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Graphics Artist, Senior
Leidos - Odenton, MDIndexed from Workday Benefit evidence checked May 7, 2026posted 94 days agoWhy we showed this
Role: semantic matchUnspecified Other - Senior From the posting source Resolvable source Verified parental leave: 4 wksource Resolvable source Verified non-birth-parent leave: 4 wksource Salary not disclosed Equity Inferred from posting 401(k) reportedGraphics Artist, Senior Odenton, MD posted: Posted 30+ Days Ago
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NURSE (MOTHER/INFANT CARE)
Department of Defense - Naval Medical Center, Portsmouth, VirginiaIndexed from Usajobs Comp disclosed in postingposted 71 days agoWhy we showed this
Description: "render"Unspecified Healthcare From the posting source - Mid From the posting source $103K-$131K From the posting sourceNURSE (MOTHER/INFANT CARE) Naval Medical Center, Portsmouth, Virginia Summary About the Position: This position is organizationally assigned to Maternal-Child-Infant Nursing, Directorate of Nursing Services, Naval Medical Center Portsmouth. The Mother Baby Unit is responsible for rendering highly specialized antepartum and postpartum care to the obstetrical patient and newborn. The Complicated Obstetric & GYN Surgical Unit (4E) is responsible for rendering highly specialized antepartum and postpartum care to the obstetrical patient. This is a Direct Hire Solicitation Duties Provide highly specialized nursing care to the complicated obstetrical patients and newborns, and to provide care to the routine obstetrical patient and infant. Utilize advanced nursing assessment skills to identify difficult patient care problems, to formulate complex plans to meet patient care needs, and to continually revise goals and objectives according to changes in maternal/fetal/newborn status. Provide highly specialized nursing care to the complicated and routine postpartum obstetrical patient and newborn as well as the GYN medical/surgical patient. Administer and monitor oxygen therapy and utilize intensive pulmonary care techniques as needed. Respond decisively to changes in maternal/fetal/newborn conditions, providing immediate and appropriate measures according to Basic Life Support (BLS), Advanced Cardiac Life Support (ACLS) and Neonatal Resuscitation Program (NRP) protocols. Assist in the direction and coordination of unit Basic Life Support (BLS), ACLS, and NRP efforts. Operate and monitor the performance of sophisticated equipment used in the care of complicated obstetrical patients, including, but not limited to, electronic fetal monitors, EKG machines, infant resuscitation equipment, and infant warmers. Education FOREIGN EDUCATION: If you
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Computer Scientist - II
Adobe Inc. - 2 LocationsIndexed from Workday Benefit evidence checked May 7, 2026posted 64 days agoWhy we showed this
Role: semantic matchUnspecified Data From the posting source - Mid From the posting source Resolvable source Verified parental leave: 16 wksource Resolvable source Verified non-birth-parent leave: 16 wksource Salary not disclosed Equity Inferred from posting 401(k) reportedComputer Scientist - II 2 Locations posted: Posted Yesterday
- posted 140 days ago
Why we showed this
Description: "render"Graphics Engineer (Retro Studios) Austin, TX RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES: - Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems. - Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies. - Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows. - Assist senior engineers in the development and maintenance of larger core engine systems. - Document and gather technical requirements from content teams to ensure graphics features meet production needs. - Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques. - Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality. *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the
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Software Development Engineer, Applied AI Solutions
Amazon - Mountain View, California, USAIndexed from Amazon Custom Benefit evidence checked Jun 7, 2026 Comp disclosed in postingposted 116 days agoWhy we showed this
