Senior Gameplay Animator
2K - Brno, South Moravian, Czech Republic
Posted Apr 22, 2026
Benefits
- Parental leave
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- Non-birth-parent leave
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- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
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- Relocation assistance
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- Childcare support
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- Learning budget
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- Verification
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- Salary
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- 401(k) match
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Schedule
- Shift type
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- Weekend work
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Application
- Cover letter
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- Assessment
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- Deadline
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Where they hire
State eligibility is not yet verified.
About this role
Senior Gameplay Animator Brno, South Moravian, Czech Republic Job Title Senior Gameplay Animator Department Animation Location(s) Brno Reports To Associate Director Gameplay Animation Job Type (Permanent, fixed term, internship) Permanent Who We Are Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you. Job Summary We are looking for a skilled, reliable, and self-motivated Senior Animator, helping to create high-quality, realistic 3D character animations that bring our worlds and characters to life. You will work closely with designers, artists, and engineers to ensure animations align seamlessly with gameplay and narrative vision, helping to develop our next-generation AAA title. Duties and Responsibilities - Create high quality mocap-driven realistic animations and contribute to achieving a satisfying gameplay feel. - Collaborate with the animation leads, designers, technical animators, programmers and animation peers to deliver the best-in-class gameplay features. - Prepare for and co-direct mocap shoots. - Adapt to the style and constraints of the project - realistic with focus on character animation and open world. - Foresee challenges and identify and suggest opportunities for improvements relating to animations, gameplay features and animation pipelines/workflows. - Troubleshoot bugs with (implementation of) animations in game. - Support animation leads and production by realistically estimating time required for carrying
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