Senior Mission Designer
2K - Brighton, England, United Kingdom
Posted Jun 2, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- Not verified
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Market context
- U.S. role benchmark (BLS OEWS)
- $66,396 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +3.5% - Average
Matched to SOC 27-1024 - Design aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Company
- Company stage
- Growth-stage From the posting source checked Jun 20, 2026
Application
- Cover letter
- Not verified
- Assessment
- Not required From the posting source checked Jun 20, 2026
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Senior Mission Designer Brighton, England, United Kingdom Reports to Associate Mission Design Director Job Title Senior Mission Designer Job Primary Location Brighton What We Need Hangar 13 is looking for an experienced Mission Designer to join the team in Brighton and help to form the core of a new design group. As far as our games are concerned, Missions are stories the player can experience that combine incredible level design, smart use of mechanics and interesting characters to surprise and delight. What You'll Be Doing: - You will document, build, implement, bug-fix and “own” your mission ideas, overseeing them from concept through to final release - You will create innovative gameplay experiences that immerse the player in the game - You will cooperate with the entire design team and other departments to maximize use of existing game systems, and support the needs of fellow developers - You will prototype and pitch your own design ideas to the team - You will onboard and mentor other designers to the project, helping them improve their design practices What We're Looking For: - Strong design skills, both on paper and in-engine - Create 3D layouts that leverages Players' drives to craft an intuitive flow - Ability to script in Blueprint or similar systems to deliver high-quality experiences, as well as support in the debugging of other people's work - Strong collaboration skills, able to work well with team members from multiple other disciplines and in other locations - Passion for developing crafted narrative-driven
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