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Senior Gameplay and Animation Engineer

2K - Brighton, England, United Kingdom

Posted Nov 19, 2025

Benefits

Parental leave
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Non-birth-parent leave
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Family-building benefits
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  • Surrogacy assistance: Not verified
Mental health support
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Market context

Median wage (BLS OEWS)
$111,944 national median
Projected growth (BLS Employment Projections)
+13.7% - Much faster than average

Matched to SOC 15-1252 - Data and ML aggregate by role bucket.

Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.

Schedule

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Weekend work
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Application

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Deadline
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Where they hire

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About this role

Senior Gameplay and Animation Engineer Brighton, England, United Kingdom Job Title Senior Gameplay & Animation Engineer Department Engineering Location(s) Brighton (preferred), Brno, Prague Reports To Lead engineer Job Type (Permanent, fixed term, internship) Permanent Who We Are Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you. Job Summary As a Senior Gameplay & Animation Engineer you will set a high bar for code quality and a passion for gameplay and animation. In this role, you will own and continue the development of our key gameplay and animation systems, you will extend and maintain the code of our technology, tools, and pipelines, working closely with the animators, character artists, designers, and programmers to help develop spectacular gameplay features for our games. Duties and Responsibilities - Work within Unreal Engine 5 adapting existing systems and building new technology to fulfil the project's technical needs and creativity. - Prototyping and coding gameplay and animation features - Work closely and constructively with design, animation, and engineering teams to realise creative ambitions - Support planning efforts by estimating and dependency checking gameplay feature development - Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks - Research coding techniques and algorithms in order to

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