FewerJobs.

Render jobs

437 matches, filter-driven and evidence-linked.

Reset
Showing 437 high-confidence listings. 0 additional listings are hidden by default. Show all
24 shown of 437

Benefit evidence

Resolvable source Inferred from posting Unknown provenance
Only verified benefits
  • Video Editor/Animator

    Autodesk - AMER - Canada - British Columbia - Remote
    Indexed from Workday Benefit evidence checked Jun 7, 2026
    posted 63 days ago

    Why we showed this

    Role: semantic match
    Remote From the posting source Other - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Video Editor/Animator AMER - Canada - British Columbia - Remote posted: Posted Yesterday

  • Software Engineer, Physical AI

    Encord - San Francisco | OnSite
    Indexed from Ashby
    posted 64 days ago

    Why we showed this

    Description: "render"
    Onsite - 5d office From the posting source Engineering From the posting source - Mid From the posting source Salary not disclosed

    Software Engineer, Physical AI San Francisco | OnSite About us Encord is the universal data layer for AI that helps 300+ AI teams train and run models on the right data. Our platform indexes, curates, annotates, and evaluates data across the full AI lifecycle, from development through production. Trusted by Woven by Toyota, AXA, UiPath, Zipline, and more. We're an ambitious team of 100+ working at the frontier of AI and have raised $60M in Series C funding from Wellington Management, CRV, Next47 and Y Combinator. The role We're building tools for the full Physical AI data stack - from data acquisition, through ingestion and curation at scale, to 3D rendering, annotation, and verification. You'll solve problems of large-scale efficient data transfer and storage, complex domain modelling, applying the latest machine learning models, and squeezing performance out of web browsers. You'll work with the biggest names in robotics and autonomous vehicles, and join a small, highly collaborative team at a crucial stage of accelerated development. You'll be a key driver of progress on a core part of our product, operating with a high degree of autonomy and crafting performant, reliable, and maintainable solutions at speed. What you'll do - Build and maintain high-performance frontend experiences, including rendering complex 3D scenes with thousands of objects at smooth frame rates - Work across the full stack - from backend data pipelines and storage systems to frontend visualisation and interaction - Take end-to-end ownership of projects, from product and architectural decisions through to

  • Research Engineer

    Adobe Inc. - Seattle
    Indexed from Workday Benefit evidence checked May 7, 2026
    posted 93 days ago

    Why we showed this

    Role: semantic match
    Unspecified Data From the posting source - Mid From the posting source Resolvable source Verified parental leave: 16 wksource Resolvable source Verified non-birth-parent leave: 16 wksource Salary not disclosed Equity Inferred from posting 401(k) reported

    Research Engineer Seattle posted: Posted 30+ Days Ago

  • Senior Backend Engineer - Export

    Canva - Remote | Sydney, , Australia
    Indexed from Smartrecruiters
    posted 64 days ago

    Why we showed this

    Description: "render"
    Remote From the posting source Engineering From the posting source - Senior From the posting source Salary not disclosed

    Senior Backend Engineer - Export Remote | Sydney, , Australia Company Description: Job Description: Join the team redefining how the world experiences design. Hey, g'day, mabuhay, kia ora, 你好, hallo, vítejte! Thanks for stopping by. We know job hunting can be a little time consuming and you're probably keen to find out what's on offer, so we'll get straight to the point. What you'd be doing in this role As Canva scales, change continues to be part of our DNA. But we like to think that's all part of the fun. So this will give you the flavour of the type of things you'll be working on when you start, but this will likely evolve. At the moment, this role is focused on: Partnering with our staff engineer to investigate and resolve complex Chromium issues - including upgrade breakages, rendering race conditions, and incidents caused by upstream changes Owning the PDF accessibility post-processing pipeline and implementing features that add proper tagging and compliance (PDF/UA, WCAG) to exported PDFs for Enterprise customers Building monitoring and testing infrastructure that catches Chromium changes before they reach production Designing accessibility solutions resilient to Chromium's frequent output structure changes, so we're not constantly rebuilding Contributing to broader export infrastructure challenges including format optimisation and distributed systems reliability Documenting complex Chromium behaviour and architectural decisions to build team knowledge and reduce bus factor You're probably a match if You have deep experience with Chromium or another browser rendering engine You're comfortable with C++ when you need

