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Graphics (GPU) Performance Tools/Content Engineer

Apple - Austin, United States of America

Posted Apr 15, 2026

Benefits

Parental leave
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401(k) match
Listed Source: EMPLR_CONTRIB_INCOME_AMT. source Last checked Jun 13, 2026.

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About this role

Graphics (GPU) Performance Tools/Content Engineer Austin, United States of America Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you'll be responsible for crafting and building the technology that fuels Apple's devices! Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Pre-silicon Performance team, you will be responsible for developing tools and content needed to aid performance analysis, tuning, and debug of Apple's GPU products. As a GPU Performance Tools/Content Engineer, your responsibilities will include the following: - Developing graphics and compute workloads to measure GPU performance - Developing tools to aid in the efficient measurement, communication and improvement of GPU performance - Debugging performance issues to identify software problems - Working with driver, compiler and app engineers to improve GPU performance - Validating the functionality and quantifying the performance benefit of the features and algorithms implemented in hardware and software - Conducting directed studies and help provide solutions to performance challenges unique to mobile GPUs that are aimed at driving the architecture of next generation mobile products via measurements, simulations, benchmarking, or competitive analysis. Minimum Qualifications: Experience with programming in Python and C BS or MS in EE/CS/ECE Preferred Qualifications:

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