Employer profile
Astrocade
6 open roles indexed with location, benefit, and apply-link signals where available.
Open roles
Showing the most recent indexed roles for this employer.
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Member of Technical Staff (RecSys)
Palo Alto, California, United States
unspecified Salary not disclosedMember of Technical Staff (RecSys) Palo Alto, California, United States About Astrocade Astrocade is a UGC gaming platform where anyone can turn an idea into a playable, shareable game in days, not months. Think YouTube, but for games. We've grown to more than 20 million users within just a few months of launch, and we're only getting started. Backed by Sequoia, NVIDIA, and Google, Astrocade was founded by Amir Sadeghian (Stanford PhD), Ali Sadeghian (Ex-Google Research), and Fei-Fei Li (Godmother of AI). We're building the infrastructure for a new era of interactive entertainment. About the Role Our recommendation system doesn't exist yet, and it needs to. We have a large and fast-growing catalog of games, millions of users, and new content being created every day. What you show someone, and when, is the difference between a session that lasts two minutes and one that lasts two hours. As our RecSys founding member, you'll own this problem end-to-end - set the architecture, build the foundation, and grow it from rule-based systems to deep learning. The decisions made now will shape how discovery works on the platform for years. You'll report to the CTO, and work directly with the co-founders. This is a 0 to 1 build with full ownership. What You'll Do - Design and build the systems that decide which games surface to which players, from candidate retrieval through final ranking - Own the full data pipeline - ingestion, feature engineering, training data construction, and low-latency serving - Build personalization
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Member of Technical Staff (Data Platform)
Palo Alto, California, United States
unspecified Salary not disclosedMember of Technical Staff (Data Platform) Palo Alto, California, United States About Astrocade Astrocade is a UGC gaming platform where anyone can turn an idea into a playable, shareable game in days, not months. Think YouTube, but for games. We've grown to more than 20 million users within just a few months of launch, and we're only getting started. Backed by Sequoia, NVIDIA, and Google, Astrocade was founded by Amir Sadeghian (Stanford PhD), Ali Sadeghian (Ex-Google Research), and Fei-Fei Li (Godmother of AI). We're building the infrastructure for a new era of interactive entertainment. About the Role Our data infrastructure needs to be built, from scratch. We're migrating off a custom in-house pipeline that can't keep up with our growth, and the decisions made now will shape how product, growth, and ML operate for years. As our first Data Engineer, you'll own the architecture, build the pipelines, and lay the foundation everything else runs on. You'll sit in engineering, report to the CTO, and work directly with the co-founders. This is a 0→1 build with full ownership. What You'll Do - Build and maintain scalable pipelines for high-volume user and game event data across ingestion, transformation, and serving - Design the data models and warehouse structure that product, growth, and future ML systems depend on - Write and optimize SQL queries - profiling, tuning, and setting the performance standard - Own data quality from day one: monitoring, alerting, and anomaly detection - Build toward a self-serve analytics layer that non-engineers
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Head of Growth Marketing
Palo Alto, California, United States
unspecified Salary not disclosedHead of Growth Marketing Palo Alto, California, United States About Astrocade Astrocade is a UGC gaming platform where anyone can turn an idea into a playable, shareable game in days, not months. Think YouTube, but for games. We've grown to more than 20 million users within just a few months of launch, and we're only getting started. Backed by Sequoia, NVIDIA, and Google, Astrocade was founded by Amir Sadeghian (Stanford PhD), Ali Sadeghian (Ex-Google Research), and Fei-Fei Li (Godmother of AI). We're building the infrastructure for a new era of interactive entertainment. About the Role We're building a two-sided platform: creators who make games, and players who discover and play them. Growth touches both sides. As Head of Growth Marketing, you'll own the strategy and execution that drives both creator acquisition and player growth - from paid media and SEO to PR and social. This is a hands-on, high-ownership role. You won't manage a team on day one, but you'll build one. The person who excels here sees the full funnel, moves fast, and knows which levers actually matter. Heavy use of agentic tools to automate most of the work is necessary for this role. This is a hands-on IC role with a clear path to more ownership as we scale. We believe in hiring smart, curious people who are excited to learn and grow. If you're excited about this role but don't meet every single qualification, we'd still love to hear from you. What You'll Do Creator Acquisition -