Description: "render"Unspecified Engineering From the posting source - Mid From the posting source Resolvable source Verified parental leave: 6 wksource Inferred from posting Verified non-birth-parent leave: 6 wk $165K-$224K From the posting source Inferred from posting Adoption assistance Inferred from posting Childcare support Inferred from posting Fertility benefits Inferred from posting Mental health support Equity Inferred from posting 401(k) reportedSoftware Development Engineer, Applied AI Solutions Mountain View, California, USA As part of the AWS Applied AI Solutions organization, we have a vision to provide business applications, leveraging Amazon's unique experience and expertise, that are used by millions of companies worldwide to manage day-to-day operations. We will accomplish this by accelerating our customers' businesses through delivery of intuitive and differentiated technology solutions that solve enduring business challenges. We blend vision with curiosity and Amazon's real-world experience to build opinionated, turnkey solutions. Where customers prefer to buy over build, we become their trusted partner with solutions that are no-brainers to buy and easy to use. The Physical AI team at AWS is developing infrastructure that enables customers to build digital twins, train autonomous systems, and deploy edge intelligence at scale. As these capabilities grow, the experience layer - how customers discover, interact with, and visualize their physical AI workloads - is a key part of making the platform accessible and useful. As a Software Development Engineer on the Physical AI Experience team, you will own the full customer interaction surface: the console experience where customers manage spatial data and digital twins, the APIs and SDKs that power programmatic workflows, and the 3D visualization layer that renders OpenUSD-based digital twins and spatial data in the browser. You will work across the stack - from React-based console UIs and CloudScape components to WebGL/WebGPU rendering pipelines to RESTful and streaming API design - building the experience that makes petabytes of spatial data and complex
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Art Director
Outfront Media Inc - Orlando, FLIndexed from Workday Benefit evidence checked Jun 13, 2026posted 94 days agoWhy we showed this
Role: semantic matchUnspecified Design From the posting source - Staff Plus From the posting source Salary not disclosed Equity Inferred from posting 401(k) reportedArt Director Orlando, FL posted: Posted 30+ Days Ago
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Software Engineer - Defense Applications
Palantir Technologies - New York, NYIndexed from Lever Comp disclosed in postingposted 63 days agoWhy we showed this
Description: "render"Unspecified Engineering From the posting source - Mid From the posting source $145K-$200K From the posting source Inferred from posting Surrogacy assistance Inferred from posting Fertility benefits EquitySoftware Engineer - Defense Applications New York, NY A World-Changing Company Palantir builds the world's leading software for data-driven decisions and operations. By bringing the right data to the people who need it, our platforms empower our partners to develop lifesaving drugs, forecast supply chain disruptions, locate missing children, and more. The Role Palantir's software forms the operating system for the militaries of the United States and her allies, driving outcomes and enhancing capabilities across the full spectrum of operations, intelligence, and support activities. Our defense applications are the tip of that spear, powerful tools used daily by thousands of soldiers, sailors, airmen, and marines to perform critical work at home and abroad from the Pentagon to the front lines. The engineers who build, maintain, and extend these applications are responsible for wielding the immense technical potential of Palantir's data modeling and AI platforms to create exquisite domain-specific workflows and interfaces that modernize, extend, and revolutionize the capabilities of the warfighter. This is a front-end engineering role focused on marrying Palantir's Foundry and AIP platform technologies, application specific backend services, and modern web technologies with domain expertise. These teams are nimble and select the right tool for the task in front of them rather than adhering to a rigidly defined tech stack, but the most common setups are React for standard DOM rendering, Maplibre and/or Three js for geospatial and 3D rendering, Redux (in various flavors) for state management, Conjure for API management, and OSDK for interaction with the foundry
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Technical Artist Engineer
Apple - Culver City, United States of AmericaIndexed from Apple Custom Benefit evidence checked Jun 13, 2026 Comp disclosed in postingposted 191 days agoWhy we showed this
Description: "render"Unspecified Design From the posting source - Mid From the posting source $140K-$258K From the posting source Equity Inferred from posting 401(k) reportedTechnical Artist Engineer Culver City, United States of America The people here at Apple don't just create products - they create the kind of wonder that's revolutionized entire industries. