Cartography and Display Tools Engineer
Apple - Cupertino, United States of America
Posted Feb 25, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified last checked Jun 13, 2026
- Salary
- Not verified not verified - source not recorded; timestamp not recorded
- 401(k) match
- Listed Source: EMPLR_CONTRIB_INCOME_AMT. source Last checked Jun 13, 2026.
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Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Application
- Cover letter
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- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Cartography and Display Tools Engineer Cupertino, United States of America We are looking for a Cartography & Display Tools Engineer to join Apple Maps. This role will empower you to build creative and innovative cartography and visualization solutions which will contribute to Apple's overall Maps and other ecosystems. Your work will directly shape how millions of users experience Maps across iPhone, iPad, Mac, Apple Watch, and CarPlay. As a Cartography & Display Tools Engineer on the Apple Maps team, you will build cartography pipeline, visualization tools, and authoring environments that leverage Apple's map rendering engine. Through partnerships with many other Apple teams along with Carto and Tools teams, your work will contribute to the next generation of Apple Maps and other Apple ecosystems. Build internal visualization and authoring tools that expose and extend Apple's map rendering engine capabilities Develop style editors, layer inspectors, and real-time preview tools for cartographers, designers, production teams, and marketing stakeholders Create tools for visual debugging, render state inspection, and shader visualization Enhance cartographic style compiler and optimize map data pipelines Prototype and validate new rendering capabilities in close partnership with the core Rendering Engine team, translating engine features into intuitive tool interfaces Expose rendering parameters - lighting, materials, LOD, and tile styling - through intuitive tool interfaces Engage regularly with cartographers, designers, and production teams to understand requests and gather feature requirements Translate diverse user needs into actionable technical specifications Champion tool adoption through documentation, training, and user advocacy Drive continuous improvement of tools based
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