Senior Software Engineer (Broadcast Augmentation)
Genius Sports Ltd - Medellín, Antioquia, Colombia
Posted May 8, 2026
Benefits
- Parental leave
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- Non-birth-parent leave
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- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
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- Relocation assistance
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- Childcare support
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Schedule
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Application
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About this role
Senior Software Engineer (Broadcast Augmentation) Medellín, Antioquia, Colombia By bringing together next-gen technology and the finest live data available, Genius Sports is enabling a new era of sports for fans worldwide, delivering experiences that are more immersive, interactive and personalised than ever before. Learn more at geniussports.com The Role - Senior Software Engineer (Broadcast Augmentation) You'll work at the intersection of real-time broadcast augmentation and video distribution, building systems that enhance how live sports are experienced and delivered. In this role, you'll develop real-time augmentation and video processing pipelines used in sports broadcast workflows. You'll help shape low-latency, curated viewing experiences powered by intelligent content selection and rich data derived from optical and on-field sensor tracking. We believe live and post-game sports distribution is evolving rapidly, and this role plays a key part in defining what that experience becomes. What you will use day to day You'll primarily work with Rust, alongside substantial use of C++ and Lua in specific parts of the stack. You'll also work across other languages and tools as you integrate systems and support internal workflows Qualifications: - Strong experience in lower-level software development - Experience working with concurrent, performance-sensitive systems - Ability to design, build, and maintain reliable, low-latency systems - Comfortable working across complex, distributed architectures Preferred Qualifications: - Experience in video engineering (capture, encoding/decoding, transport, synchronisation, quality) - Experience with real-time 3D or game graphics applied to interactive output - Hands-on experience with computer vision pipelines using media frameworks or libraries - Proven
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