Senior Technical Artist
MobilityWare - Irvine, CA
Posted Apr 29, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- $120K-$150K From the posting source checked Jun 20, 2026
- 401(k) match
- Not verified
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Market context
- U.S. role benchmark (BLS OEWS)
- $66,396 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +3.5% - Average
103% above the BLS role benchmark for design aggregate.
Matched to SOC 27-1024 - Design aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Senior Technical Artist Irvine, CA This is a rare opportunity. An impactful position at a profitable, stable, self-funded studio with one of the best no-crunch cultures in our industry . And you? You're an architect of joy. A tech artist who wears many hats. Particle systems, prefabs, shaders. You build interfaces. Shape visual effects. Make Unity sing . You use timing, movement, and energetic animations to bring excitement to players. You construct juicy, delightful experiences. You're organized and creative. A master collaborator who derives joy from helping your peers in art, design, and engineering. You're excited by the idea of iterating quickly on a portfolio of 30+ games. If that resonates, then we need your help bringing joy to others, one game at a time . Responsibilities: - Be an amazing tech artist, bridging the gap between art and engineering, creating tools to streamline the pipeline, and optimizing visual assets. - Bring art mockups to life inside Unity , including all aspects: particle systems, shaders, VFX, prefab/UI creation, and building amazing animations. - Work with timeliness, quality, and adaptability - Collaborate effectively in a dynamic, fast-paced environment - Communicate timelines, own tasks, and contribute to successful sprints - Embrace using AI to achieve “more, better, faster” - Relate to our motto: “ Slow Down to Speed Up ” Qualifications for Position: - B.S. in a relevant field (or equivalent studio experience) - 5+ years of professional game dev (mobile experience is not required) - Expertise in the Unity editor -
Read the full description at boards.greenhouse.io. FewerJobs shows a preview and links to the original posting.
Apply link not verified; last-live date unavailable.
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