  • Staff Software Engineer, XR Graphics (iOS/Metal)

    Google - San Jose, CA, USA
    Indexed from Google Custom Benefit evidence checked May 7, 2026 Comp disclosed in posting
    posted 69 days ago

    Why we showed this

    Description: "render"
    Unspecified Engineering From the posting source - Staff Plus From the posting source Resolvable source Verified parental leave: 18 wksource Resolvable source Verified non-birth-parent leave: 18 wksource $207K-$301K From the posting source Equity Inferred from posting 401(k) reported

    Staff Software Engineer, XR Graphics (iOS/Metal) San Jose, CA, USA As a part of the XR Graphics team, you will build the graphics tools and render pipeline for the Android XR platform. You will have expertise in various components of the graphics stack, including shader compilers, graphics Application Programming Interfaces (APIs), tools, and drivers. You will collaborate with key application developers and hardware providers to optimize the performance of the graphics stack. You will develop and recommend graphics best practices for XR and other rendering environments. You will work with a variety of graphics hardware and low level APIs, each with their own unique issues. You will have experience with Graphics Processing Units (GPUs) and real-time graphics and are adept at squeezing out maximum performance from GPUs. As a Software Engineer for Android XR, you will leverage their GPU and metal expertise to optimize and enhance performance on iOS. Your work will consist of low-level graphics details, requiring knowledge of the hardware and relevant APIs. For decades, the computing revolution has reshaped our world driven by breakthroughs in compute, connectivity, mobile, and now, AI. Google's XR team is at the forefront of the next major leap - the convergence of AI and XR. This is more than just new devices - it's about reimagining how we interact with the world around us. We're building a future where lightweight XR devices like smart glasses and headsets pair with helpful AI to augment human intelligence, offering personalized, conversational, and contextually aware experiences.Individual

  • Computer Scientist-I

    Adobe Inc. - Noida
    Indexed from Workday Benefit evidence checked May 7, 2026
    posted 85 days ago

    Why we showed this

    Role: semantic match
    Unspecified Data From the posting source - Mid From the posting source Resolvable source Verified parental leave: 16 wksource Resolvable source Verified non-birth-parent leave: 16 wksource Salary not disclosed Equity Inferred from posting 401(k) reported

    Computer Scientist-I Noida posted: Posted 23 Days Ago

  • Painting Leader

    Jabil - Nhon Trach
    Indexed from Workday Benefit evidence checked Jun 13, 2026
    posted 93 days ago

    Why we showed this

    Role: semantic match
    Unspecified Engineering From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Painting Leader Nhon Trach posted: Posted 30+ Days Ago

  • Staff Software Engineer - Video Templates - (Bay area only)

    Canva - San Francisco, CA, United States
    Indexed from Smartrecruiters Comp disclosed in posting
    posted 64 days ago

    Why we showed this

    Description: "render"
    Unspecified Engineering From the posting source - Staff Plus From the posting source $251K-$329K From the posting source Equity Unknown provenance 401(k) reported