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do, from amazing technology to industry-leading environmental efforts. Join Apple, as a Technical Artist Engineer, and help us leave the world better than we found it. Apple's Product & Design team is seeking a Technical Artist Engineer with a strong procedural and parametric mindset, a sharp aesthetic sensibility, and a passion for building dynamic, evolving visual systems. Responsibilities include developing generative visual systems and creative code solutions using tools such as Metal, GLSL, Processing, p5.js, and Three.js; writing, optimizing, and maintaining shaders (e.g., Metal, GLSL); and prototyping interactive graphics driven by parameters and data inputs. This role operates at the intersection of real-time engines, shader programming, procedural workflows, and creative coding-crafting visuals that respond to data, motion, and user interaction. Close collaboration with Designers, Developers, and technically-oriented Artists is essential to integrate visual systems into real-time applications. Additional duties involve researching and proposing new graphical techniques, adaptive rendering styles, and data-driven effects. Minimum Qualifications: Strong understanding of shader programming (shader performance optimization and platform constraints) and real-time rendering pipelines (e.g., Metal, HLSL, GLSL, shader graphs) Experience with Metal Framework and writing Metal Shaders for visual effects, custom filters, and real-time 3D graphics Proficient in generative and creative coding: Metal, Processing, p5.js, Three.js, WebGL/GLSL-
- posted 64 days ago
Why we showed this
Role: semantic matchUnspecified Trades From the posting source - Mid From the posting source Salary not disclosed EquityPainter - 1st Shift Whitewater, WI - USA posted: Posted Yesterday
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ReactJS Engineer (+Java)
DXC Technology - VNM - HO CHI MINH CITYIndexed from Workday Benefit evidence checked Jun 7, 2026posted 67 days agoWhy we showed this
Role: semantic matchUnspecified Data From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reportedReactJS Engineer (+Java) VNM - HO CHI MINH CITY posted: Posted 4 Days Ago
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Designer, Lead (Accessories & Apparel)
Whoop - Boston, MAIndexed from Lever Comp disclosed in postingposted 133 days agoWhy we showed this
Description: "render"Unspecified Design From the posting source - Senior From the posting source $100K-$150K From the posting source EquityDesigner, Lead (Accessories & Apparel) Boston, MA At WHOOP, we're on a mission to unlock human performance and healthspan. WHOOP empowers members to perform at their peak through data-driven insights, premium hardware, and high-quality accessories and apparel designed to integrate seamlessly into daily life. WHOOP is hiring a Designer, Lead (Accessories & Apparel) to help shape and scale the visual design of WHOOP bands & accessories. This role blends creative execution with strong operational rigor, focused on developing graphics, color systems, and high-quality, site-ready product renderings used across WHOOP digital experiences. You will play a key role in elevating the visual expression of the product while refining the processes that ensure consistency across product lines, partnering cross-functionally to deliver thoughtful, well-crafted design from concept through production. At WHOOP, we're on a mission to unlock human performance and healthspan. WHOOP empowers members to perform at their peak through data-driven insights, premium hardware, and high-quality accessories and apparel designed to integrate seamlessly into daily life. WHOOP is hiring a Designer, Lead (Accessories & Apparel) to help shape and scale the visual design of WHOOP bands & accessories. This role blends creative execution with strong operational rigor, focused on developing graphics, color systems, and high-quality, site-ready product renderings used across WHOOP digital experiences. You will play a key role in elevating the visual expression of the product while refining the processes that ensure consistency across product lines, partnering cross-functionally to deliver thoughtful, well-crafted design from concept through production. Responsibilities: - Execute graphic, pattern,
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Senior Scientist, Synthetic Data Generation
NVIDIA Corporation - 5 LocationsIndexed from Workday Benefit evidence checked Jun 13, 2026posted 65 days agoWhy we showed this
Role: semantic matchUnspecified Data From the posting source - Senior From the posting source Salary not disclosed Equity Inferred from posting 401(k) reportedSenior Scientist, Synthetic Data Generation 5 Locations posted: Posted 2 Days Ago
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Senior Software Engineer, Deepview
Anduril - Boston, Massachusetts, United StatesIndexed from Greenhouse Comp disclosed in postingposted 119 days agoWhy we showed this
