Emulation Engineer
Etched - San Jose, CA, United States
Posted Jun 1, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Offered From the posting source checked Jun 20, 2026
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- $150K-$275K From the posting source checked Jun 20, 2026
- 401(k) match
- Not verified
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Market context
- U.S. role benchmark (BLS OEWS)
- $116,543 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +9.8% - Much faster than average
82% above the BLS role benchmark for software engineering aggregate.
Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Company
- Company stage
- Growth-stage From the posting source checked Jun 20, 2026
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Emulation Engineer San Jose, CA, United States About Etched Etched is building AI chips that are hard-coded for individual model architectures. Our first product (Sohu) only supports transformers, but has an order of magnitude more throughput and lower latency than a B200. With Etched ASICs, you can build products that would be impossible with GPUs, like real-time video generation models and extremely deep & parallel chain-of-thought reasoning agents. Key responsibilities - Oversee SoC bring-up on emulation platforms; diagnose and resolve failing SoC/processor tests. - Develop and maintain automated build and regression flows to accelerate pre-silicon validation and software development. - Provide support across emulation environments using advanced techniques including C/C++ DPI transactors, coverage analysis, and in-circuit emulation for high-speed protocols. - Collaborate closely with Design, DV, Silicon Validation, Performance, and Software teams, and partner with leading emulation vendors to enhance platform capabilities and resolve complex issues. - Develop high-performance infrastructure to capture debugging signals and surface actionable insights for users. - Implement hybrid emulation environments using custom DPI-based streaming transactors. - Create highly configurable chip-to-chip network models using emulation-efficient primitives. - Build and maintain CI pipelines and git-based workflows for emulation build reproducibility and regression tracking. You may be a good fit if you have - Hands-on experience with emulation platforms such as Palladium, Protium, Veloce, ZeBu, or HAPS, covering design bring-up, build flows, debugging, and performance tuning. - Strong C/C++ and Linux system development skills. Proficiency with SystemVerilog and Verilog, including DPI-based interfaces. - Experience with git-based development workflows
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