    Staff Software Engineer - Video Templates - (Bay area only) San Francisco, CA, United States Company Description: Job Description: Join the team redefining how the world experiences design. Hello, g'day, mabuhay, kia ora, 你好, hallo, vítejte! Thanks for stopping by. We know job hunting can be a little time consuming and you're probably keen to find out what's on offer, so we'll get straight to the point. Where and how you can work Our flagship office is in Sydney, Australia, but we've made our way from down under, to a hub in San Francisco, which is now home to our US operations. We offer flexibility in how and where you work. We trust our Canvanauts to choose the balance that empowers them and their team to achieve their goals. What you'd be doing in this role As Canva scales change continues to be part of our DNA. But we like to think that's all part of the fun. So this will give you the flavour of the type of things you'll be working on when you start, but this will likely evolve. Designing and evolving our core template engine and schema - a unified data structure that describes video cuts, placeholders, transitions, and effects with frame-accurate precision. Building powerful authoring tools and Template Modes that allow designers to define parameters, constraints, and intelligent logic directly within video projects. Collaborating on cross-platform rendering to ensure templates are parsed and rendered seamlessly across Web (Wasm/WebGL), iOS, and Android. Developing modular, componentized video

  • Member of Technical Staff 2

    Adobe Inc. - Noida
    Indexed from Workday Benefit evidence checked May 7, 2026
    posted 63 days ago

    Why we showed this

    Role: semantic match
    Unspecified Engineering From the posting source - Mid From the posting source Resolvable source Verified parental leave: 16 wksource Resolvable source Verified non-birth-parent leave: 16 wksource Salary not disclosed Equity Inferred from posting 401(k) reported

    Member of Technical Staff 2 Noida posted: Posted Yesterday

  • Product Engineer, Physical AI

    Encord - London | OnSite
    Indexed from Ashby
    posted 64 days ago

    Why we showed this

    Description: "render"
    Onsite - 5d office From the posting source Engineering From the posting source - Mid From the posting source Salary not disclosed

    Product Engineer, Physical AI London | OnSite About us Encord is the universal data layer for AI that helps 300+ AI teams train and run models on the right data. Our platform indexes, curates, annotates, and evaluates data across the full AI lifecycle, from development through production. Trusted by Woven by Toyota, AXA, UiPath, Zipline, and more. We're an ambitious team of 100+ working at the frontier of AI and have raised $60M in Series C funding from Wellington Management, CRV, Next47 and Y Combinator. The role We're building tools for the full Physical AI data stack - from data acquisition, through ingestion and curation at scale, to 3D rendering, annotation, and verification. You'll solve problems of large-scale efficient data transfer and storage, complex domain modelling, applying the latest machine learning models, and squeezing performance out of web browsers. You'll work with the biggest names in robotics and autonomous vehicles, and join a small, highly collaborative team at a crucial stage of accelerated development. You'll be a key driver of progress on a core part of our product, operating with a high degree of autonomy and crafting performant, reliable, and maintainable solutions at speed. What you'll do - Build and maintain high-performance frontend experiences, including rendering complex 3D scenes with thousands of objects at smooth frame rates - Work across the full stack - from backend data pipelines and storage systems to frontend visualisation and interaction - Take end-to-end ownership of projects, from product and architectural decisions through to deployment,

  • C++ Software Engineer, 3D Desktop Application

    Formlabs - Budapest, Hungary
    Indexed from Greenhouse
    posted 92 days ago

    Why we showed this

    Description: "render"
    Unspecified Engineering From the posting source - Mid From the posting source Salary not disclosed

    C++ Software Engineer, 3D Desktop Application Budapest, Hungary Do you want to change how the world creates? At Formlabs, we're building the tools that make it possible for anyone to bring their ideas to life, from cutting-edge products to life-saving medical devices. Our 3D printing technology powers innovation at more than 50,000 industry leaders worldwide, including Apple, Google, Tesla, New Balance, and NASA. Together, we're helping everyone design, prototype, and manufacture faster than ever before. We are looking for a Senior Software Engineer for our Desktop team with a user focused mindset and strong technical background. In this hybrid role you will be responsible for implementing E2E software workflows, building and shipping PreForm , for ensuring ease of use, including high performing computations and rendering. By joining Formlabs you'll have the opportunity to build an intuitive, world class print preparation application, PreForm, that enables users to create amazing 3D prints again and again. **This is a Hybrid role which requires weekly presence in our Budapest office. The Job: - Build and evolve a desktop 3D print preparation application for Windows and macOS - Work in C++ / Qt 6 / QML on a large production codebase - Develop features end to end, including design, implementation, automated testing, and deployment - Contribute to geometry, rendering, workflow logic, and printer integration - Improve build systems, CI, packaging, and developer tooling - Partner with product, design, QA, and other engineering teams in a fast-moving product environment You: - Have strong experience in desktop