Description: "render"Unspecified Engineering From the posting source - Senior From the posting source $166K-$220K From the posting source EquitySenior Software Engineer, Deepview Boston, Massachusetts, United States Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century's most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril's family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years. ABOUT THE TEAM The Deepview team builds Anduril's real-time 3D data visualization and analysis tool. Deepview ingests protobuf, image, video, and CSV data streams-rendering them in a time-synchronized world view with terrain, plots, and camera feeds for deep introspection of autonomous systems. The tool runs cross-platform (Linux, macOS, Windows) and supports both offline data analysis and live telemetry streaming over MAVLink, STANAG 4586, Flux, and gRPC. Our team's mission is to give engineers and operators the deepest possible visibility into what autonomous systems are doing and why. We build high-performance visualization software that handles massive data volumes from heterogeneous sources, enabling engineers across Anduril to debug, analyze, and validate autonomous behaviors in the field and in simulation. WHAT YOU'LL DO - Develop and extend Deepview's real-time 3D rendering engine and 2D plotting capabilities using
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Senior Designer, Layout
Analog Devices - 2 LocationsIndexed from Workday Benefit evidence checked May 7, 2026posted 94 days agoWhy we showed this
Role: semantic matchUnspecified Design From the posting source - Senior From the posting source Resolvable source Verified parental leave: 6 wksource Resolvable source Verified non-birth-parent leave: 6 wksource Salary not disclosed Equity Inferred from posting 401(k) reportedSenior Designer, Layout 2 Locations posted: Posted 30+ Days Ago
- posted 1198 days ago
Why we showed this
Description: "render"Unspecified Engineering From the posting source - Staff Plus From the posting source Salary not disclosed EquitySenior Staff Software Engineer - Perception & Sensing Foster City, CA At Zoox, you will collaborate with a team of world-class engineers with diverse backgrounds in areas such as AI, robotics, mechatronics, planning, control, localization, computer vision, rendering, simulation, distributed computing, design, and automated testing. You'll master new technologies while working on code, algorithms, and research to impact key systems to move Zoox forward. At Zoox, you will collaborate with a team of world-class engineers with diverse backgrounds in areas such as AI, robotics, mechatronics, planning, control, localization, computer vision, rendering, simulation, distributed computing, design, and automated testing. You'll master new technologies while working on code, algorithms, and research to impact key systems to move Zoox forward. Responsibilities - Lead the Sensor Change Playbook workflow, defining the validation process for our next-generation, low-cost vehicle platforms. - Partner with PCP V&V to define the Autonomy Technical Specification (ATS) by identifying "bounding" (worst-case) scenarios, particularly those related to winter driving (e.g., heavy snow, ice, sensor occlusion). - Work with PCP model owners to architect low-cost stacks that reduce reliance on expensive sensors and accommodate reduced compute (e.g., migrating from 8 GPUs to 1 Thor). - Drive the Clearance MoC (Method of Compliance) process for hardware changes, balancing cost, compute constraints, performance and safety. Qualifications - Deep expertise in the PCP Stack , multi-modality fusion, and optimizing architectures for severely constrained compute budgets. - Experience in V&V (Validation & Verification) for safety-critical systems, specifically expanding into complex Operational Design Domains (ODDs) like winter
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Solutions Consultant, Creativity & Productivity
Adobe Inc. - LondonIndexed from Workday Benefit evidence checked May 7, 2026posted 73 days agoWhy we showed this
Role: semantic matchUnspecified Data From the posting source - Mid From the posting source Resolvable source Verified parental leave: 16 wksource Resolvable source Verified non-birth-parent leave: 16 wksource Salary not disclosed Equity Inferred from posting 401(k) reportedSolutions Consultant, Creativity & Productivity London posted: Posted 10 Days Ago
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Sr Counsel, Production & Legal Affairs
Starz Entertainment CORP - Santa Monica, CAIndexed from Workday Comp disclosed in postingposted 94 days agoWhy we showed this
