animation leadership to implement project-wide animation roadmaps and toolsets. - Solve deep, complex runtime bugs and drive animation optimisation efforts to meet strict performance and memory budgets. - Define and document technical standards, best practices, and pipeline workflows for the wider technical animation team. - Collaborate closely with Design and Animation leads to heavily iterate on and perfect 3C mechanics (character, camera, controls), maximizing game feel. - Actively mentor and upskill

  • Marketing Program Manager

    Los Angeles, California, United States

    unspecified $100K-$148K

    Marketing Program Manager Los Angeles, California, United States Who we are: Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building, and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers, and doers, are the professional publishing stewards of our growing library of critically acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, PGA TOUR 2K, Mafia, Sid Meier's Civilization, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions. What We Need Reports to: Sr. Director of Global Go-to-Market We are looking for a highly organized and detail-oriented Marketing Program Manager to join the Core Games 2K Global Go-to-Market team. This role will serve as the central operational hub for all go-to-market initiatives, ensuring seamless

  • UI Software Engineer

    Burnaby, British Columbia, Canada

    unspecified $71K-$71K

    UI Software Engineer Burnaby, British Columbia, Canada Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you're interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need Our studio in Vancouver is seeking a UI Software Engineer to join our development team in working on a new AAA Sports game. This role will work closely with senior engineers from all game areas, artists, and designers. Within this role, you will be focused on graphical user interfaces including a focus on building larger experiences that include client and server work. What You'll Do - UI Implementation & Polish: Partner with our UI and gameplay teams to bring clean, high-performance user interfaces to life. This includes using Unreal Motion Graphics (UMG) and Blueprints to accurately implement polished art assets, dynamic animations, and visual effects. - System Development: Develop, test, and debug robust C++ code for UI/UX systems and tools. We prioritize solutions that are performant, maintainable, and clearly structured. - Collaboration & Learning: Actively collaborate with artists

  • Associate Product Manager

    Las Vegas, Nevada, United States

    unspecified Salary not disclosed

    Associate Product Manager Las Vegas, Nevada, United States Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier's Civilization® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre . Our portfolio is brought to life by some of the most influential game development studios in the world . Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms . But what truly powers 2K is our people . We believe the best ideas come from teams that feel empowered, supported, and inspired . As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work . What We Need The Associate Product Manager is a member of the Core Product Management team, responsible for driving overall game success across the BioShock franchise. This role contributes to both future product development and post-launch and competitive analysis. The Associate Product Manager analyzes game performance, player behavior, and business metrics to generate actionable insights. You will partner with other Product Managers and cross-functional teams to

  • Senior Engine Programmer

    Novato, California, United States

    unspecified $109K-$161K

    Senior Engine Programmer Novato, California, United States As a Senior Engine Programmer at Cloud Chamber, you will be responsible for designing, implementing, and optimizing game engine features and tools for the next BioShock. You have extensive Unreal Engine experience, preferably in a Core Tech or Systems Programming capacity. Your generalist programming skills and previous experience in C++ will allow you to contribute meaningfully to multiple aspects of our Core Tech Features. By joining our talented, distributed development team, you will collaborate with members of the other Core Tech Features to holistically approach and ensure the smooth operation of the game team to bring the richly imagined world of BioShock to life. What You'll Do: - Provide technical designs for new features and/or changes in the engine. - Collaborate with programming and production teams to devise optimal programming solutions. - Work in Unreal 5 to build new technology and adapt existing systems to fulfill the project's technical requirements. - Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry. - Participate in the development of low-level systems like streaming, generic serialization, and more. - Write code that fulfills the functional and technical requirements of the project. - Work closely with other game developers to define and implement the vision of our game. - Maintain and manage our core engine and assist with integrations from Epic. - Partner with the engine vertical team to envision and execute the strategy of how we can

  • Associate Producer

    Novato, California, United States

    unspecified $86K-$127K

    Associate Producer Novato, California, United States Who we are: Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios are responsible for developing 2K's portfolio of world-class games across multiple platforms, and include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire millions of players around the world! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers, and doers, are the professional publishing stewards of our growing library of critically acclaimed franchises such as NBA 2K, BioShock, Borderlands, Mafia, Sid Meier's Civilization, Tiny Tina's Wonderlands, WWE 2K, PGA TOUR 2K and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions. 2K is headquartered in Novato, California, and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What We Need: The Sports Business Unit at 2K is looking for an Associate Publishing Producer to work across our AAA Sports