  • Art Director

    Trulia - Mexico City
    Indexed from Workday
    posted 93 days ago

    Why we showed this

    Role: semantic match
    Unspecified Design From the posting source - Staff Plus From the posting source Salary not disclosed

    Art Director Mexico City posted: Posted 30+ Days Ago

  • Senior Creative Higher Education Engagement Manager

    Adobe Inc. - 2 Locations
    Indexed from Workday Benefit evidence checked May 7, 2026
    posted 63 days ago

    Why we showed this

    Role: semantic match
    Unspecified Marketing From the posting source - Senior From the posting source Resolvable source Verified parental leave: 16 wksource Resolvable source Verified non-birth-parent leave: 16 wksource Salary not disclosed Equity Inferred from posting 401(k) reported

    Senior Creative Higher Education Engagement Manager 2 Locations posted: Posted Yesterday

  • Senior Software Engineer - Roku

    Indexed from Successfactors
    posted 62 days ago

    Why we showed this

    Description: "render"
    Unspecified Engineering From the posting source - Senior From the posting source Salary not disclosed Inferred from posting Adoption assistance Inferred from posting Childcare support Equity

    Senior Software Engineer - Roku Burbank, CA #WeAreParamount on a mission to unleash the power of content… you in? We've got the brands, we've got the stars, we've got the power to achieve our mission to entertain the planet - now all we're missing is… YOU! Becoming a part of Paramount means joining a team of passionate people who not only recognize the power of content but also enjoy a touch of fun and uniqueness. Together, we co-create moments that matter - both for our audiences and our employees - and aim to leave a positive mark on culture. SENIOR SOFTWARE ENGINEER - ROKU Location: On-Site - New York / Los Angeles / San Francisco / Ft. Lauderdale ABOUT THE ROLE You'll build and ship the Paramount+ Roku application used by millions of viewers. The Roku platform has constraints other platforms don't: tight memory budgets, a single-threaded render loop, device hardware that ranges from flagship to five years old. You'll solve problems inside those constraints. We write software that's simple to read, cheap to maintain, and built to last. You'll own features from design through deployment, work across agile teams, and help other engineers get better at this work. WHAT YOU'LL DO • Design, build, and maintain core Roku framework components and application features for Paramount+ • Architect around Roku's constraints: memory limits, render-thread/task-thread boundaries, device performance tiers, and certification requirements • Use RSG 1.3 data transfer APIs, BrightScript Memory Monitor, and Perfetto tracing to find and f

  • Graphics Engineer - NBA 2K

    2K - Novato, California, United States
    Indexed from Greenhouse Comp disclosed in posting
    posted 280 days ago

    Why we showed this

    Description: "render"
    Unspecified Engineering From the posting source - Mid From the posting source $120K-$174K From the posting source Inferred from posting Mental health support Equity

    Graphics Engineer - NBA 2K Novato, California, United States At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Our talented NBA 2K team is looking for a Graphics Engineer with a passion for cutting-edge rendering technology. In this role, you'll work on the design, development, and maintenance of high-performance C/C++ code and HLSL shaders, contributing directly to the visual fidelity of our games.We welcome candidates across all experience levels, from junior to senior, with compensation based on experience. If you're a creative problem solver who thrives on pushing the boundaries of real-time graphics and enjoys collaborating in a high-caliber engineering environment, we want to hear from you.This position reports to the Lead Graphics Engineer. What You Will Do: - Explore and implement new rendering technologies to elevate visual quality - Optimize GPU performance to support smooth, high-fidelity gameplay - Partner with art and design teams to define and enhance the look and feel of the NBA 2K series - Lead improvements in VFX, lighting, and post-processing graphics

