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Graphics Frameworks Software Engineer, Cocoa

Apple - Cupertino, United States of America

Posted Oct 22, 2025

Benefits

Parental leave
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401(k) match
Listed Source: EMPLR_CONTRIB_INCOME_AMT. source Last checked Jun 13, 2026.

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About this role

Graphics Frameworks Software Engineer, Cocoa Cupertino, United States of America Are you eager to learn, grow, and make an impact? We are looking for a highly motivated software engineer with strong technical, programming skills, and communication skills. Join Apple's Cocoa 2D Graphics team and work with us on core technologies for macOS, iOS, watchOS, and tvOS. Our team is responsible for system level frameworks including CoreGraphics, ColorSync, PDFKit, ImageIO, ImageCapture and much more. The work we do for the next few years will shape the customer experience on all Apple platforms. If you are self motivated, independent and proactive, you are the ideal candidate! As Cocoa 2D Graphics and Imaging Engineer, you will work on CoreGraphics, ImageIO, and related frameworks, building and evolving the C/C++, Objective-C and Swift APIs. You will collaborate with various teams to deliver quality improvements and performance enhancements. You will contribute to improving the security of our frameworks and deliver well-designed, robust, and maintainable infrastructure and mitigations that meaningfully enhance end-user security. Minimum Qualifications: Excellent knowledge of programming languages C, C++, and/or Objective-C, combined with operating systems-level engineering skills. Sound understanding of graphics APIs and reliable familiarity with CoreGraphics, Image related UIKit and AppKit APIs. Ability to improve the security and robustness of graphics frameworks. Preferred Qualifications: Deep understanding of system-level concepts, including multi-threaded design, synchronization, and interprocess communication. Strong low-level debugging abilities and Swift knowledge are a plus. Familiarity with image container formats, pixel formats, colorspace management and HDR imaging flows. Experience with CPU-based graphics

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