Gameplay Systems Software Engineer
2K - Burnaby, British Columbia, Canada
Posted Jun 1, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
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- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
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- Relocation assistance
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- Childcare support
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- Learning budget
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- Verification
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- Salary
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Market context
- Median wage (BLS OEWS)
- $116,543 national median
- Projected growth (BLS Employment Projections)
- +9.8% - Much faster than average
24% below the BLS national median for software engineering aggregate.
Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Schedule
- Shift type
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- Weekend work
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Application
- Cover letter
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- Assessment
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- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Gameplay Systems Software Engineer Burnaby, British Columbia, Canada Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you're interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We are seeking a passionate C++ Gameplay Systems Software Engineer to help build the runtime systems that drive crowds, pedestrians, background NPCs, and other non-player actors at scale. This is an important role responsible for contributing to the foundational systems that bring dense, believable, and performant worlds to life. The ideal candidate has strong modern C++ fundamentals, hands-on Unreal Engine (UE5) experience, and an interest in building performant real-time simulation systems. Experience with crowd systems, NPC behavior, animation runtime systems, or large-scale actor optimization is highly valuable. You do not need to have worked on every system listed below. We are looking for engineers with strong C++ fundamentals, production Unreal experience, and the ability to reason about performance-sensitive runtime systems. What You'll Do ● Design and implement C++ runtime systems for large-scale crowd, NPC, and pedestrian simulation.
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