  • Printer

    Crown Holdings - Peterborough
    Indexed from Workday
    posted 93 days ago

    Why we showed this

    Role: semantic match
    Unspecified Other - Mid From the posting source Salary not disclosed Equity

    Printer Peterborough posted: Posted 30+ Days Ago

  • Front End Engineer - UI / UX

    Adobe Inc. - San Jose
    Indexed from Workday Benefit evidence checked May 7, 2026
    posted 93 days ago

    Why we showed this

    Role: semantic match
    Unspecified Data From the posting source - Mid From the posting source Resolvable source Verified parental leave: 16 wksource Resolvable source Verified non-birth-parent leave: 16 wksource Salary not disclosed Equity Inferred from posting 401(k) reported

    Front End Engineer - UI / UX San Jose posted: Posted 30+ Days Ago

  • Sr. Industrial Designer

    Apptronik - Austin, TX
    Indexed from Greenhouse
    posted 115 days ago

    Why we showed this

    Description: "render"
    Unspecified Design From the posting source - Senior From the posting source Salary not disclosed

    Sr. Industrial Designer Austin, TX Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond. We operate at the cutting edge of embodied AI, applying our expertise across the full robotics stack to solve some of society's most important problems. You will join a team dedicated to bringing Apollo to market at scale, tackling the complex challenges like safety, commercialization, and mass production to change the world for the better. Employer : Apptronik, Inc. Job Title : Sr. Industrial Designer Location : 11701 Stonehollow Drive, Suite 150, Austin, TX 78758 (May work from home on a hybrid schedule within commuting distance of the Austin, TX office.) Duties: Responsible for concept generation and ideation through 2D or 3D sketching, modeling and rendering. Develop concepts into refined CAD design data. Collaborate with engineering departments to iterate on and validate design concepts, offer creative solutions to complex problems and add refinement to tightly constrained structural components. Take a considered and strategic approach to design by working with departments across the organization to understand and develop product and user requirements. Create 3D printed prototypes of concepts for evaluation, critique and further development. Produce high-quality renders that aid in decision-making, as well as express vision to the team and wider business. Minimum Requirements: Bachelor's degree (or foreign equivalent)

  • Sr Design Engineer

    Adobe Inc. - 2 Locations
    Indexed from Workday Benefit evidence checked May 7, 2026
    posted 64 days ago

    Why we showed this

    Role: semantic match
    Unspecified Data From the posting source - Senior From the posting source Resolvable source Verified parental leave: 16 wksource Resolvable source Verified non-birth-parent leave: 16 wksource Salary not disclosed Equity Inferred from posting 401(k) reported

    Sr Design Engineer 2 Locations posted: Posted 2 Days Ago

  • Software Development Engineer - FTC

    Amazon - Bengaluru, Karnataka, IND
    Indexed from Amazon Custom Benefit evidence checked Jun 7, 2026
    posted 121 days ago

    Why we showed this

    Description: "render"
    Unspecified Data From the posting source - Mid From the posting source Resolvable source Verified parental leave: 6 wksource Resolvable source Verified non-birth-parent leave: 6 wksource Salary not disclosed Equity Inferred from posting 401(k) reported

