Senior Engine Programmer
2K - Novato, California, United States
Posted Jun 4, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Offered From the posting source checked Jun 20, 2026
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- $109K-$161K From the posting source checked Jun 20, 2026
- 401(k) match
- Not verified
Was this benefit information wrong? Tell us.
Market context
- U.S. role benchmark (BLS OEWS)
- $116,543 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +9.8% - Much faster than average
16% above the BLS role benchmark for software engineering aggregate.
Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Company
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Senior Engine Programmer Novato, California, United States As a Senior Engine Programmer at Cloud Chamber, you will be responsible for designing, implementing, and optimizing game engine features and tools for the next BioShock. You have extensive Unreal Engine experience, preferably in a Core Tech or Systems Programming capacity. Your generalist programming skills and previous experience in C++ will allow you to contribute meaningfully to multiple aspects of our Core Tech Features. By joining our talented, distributed development team, you will collaborate with members of the other Core Tech Features to holistically approach and ensure the smooth operation of the game team to bring the richly imagined world of BioShock to life. What You'll Do: - Provide technical designs for new features and/or changes in the engine. - Collaborate with programming and production teams to devise optimal programming solutions. - Work in Unreal 5 to build new technology and adapt existing systems to fulfill the project's technical requirements. - Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry. - Participate in the development of low-level systems like streaming, generic serialization, and more. - Write code that fulfills the functional and technical requirements of the project. - Work closely with other game developers to define and implement the vision of our game. - Maintain and manage our core engine and assist with integrations from Epic. - Partner with the engine vertical team to envision and execute the strategy of how we can
Read the full description at job-boards.greenhouse.io. FewerJobs shows a preview and links to the original posting.
Apply link not verified; last-live date unavailable.
What verified means
Verified means a displayed claim has field-level provenance to a source FewerJobs pulled: a government or employer source, or the original job posting. Posting-sourced facts are employer-stated and are labeled separately from government records.
Related jobs
-
Senior DevOps Engineer
Pennymac Financial Services INC - Westlake Village, California; Carrollton, Texas
-
Senior Software Engineer - Distributed Systems
Datadog - Boston, Massachusetts, USA; New York, New York, USA
-
Senior DevOps Engineer - (US - Remote)
ICF International INC - Reston, VA
-
Senior Principal Engineer Software - DevOps & Cloud
Northrop Grumman - United States-Florida-Melbourne