Senior Combat Designer (Encounters)
2K - Novato, California, United States
Posted May 6, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Offered From the posting source checked Jun 20, 2026
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- $100K-$148K From the posting source checked Jun 20, 2026
- 401(k) match
- Not verified
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Market context
- U.S. role benchmark (BLS OEWS)
- $66,396 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +3.5% - Average
87% above the BLS role benchmark for design aggregate.
Matched to SOC 27-1024 - Design aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Company
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Senior Combat Designer (Encounters) Novato, California, United States As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what interactive gameplay moments look and feel like in our game, crafting engaging, high-quality combat encounters and narrative-driven events. You're a hands-on creator who thrives in cross-disciplinary collaboration and has a deep understanding of storytelling, combat, and systems design. In this role, you'll collaborate with a passionate team to craft engaging gameplay experiences that bring our richly imagined world to life. What You'll Do: - Create and script engaging gameplay encounters that highlight the core systems and pacing of the project. - Work closely with the Combat Lead, World Lead, and Systems Lead to determine the best possible technical and creative approaches for encounter design. - Act as the owner for key encounters, populating the world with handcrafted moments that surprise and delight players. - Partner with multi-disciplinary pods to build and polish encounter content through scripting, layout iteration, and review. - Drive collaboration with stakeholders across AI, progression, exploration, and narrative to ensure variety and seamless world integration. - Identify and evangelize best practices for encounter scripting and implementation workflows. - Deliver work within established project targets and maintain the high quality standards of the company. What We'll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively
Read the full description at job-boards.greenhouse.io. FewerJobs shows a preview and links to the original posting.
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