  • Administrateur Systèmes / Systems Administrator

    Quebec, Canada

    unspecified Salary not disclosed

    Administrateur Systèmes / Systems Administrator Quebec, Canada Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d'exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands , Tiny Tina's Wonderlands et Brothers in Arms , ainsi que pour le développement continu de licences cultes telles que Duke Nukem , Risk of Rain et Homeworld . Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d'édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com . Ce que nous recherchons Gearbox, le développeur des titres à succès Borderlands, Brothers In Arms et Battleborn, est à la recherche d'un(e) Administrateur(trice) de Système / Réseau pour joindre l'équipe TI. Basé à notre studio de Québec, vous vous assurerez que les services que vous supportez sont stables, sécuritaires et performants. Le défi : Bâtir l'infrastructure de demain Vous êtes un expert des systèmes qui croit fermement que si une tâche doit être faite deux fois, elle doit être automatisée ? Vous maîtrisez les serveurs et les réseaux, mais vous avez soif d'aller plus loin dans l'univers du Cloud et des conteneurs ? Nous recherchons un Administrateur Système ayant

  • Senior Animation Engineer

    Brighton, England, United Kingdom

    unspecified Salary not disclosed

    Senior Animation Engineer Brighton, England, United Kingdom Job Title Senior Animation Engineer Department Engineering Location(s) Brighton (preferred), Brno, Prague Reports To Lead engineer Job Type Permanent Job Summary As a Senior Animation Engineer you will set a high bar for code quality and bring a deep passion for character animation and the technology behind it. In this role you will own and continue the development of our core animation systems, tools, and pipelines, extending and maintaining the code of our technology while working closely with animators, character artists, technical artists, designers, and fellow engineers to bring our characters to life and deliver spectacular, believable animation for our games. Duties and Responsibilities - Work within Unreal Engine 5, adapting existing animation systems and building new technology to meet the project's technical and creative needs. - Prototype and implement animation features and runtime systems (animation graphs, state machines, blending, layering). - Build and maintain animation tools and pipelines that empower animators and technical artists to work efficiently. - Work closely and constructively with animation, art, design, and engineering teams to realise creative ambitions. - Support planning efforts by estimating and dependency-checking animation feature development. - Identify technical and developmental risks/obstacles and generate solutions to overcome them. - Research coding techniques and algorithms to stay current with technological developments and advancements in animation and the wider game industry. Essential Skills, Attributes and Experience - Demonstrable programming experience in a creative environment. - Shipped one or more AAA game titles, ideally using Unreal Engine.

  • People & Operations Coordinator

    Lunenburg, Nova Scotia, Canada

    unspecified Salary not disclosed

    People & Operations Coordinator Lunenburg, Nova Scotia, Canada Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia *,* Sid Meier's Civilization ®, and XCOM® , as well as fan favorites WWE® 2K *,* TopSpin® , and PGA TOUR® 2K *.* We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. Summary of the Role HB Studios is a driving force in the creation of sports video games and the studio behind PGA TOUR 2K . We are presently working on Console and PC platforms . We are looking for a People & Operations Coordinator to keep our studio running smoothly and our team thriving . In this role, you will be the heartbeat of the studio-balancing day-to-day workplace management with vital administrative

  • Product Marketing Manager

    Novato, California, United States

    unspecified $100K-$137K

    Product Marketing Manager Novato, California, United States Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier's Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work The Opportunity The Product Marketing Manager will lead global marketing efforts as part of a team bringing premium quality free-to-play mobile titles to market. The ideal candidate has a strong focus on delivering and executing innovative marketing strategies, mastering and analyzing key performance indicators to deliver on business goals, and leading communications and prioritization among a diverse set of cross-functional teams. If you thrive in an entrepreneurial and dynamic environment where you

  • Product Manager

    Novato, California, United States

    unspecified $109K-$145K

    Product Manager Novato, California, United States Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier's Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work What We Need: We are looking for a Product Manager who will use a combination of outstanding analytical skills, business judgment, strategic thinking, and competitive research to partner with leads from a portfolio of sports-focused developers to innovate and build world-class experiences that will impact our players' lives. What You Will Do: - Consult with development partners on live operations strategies to influence short term and long term product performance results - Partner

