Senior Animation Engineer
2K - Brighton, England, United Kingdom
Posted Jun 4, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
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- Salary
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Market context
- U.S. role benchmark (BLS OEWS)
- $116,543 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +9.8% - Much faster than average
Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Company
- Company stage
- Public-company From the posting source checked Jun 20, 2026
Application
- Cover letter
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- Assessment
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- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Senior Animation Engineer Brighton, England, United Kingdom Job Title Senior Animation Engineer Department Engineering Location(s) Brighton (preferred), Brno, Prague Reports To Lead engineer Job Type Permanent Job Summary As a Senior Animation Engineer you will set a high bar for code quality and bring a deep passion for character animation and the technology behind it. In this role you will own and continue the development of our core animation systems, tools, and pipelines, extending and maintaining the code of our technology while working closely with animators, character artists, technical artists, designers, and fellow engineers to bring our characters to life and deliver spectacular, believable animation for our games. Duties and Responsibilities - Work within Unreal Engine 5, adapting existing animation systems and building new technology to meet the project's technical and creative needs. - Prototype and implement animation features and runtime systems (animation graphs, state machines, blending, layering). - Build and maintain animation tools and pipelines that empower animators and technical artists to work efficiently. - Work closely and constructively with animation, art, design, and engineering teams to realise creative ambitions. - Support planning efforts by estimating and dependency-checking animation feature development. - Identify technical and developmental risks/obstacles and generate solutions to overcome them. - Research coding techniques and algorithms to stay current with technological developments and advancements in animation and the wider game industry. Essential Skills, Attributes and Experience - Demonstrable programming experience in a creative environment. - Shipped one or more AAA game titles, ideally using Unreal Engine.
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