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Cartography and Display Tools Engineer

Apple - Cupertino, United States of America

Posted Feb 25, 2026

Benefits

Parental leave
Not verified
Non-birth-parent leave
Not verified
Family-building benefits
  • Fertility benefits: Not verified
  • Adoption assistance: Not verified
  • Surrogacy assistance: Not verified
Mental health support
Not verified
Relocation assistance
Not verified
Childcare support
Not verified
Learning budget
Not verified
Verification
Not verified checked Jun 13, 2026
Salary
$181K-$318K From the posting source checked Jun 20, 2026
401(k) match
Reported from DOL Form 5500 industry filing (not employer-specific)

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Market context

U.S. role benchmark (BLS OEWS)
$116,543 U.S. median for this role
Projected growth (BLS Employment Projections)
+9.8% - Much faster than average

114% above the BLS role benchmark for software engineering aggregate.

Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.

Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.

Role

Role function
Engineering From the posting source checked Jun 20, 2026
Seniority
Mid From the posting source checked Jun 20, 2026

Schedule

Shift type
Not verified
Weekend work
Not verified

Company

Company stage
Public-company From the posting source checked Jun 20, 2026
Equity
Offered Verified - SEC 10-K source checked Jun 20, 2026

Application

Cover letter
Not verified
Assessment
Not verified
Deadline
Not stated

Where they hire

State eligibility is not yet verified.

About this role

Cartography and Display Tools Engineer Cupertino, United States of America We are looking for a Cartography & Display Tools Engineer to join Apple Maps. This role will empower you to build creative and innovative cartography and visualization solutions which will contribute to Apple's overall Maps and other ecosystems. Your work will directly shape how millions of users experience Maps across iPhone, iPad, Mac, Apple Watch, and CarPlay. As a Cartography & Display Tools Engineer on the Apple Maps team, you will build cartography pipeline, visualization tools, and authoring environments that leverage Apple's map rendering engine. Through partnerships with many other Apple teams along with Carto and Tools teams, your work will contribute to the next generation of Apple Maps and other Apple ecosystems. Build internal visualization and authoring tools that expose and extend Apple's map rendering engine capabilities Develop style editors, layer inspectors, and real-time preview tools for cartographers, designers, production teams, and marketing stakeholders Create tools for visual debugging, render state inspection, and shader visualization Enhance cartographic style compiler and optimize map data pipelines Prototype and validate new rendering capabilities in close partnership with the core Rendering Engine team, translating engine features into intuitive tool interfaces Expose rendering parameters - lighting, materials, LOD, and tile styling - through intuitive tool interfaces Engage regularly with cartographers, designers, and production teams to understand requests and gather feature requirements Translate diverse user needs into actionable technical specifications Champion tool adoption through documentation, training, and user advocacy Drive continuous improvement of tools based

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