  • Artiste technique senior | Senior Technical Artist

    Montréal, Quebec, Canada

    unspecified Salary not disclosed

    Artiste technique senior | Senior Technical Artist Montréal, Quebec, Canada Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d'exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina's Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d'édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com. Ce que nous recherchons Gearbox Software est à la recherche d'un(e) Artiste technique senior qualifié(e) et motivé(e) pour prendre en charge des systèmes artistiques complexes, des effets et des shaders pour nos projets. Le rôle d'Artiste technique senior vise à combler le fossé entre l'art et la programmation, en intégrant le contenu et les fonctionnalités artistiques tout en respectant la vision artistique et les contraintes techniques. Responsabilités - Travailler avec les artistes pour établir les meilleures pratiques et des flux de travail (workflows) optimaux. - Communiquer et travailler en étroite collaboration avec les programmeurs pour développer de nouvelles fonctionnalités de moteur. - Analyser la mémoire et les performances tout au long

  • Programmeur(euse) Physique Senior / Senior Physics Programmer

    Montréal, Quebec, Canada

    unspecified Salary not disclosed

    Programmeur(euse) Physique Senior / Senior Physics Programmer Montréal, Quebec, Canada Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d'exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina's Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d'édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com . Ce que nous recherchons Gearbox Software, le développeur des titres à succès Borderlands , Brothers In Arms et Battleborn , est à la recherche d'un(e) Programmeur(euse) Physique Senior pour son studio de Québec. La personne dans ce rôle aidera à maintenir et à améliorer l'utilisation des technologies liées à la physique qui soutiennent nos jeux et plateformes cibles, que ce soit en lien avec les personnages, les environnements ou les objets destructibles. La personne aidera également à développer de nouveaux systèmes basés sur la physique en plus de fournir assistance et conseils aux concepteurs, animateurs.trices techniques et autres membres de l'équipe concernant l'utilisation optimale des systèmes liés à la physique.

  • Senior Gameplay Engineer

    Los Angeles, California, United States

    unspecified $109K-$161K

    Senior Gameplay Engineer Los Angeles, California, United States Sr. Gameplay Engineer (Temporary) Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K's portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier's Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don't meet every requirement for the role. If you're interested in the job and think

  • Senior Mission Designer

    Brighton, England, United Kingdom

    unspecified Salary not disclosed

    Senior Mission Designer Brighton, England, United Kingdom Reports to Associate Mission Design Director Job Title Senior Mission Designer Job Primary Location Brighton What We Need Hangar 13 is looking for an experienced Mission Designer to join the team in Brighton and help to form the core of a new design group. As far as our games are concerned, Missions are stories the player can experience that combine incredible level design, smart use of mechanics and interesting characters to surprise and delight. What You'll Be Doing: - You will document, build, implement, bug-fix and “own” your mission ideas, overseeing them from concept through to final release - You will create innovative gameplay experiences that immerse the player in the game - You will cooperate with the entire design team and other departments to maximize use of existing game systems, and support the needs of fellow developers - You will prototype and pitch your own design ideas to the team - You will onboard and mentor other designers to the project, helping them improve their design practices What We're Looking For: - Strong design skills, both on paper and in-engine - Create 3D layouts that leverages Players' drives to craft an intuitive flow - Ability to script in Blueprint or similar systems to deliver high-quality experiences, as well as support in the debugging of other people's work - Strong collaboration skills, able to work well with team members from multiple other disciplines and in other locations - Passion for developing crafted narrative-driven

  • Gameplay Systems Software Engineer

    Burnaby, British Columbia, Canada

    unspecified $71K-$106K

    Gameplay Systems Software Engineer Burnaby, British Columbia, Canada Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you're interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We are seeking a passionate C++ Gameplay Systems Software Engineer to help build the runtime systems that drive crowds, pedestrians, background NPCs, and other non-player actors at scale. This is an important role responsible for contributing to the foundational systems that bring dense, believable, and performant worlds to life. The ideal candidate has strong modern C++ fundamentals, hands-on Unreal Engine (UE5) experience, and an interest in building performant real-time simulation systems. Experience with crowd systems, NPC behavior, animation runtime systems, or large-scale actor optimization is highly valuable. You do not need to have worked on every system listed below. We are looking for engineers with strong C++ fundamentals, production Unreal experience, and the ability to reason about performance-sensitive runtime systems. What You'll Do ● Design and implement C++ runtime systems for large-scale crowd, NPC, and pedestrian simulation.

