Director of Engineering, VR Human Interfaces
Meta - Burlingame, CA; Seattle, WA
Posted Jun 7, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- $347K-$403K not verified - source not recorded; timestamp not recorded
- 401(k) match
- Not verified
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Market context
- U.S. role benchmark (BLS OEWS)
- $111,944 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +13.7% - Much faster than average
235% above the BLS role benchmark for data and ml aggregate.
Posted salary is far from this role benchmark; treat it as low confidence.
Matched to SOC 15-1252 - Data and ML aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Director of Engineering, VR Human Interfaces Burlingame, CA; Seattle, WA Meta is seeking an experienced Director of Engineering to lead our VR Human Interfaces organization within Reality Labs. In this role, you will define the vision and drive execution for the end-to-end human interface layer in VR-spanning input modalities (hands, controllers, voice, gaze/pinch) and core system UX behaviors (navigation, system affordances, NUX, and multitasking patterns). You will manage and grow multiple high-performing teams, partner closely with Product, Design, and Research, and ensure that the VR system feels intuitive, responsive, and coherent across modalities and experiences. Responsibilities: - Lead and scale the VR Human Interfaces engineering organization, including managing managers, hiring senior talent, and developing leaders - Define and execute a multi-year product and technical strategy for VR input and core system UX, balancing usability, performance, quality, and road map priorities - Own the engineering outcomes for input modalities, including hand tracking, controller interaction models, voice input, gaze/pinch input, and multimodal arbitration/coexistence - Own the engineering outcomes for core system UX behaviors and frameworks, including navigation patterns, system affordances, NUX, and multitasking/windowing interaction behaviors (human-facing layer) - Drive cross-functional alignment with Product, Design, and Research to translate user needs into clear platform behaviors, interaction patterns, and measurable success criteria - Partner across Reality Labs and adjacent platform teams to establish the right abstraction boundaries between platform infrastructure and user-facing system behaviors - Set and maintain a high bar for engineering excellence through operational rigor, quality/reliability practices, instrumentation, privacy/security considerations, and launch
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