Description: "render"Apply link reachable when checkedUnspecified Legal From the posting source - Senior From the posting source $170K-$210K From the posting source Inferred from posting Learning budget Equity Unknown provenance 401(k) reportedSr Counsel, Production & Legal Affairs Santa Monica, CA Job Description The Senior Counsel position will report to into the production legal function. The Senior Counsel will be responsible for drafting and negotiating development /production related agreements will conduct production clearance review of content, and render legal advice with respect to Starz's slate of original programming. Responsibilities Drafting and negotiating development agreements and related documentation (e.g. rights acquisition, writer producer, non-writing EP and other similar agreements) Drafting and negotiating production related documents (including location agreements, leases, content/clip licenses) Rendering day to day production review (including script review and production clearance work, such as title clearance and fair use assessment) and providing legal advice to creative and production executives, and other production personnel Solid understanding of copyright and issues involve right of publicity, defamation and privacy Conducting chain of title review and assessment; reviewing, interpreting and advising business executives about contracts generally Other responsibilities at the direction of the VP and SVP of Legal Affairs Experience & Skills Juris Doctor degree Member of the State Bar of California Minimum 5 years of legal experience gained in a law firm, preferably focusing on entertainment, or copyright/intellectual property; or gained in-house as part of a television network and/or studio Knowledge of televisions precedents and industry common custom and practice Strong drafting skills Excellent interpersonal and verbal communication skills Highly motivated, responsible, extremely detail-oriented, organized, and able to handle multiple tasks in a fast-paced, high-pressure environment Compensation $170,000 - $210,000 About STARZ STARZ (NASDAQ:
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Lighting Design Engineer
Trane Technologies plc - Davidson, North CarolinaIndexed from Workday Benefit evidence checked Jun 13, 2026posted 64 days agoWhy we showed this
Role: semantic matchUnspecified Data From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reportedLighting Design Engineer Davidson, North Carolina posted: Posted Yesterday
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SysDE I - Multimedia, Hardware Compute Group
Amazon - Bengaluru, Karnataka, INDIndexed from Amazon Custom Benefit evidence checked Jun 7, 2026posted 94 days agoWhy we showed this
Description: "render"Unspecified Engineering From the posting source - Mid From the posting source Resolvable source Verified parental leave: 6 wksource Inferred from posting Verified non-birth-parent leave: 6 wk Salary not disclosed Inferred from posting Adoption assistance Inferred from posting Childcare support Inferred from posting Fertility benefits Inferred from posting Mental health support Equity Inferred from posting 401(k) reportedSysDE I - Multimedia, Hardware Compute Group Bengaluru, Karnataka, IND Are you passionate about graphics systems and display technologies that power millions of devices? Join our team to work at the intersection of GPU drivers, display compositors, and system-level integration, delivering seamless visual experiences on cutting-edge consumer devices. As a SysDe I, you will be responsible for: - Integrating and enabling GPU graphics drivers at both kernel (driver) and userspace (Mesa) levels, ensuring optimal rendering performance and stability - Working with ARM Mali DDK for GPU driver bring-up, configuration, and performance tuning across product platforms - Enabling and maintaining Weston/Wayland compositor stack, including shell customization, display output configuration, and client-compositor interactions - Driving systemic integration across the graphics pipeline, from kernel DRM/KMS drivers through userspace graphics libraries to compositor and application layers - Debugging and resolving complex cross-layer graphics issues spanning kernel drivers, EGL/GLES, Vulkan, and display frameworks - Collaborating with silicon vendors, internal platform teams, and application teams to deliver production-quality graphics solutions - Developing automated test frameworks and validation tools for graphics subsystem verification Key job responsibilities - Own the integration, bring-up, and validation of GPU graphics drivers (ARM Mali DDK) at the kernel level across multiple product platforms, ensuring driver stability and performance targets are met - Enable and maintain the userspace graphics stack (Mesa, EGL, GLES, Vulkan) to deliver optimized rendering pipelines for consumer device use cases - Drive Weston/Wayland compositor integration, including shell configuration, display output management, multi-client compositing, and input handling - Perform end-to-end
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Principal Product Manager, Graph
Adobe Inc. - 3 LocationsIndexed from Workday Benefit evidence checked May 7, 2026posted 63 days agoWhy we showed this
Role: semantic matchUnspecified Product From the posting source - Staff Plus From the posting source Resolvable source Verified parental leave: 16 wksource Resolvable source Verified non-birth-parent leave: 16 wksource Salary not disclosed Equity Inferred from posting 401(k) reportedPrincipal Product Manager, Graph 3 Locations posted: Posted Today