  • Director of UI/UX

    US-NC-Cary

    unspecified $146K-$216K

    Director of UI/UX US-NC-Cary Who We Are MAKE LIFE EPIC Founded in 1996, Firaxis Games is a world-renowned game development studio with an unwavering mission to “build games that stand the test of time”. The name Firaxis, a fusion of “fiery” and “axis,” communicates the company's dynamic development process that results in the creation of ground breaking titles with unparalleled gameplay delivered to gamers around the world. Under the creative direction of industry legend Sid Meier, Firaxis has released dozens of hit games on multiple platforms and is recognized as an industry leader in game development. CORE VALUES: GAMEPLAY FIRST Let gameplay drive decision making BE ACCOUNTABLE Deliver great work for the studio, the team & yourself PEOPLE FOCUSED Maintain an environment where people are happy EMBRACE ENTHUSIASM Find opportunities to contribute and collaborate WORK SMART Put effort where it pays off the most What We Need Firaxis Games is looking for a talented, motivated, and experienced Director to define the vision and execution for user experience (UX) and user interface (UI) design for a franchise in Firaxis' future. The Director of UX/UI will deliver world class experiences for our players, while also improving the outcomes, quality, and efficiency of the UX/UI team. - You are OUTCOME focused and know how to deliver the appropriate quality for the milestone or release. - You know when speed is required and you know when it's time to slow down and think through a problem. - Context switching is easy for you, as

  • Senior Technical Artist

    Frisco, Texas, United States

    unspecified Salary not disclosed

    Senior Technical Artist Frisco, Texas, United States Who We Are The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands , Tiny Tina's Wonderlands , and Brothers in Arms , as well for continued development of acquired properties including Duke Nukem , Risk of Rain , and Homeworld . The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com . Senior Technical Artist Gearbox Software is looking for a skilled and motivated Senior Technical Artist to take ownership of complex art systems, effects, and shaders for our projects. The Senior Technical Artist role is meant to bridge the gap between art and programming, integrating art content and features while honoring the artistic vision and technical constraints. Responsibilities: - Work with artists to create best practices and optimal workflows. - Communicate and work closely with programmers to develop new engine features. - Analyze memory and performance throughout a project's development. - Create efficient and user friendly shaders for use in game. - Analyse and communicate the technical challenges for art and

  • Artiste de végétation senior / Senior Vegetation Artist

    Montréal, Quebec, Canada; Quebec, Canada

    unspecified Salary not disclosed

    Artiste de végétation senior / Senior Vegetation Artist Montréal, Quebec, Canada; Quebec, Canada Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d'exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina's Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d'édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com . Ce que nous recherchons Gearbox Software, le développeur des titres à succès Borderlands , Brothers In Arms et Battleborn , est à la recherche d'un(e) Artiste de végétation senior pour son studio de Québec. Responsabilités - Créer des modèles et textures de végétation de haute qualité, incluant des textures de terrain (Biome); - Travailler avec l'équipe de design et s'assurer que les modèles supportent les objectifs de jouabilité; - Atteindre les cibles de style et de qualité établies par le directeur artistique; - Collaborer étroitement avec le directeur artistique technique et l'artiste en chef pour comprendre et, au besoin, établir des processus de production qui tiennent compte

  • Animateur Lead Post-Production Mocap/Lead Mocap Post Production Animator

    Montréal, Quebec, Canada

    unspecified Salary not disclosed

    Animateur Lead Post-Production Mocap/Lead Mocap Post Production Animator Montréal, Quebec, Canada Qui nous sommes Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s'élargit grâce à notre plan stratégique mondial ainsi qu'à la création et à l'acquisition de studios novateurs dont les contenus continuent d'inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d'action, de stratégie, ainsi que des jeux occasionnels et familiaux. Notre équipe d'ingénieur·e·s, de spécialistes du marketing, d'artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d'action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier's Civilization, Tiny Tina's Wonderlands, WWE 2K et XCOM. Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu'ils·elles sont et à se dépasser ! Nous encourageons la diversité et l'inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l'échelle internationale. 2K