Senior Rendering Engineer
2K - Novato, California, United States
Posted May 4, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Offered From the posting source checked Jun 20, 2026
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- $109K-$161K From the posting source checked Jun 20, 2026
- 401(k) match
- Not verified
Was this benefit information wrong? Tell us.
Market context
- U.S. role benchmark (BLS OEWS)
- $116,543 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +9.8% - Much faster than average
16% above the BLS role benchmark for software engineering aggregate.
Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Company
Application
- Cover letter
- Not verified
- Assessment
- Not required From the posting source checked Jun 20, 2026
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Senior Rendering Engineer Novato, California, United States As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of game developers including our Lead Rendering Engineer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life. What You'll Do: - Execute creative technical solutions based on concept art and art direction. - Translate Art direction into rendering code, shaders and systems. - Create new tools and efficient pipelines for content production. - Debug visual and performance issues related to rendering. - Effectively communicate with artists towards performant solutions. - Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques. - Mentor junior engineers. What We'll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. Skills & Experiences: - Bachelor's degree in Computer Science or related discipline. - 5+ years industry or related experience. - Experience shipping at least one AAA console and/or PC game. -
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