Graphics Engineer (Retro Studios)
Nintendo Co.,Ltd. - Austin, TX
Posted Mar 26, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- Not verified
- 401(k) match
- Not verified
Was this benefit information wrong? Tell us.
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Graphics Engineer (Retro Studios) Austin, TX RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES: - Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems. - Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies. - Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows. - Assist senior engineers in the development and maintenance of larger core engine systems. - Document and gather technical requirements from content teams to ensure graphics features meet production needs. - Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques. - Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality. *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the
Read the full description at careers.nintendo.com. FewerJobs shows a source-linked preview and links to the original posting.
Apply link not verified; last-live date unavailable.
What verified means
Verified means a displayed claim has a recorded source field, a source URL when available, and a timestamp showing when FewerJobs checked or enriched the evidence.
Related jobs
-
Systems Engineer - (Execution) - Level 3/4
Northrop Grumman - United States-Alabama-Huntsville
-
Business Analyst (Top Secret cleared)
ICF International INC - Washington, DC
-
Engineering Project Specialist II (Full Time) - United State
Cisco - San Jose, California, US
-
Automation AI Ops Engineer
Cisco - 2 Locations