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Member of Technical Staff - Backend Software Engineer
Viggle - Toronto, Ontario, CanadaIndexed from Ashbyposted 63 days agoWhy we showed this
Description: "render"Unspecified Engineering From the posting source - Staff Plus From the posting source Salary not disclosed EquityMember of Technical Staff - Backend Software Engineer Toronto, Ontario, Canada "Learning fast is an engineer's superpower in the AI era." About Us: Viggle AI is a startup backed by top-tier investors such as a16z and TSFV. At the forefront of the GenAI revolution, we specialize in controllable video generation for content creators, offering advanced technology that empowers creators to realize their visions. Our rapidly growing app is loved by creators from Hollywood professionals to TikTokers, boasting over 45 million users and hosting the second-largest Discord community worldwide. What We're Looking For About the Role Viggle is building the next generation of AI-powered avatar and video generation. We're hiring a backend engineer to own and evolve our core platform - a Go-based business API serving millions of creators, and a distributed Python GPU pipeline that turns reference images and driving videos into high-quality avatar renders at scale. What You'll Do - Architect and maintain highly scalable, distributed backend systems powering Viggle's global AI video generation platform across web and mobile clients - Design and implement APIs that power video generation, character/asset management, the creator platform, and monetization (subscriptions, IAP, Stripe) - Develop robust processing pipelines for ingesting user-uploaded videos and orchestrating GPU-heavy workloads (encoding, inpainting, rendering) in near real-time - Productionize ML models from research to scale with our ML team, drive the technical vision for reliability, throughput, and cost efficiency across our GPU fleet - fast-fail coordination, resource reservation, credit safety, GPU utilization What You'll Bring - 3 years
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UI Designer (Design System)
DexCom - Vilnius, LithuaniaIndexed from Workday Benefit evidence checked Jun 13, 2026posted 64 days agoWhy we showed this
Role: semantic matchUnspecified Design From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reportedUI Designer (Design System) Vilnius, Lithuania posted: Posted Yesterday
- posted 64 days ago
Why we showed this
Description: "render"Onsite - 5d office From the posting source Engineering From the posting source - Mid From the posting source Salary not disclosedFounding Engineer (Full-Stack) San Francisco | OnSite About Uplane (YC F25) Companies waste billions on bad ads, mismatched landing pages, and poor budget allocation. Uplane fixes this by replacing a patchwork of agencies, spreadsheets, and siloed tools with one self-improving AI system. It creates ads, builds matching landing pages, allocates budgets across different channels, and more. We are building the AI engine that will manage and spend the world's marketing budget. About The Role We're seeking a highly skilled and proactive Full-Stack Software Engineer to join our team full-time, on-site in San Francisco. This role offers an excellent chance to take full ownership of features from concept to deployment within an early-stage startup setting. Why Join - Experience an early stage start-up from the beginning - Solve a massive problem in a massive market - Take ownership and grow quickly - Culture: fast-moving, ambitious, fun, humble Responsibilities - Full-Stack Development: Design, build, and maintain scalable applications using Node.js, TypeScript, and Nuxt (Vue). - System Architecture: Architect and manage robust database schemas with PostgreSQL and Supabase, ensuring data integrity and performance. - Infrastructure & Operations: Manage deployments and background jobs using Render and Inngest, and assist in maintaining dedicated deployments on Microsoft Azure. - Product Ownership: Own projects across the full lifecycle, including concept development, implementation, deployment, and ongoing maintenance. - User-Centric Design: Apply sound product and design judgment to build user-centric software features aligned with current market and customer needs. - Collaboration: Collaborate closely with the operations team and customers
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Senior Creative Designer
Analog Devices - Ireland, LimerickIndexed from Workday Benefit evidence checked May 7, 2026posted 78 days agoWhy we showed this
Role: semantic matchUnspecified Design From the posting source - Senior From the posting source Resolvable source Verified parental leave: 6 wksource Resolvable source Verified non-birth-parent leave: 6 wksource Salary not disclosed Equity Inferred from posting 401(k) reportedSenior Creative Designer Ireland, Limerick posted: Posted 15 Days Ago
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