Member of Technical Staff (Infrastructure)
Astrocade - Palo Alto, California, United States
Posted Apr 5, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- Not verified
- 401(k) match
- Not verified
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Market context
- U.S. role benchmark (BLS OEWS)
- $116,543 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +9.8% - Much faster than average
Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Member of Technical Staff (Infrastructure) Palo Alto, California, United States About Astrocade Astrocade is a UGC gaming platform where anyone can turn an idea into a playable, shareable game in days, not months. Think YouTube, but for games. We've grown to more than 20 million users within just a few months of launch, and we're only getting started. Backed by Sequoia, NVIDIA, and Google, Astrocade was founded by Amir Sadeghian (Stanford PhD), Ali Sadeghian (Ex-Google Research), and Fei-Fei Li (Godmother of AI). We're building the infrastructure for a new era of interactive entertainment. About the Role The hardest part of what we're building isn't the games - it's the platform underneath them. We're serving millions of players, running agentic AI pipelines in real time, and building the recommendation systems that shape what people discover and play. As an Infrastructure MTS, you'll own the systems that make all of that work: reliable, cost-efficient, and fast at real scale. We benchmark everything. Quality of AI-generated games is our north-star metric, and infrastructure is what makes that metric possible to move. What You'll Do - Design and build the infrastructure powering game creation, serving, and discovery at scale - Own cost optimization and compute efficiency - unit economics are a real constraint and we take them seriously - Build and maintain the agentic pipelines that take a creator's idea and produce a playable game - Develop and scale recommendation and personalization infrastructure - what gets shown, to whom, and when - Instrument systems
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