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Product Growth
Palo Alto, California, United States
unspecified Salary not disclosedProduct Growth Palo Alto, California, United States About Astrocade Astrocade is a UGC gaming platform where anyone can turn an idea into a playable, shareable game in days, not months. Think YouTube, but for games. We've grown to more than 20 million users within just a few months of launch, and we're only getting started. Backed by Sequoia, NVIDIA, and Google, Astrocade was founded by Amir Sadeghian (Stanford PhD), Ali Sadeghian (Ex-Google Research), and Fei-Fei Li (Godmother of AI). We're building the infrastructure for a new era of interactive entertainment. About the Role Growth at Astrocade is not a single funnel - it is two sides of a platform that have to grow together. Creators need a reason to build here. Players need a reason to stay. As our product growth hire, you will help own the strategy, experimentation, and analytics foundation that helps both sides move, while developing a deep understanding of user behavior, motivations, and friction points across the ecosystem. This role sits at the intersection of product, data, design, and engineering, turning insight into action for creators and players alike. This is a hands-on IC role with a clear path to more ownership as we scale. We believe in hiring smart, curious people who are excited to learn and grow. If you're excited about this role but don't meet every single qualification, we'd still love to hear from you. What You'll Do - Own product growth across acquisition, activation, engagement, retention, and expansion for both creators and
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Member of Technical Staff (Infrastructure)
Palo Alto, California, United States
unspecified Salary not disclosedMember of Technical Staff (Infrastructure) Palo Alto, California, United States About Astrocade Astrocade is a UGC gaming platform where anyone can turn an idea into a playable, shareable game in days, not months. Think YouTube, but for games. We've grown to more than 20 million users within just a few months of launch, and we're only getting started. Backed by Sequoia, NVIDIA, and Google, Astrocade was founded by Amir Sadeghian (Stanford PhD), Ali Sadeghian (Ex-Google Research), and Fei-Fei Li (Godmother of AI). We're building the infrastructure for a new era of interactive entertainment. About the Role The hardest part of what we're building isn't the games - it's the platform underneath them. We're serving millions of players, running agentic AI pipelines in real time, and building the recommendation systems that shape what people discover and play. As an Infrastructure MTS, you'll own the systems that make all of that work: reliable, cost-efficient, and fast at real scale. We benchmark everything. Quality of AI-generated games is our north-star metric, and infrastructure is what makes that metric possible to move. What You'll Do - Design and build the infrastructure powering game creation, serving, and discovery at scale - Own cost optimization and compute efficiency - unit economics are a real constraint and we take them seriously - Build and maintain the agentic pipelines that take a creator's idea and produce a playable game - Develop and scale recommendation and personalization infrastructure - what gets shown, to whom, and when - Instrument systems
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Member of Technical Staff (Frontend)
Palo Alto, California, United States
unspecified Salary not disclosedMember of Technical Staff (Frontend) Palo Alto, California, United States About Astrocade Astrocade is a UGC gaming platform where anyone can turn an idea into a playable, shareable game in days, not months. Think YouTube, but for games. We've grown to more than 20 million users within just a few months of launch, and we're only getting started. Backed by Sequoia, NVIDIA, and Google, Astrocade was founded by Amir Sadeghian (Stanford PhD), Ali Sadeghian (Ex-Google Research), and Fei-Fei Li (Godmother of AI). We're building the infrastructure for a new era of interactive entertainment. About the Role Games are more engaging, more meaningful, and more fun than passive content - and we think everyone should be able to make them. As a Frontend Member of Technical Staff (MTS), you'll help make that a reality. You'll own the creation and play experiences that millions of users touch every day, working at the intersection of product intuition, AI-generated content, and consumer-grade polish. This is a small, dense team: you won't be maintaining someone else's system - you will be shaping how the platform feels. What You'll Do - Build and own core user-facing features across the creation and discovery experiences - Work closely with AI/systems engineers to surface complex, AI-generated content in ways that feel fast, intuitive, and delightful - Make opinionated calls on UX - we care about taste, not just correctness - Optimize for performance at real consumer scale (tens of millions of users, high-frequency play sessions) - Contribute to frontend