    Software Development Engineer - FTC Bengaluru, Karnataka, IND This is a 12 month contract role. Amazon's India Ad Tech organization is seeking a Software Engineer with front-end experience to join our team and work on our Ads Tech Stack, creating experiences for advertisers. Join an innovative and passionate team dedicated to building a successful, sustainable, and strategic international business for Amazon from the ground up. You will thrive in this role if you are an organized self-starter who can quickly learn new technologies and excel in a fast-paced environment. Here are some things that we're looking for: · Proven web development experience across multiple devices, web-views and browsers · Proven ability to simplify complex problems into intuitive and elegant experiences · Ability to deliver functional prototypes on new devices · Ability to communicate complex concepts clearly and persuasively across different audiences and varying levels of the organization · Ability to participate in the full lifecycle of design and development - including ideation, prototyping, development, backwards compatibility, fail-overs, validation, and user-testing Basic Qualifications: - 1+ years of software development experience, or Bachelor's degree in computer science or equivalent - Bachelor's or Master's Degree in Computer Science, Computer Engineering, or related field Computer Science fundamentals in OO design, functional programming, data structure, and algorithm design Experience with front-end languages, libraries, and rendering technologies (e.g. JavaScript, HTML, CSS) Knowledge of front-end fundamentals (e.g. client vs. server rendering) Preferred Qualifications: - Knowledge of technologies such as JavaScript/NodeJS, HTML/CSS, Responsive/Adaptive Design - Experience with Node.js

  • React & TypeScript Developer

    Accenture plc - Location not specified
    Indexed from Workday Benefit evidence checked Jun 7, 2026
    posted 62 days ago

    Why we showed this

    Role: semantic match
    Unspecified Engineering From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    React & TypeScript Developer Location not specified posted: Posted Today

  • Senior Full Stack Software Engineer

    Electric Air - Americas (US, Canada, Latin America) | Remote
    Indexed from Ashby
    posted 64 days ago

    Why we showed this

    Description: "render"
    Remote From the posting source Engineering From the posting source - Senior From the posting source Salary not disclosed

    Senior Full Stack Software Engineer Americas (US, Canada, Latin America) | Remote Electric Air is building a modern home climate company. We install heat pumps across the Bay Area and have developed our own heat pump product platform, Redwood, designed around simpler retrofits, thoughtful design, and a better homeowner experience. Electric Air combines: - real-world HVAC operations - product development - software and technology - design and branding - customer experience Working at Electric Air is collaborative, and deeply rewarding. If you care about climate and modern software, we'd love to meet you. We're looking for a senior full-stack engineer to help build the core tools that power our business-from customer-facing sales flows to internal operations software. You'll work closely with the CTO and CEO to ship high-impact features, automate our workflows with AI and shape the engineering culture from the ground up. Our stack is React (Remix) + Django + Postgres, deployed on Render. WHAT YOU'LL DO - Own projects end-to-end, from architecture to deployment - Design tools that streamline quoting, scheduling, and fulfillment - Integrate AI tools into our existing products - Help define product scope and direction with leadership - Collaborate on UX with support from our contract designer - Write clean, maintainable code and contribute to code reviews WHAT WE'RE LOOKING FOR - 5+ years of experience building production software - Strong full-stack skills and experience working across the frontend and backend - Proven ability to ship features with high product impact - Comfortable working independently

  • Brazil - Remote: Full Stack Developer (Python & React)

    Halliburton Corporation - Brazil - Remote: Full Stack Developer (Python & React)
    Indexed from Successfactors Benefit evidence checked Jun 7, 2026
    posted 62 days ago

    Why we showed this

    Description: "render"
    Remote From the posting source Engineering From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Brazil - Remote: Full Stack Developer (Python & React) Brazil - Remote: Full Stack Developer (Python & React) We are looking for the right people - people who want to innovate, achieve, grow and lead. We attract and retain the best talent by investing in our employees and empowering them to develop themselves and their careers. Experience the challenges, rewards and opportunity of working for one of the world's largest providers of products and services to the global energy industry. Job Duties We are building a platform that merges real-time physics, structured knowledge, and autonomous intelligence. We are looking for developers ready to tackle one (or more) of those challenges: Complexity: Rendering massive tables and managing strict validation logic for mission-critical data pipelines. Interactivity: Building conversational UIs (streaming chat) and high-performance time-series dashboards that update in real-time. Visualization: Designing intuitive interfaces for Data Lineage, Knowledge Graphs, and Entity Mapping. What You'll Do You will join a high-performance team, ensuring design consistency across the platform while focusing on one of the following distinct tracks: Core Responsibilities Component Architecture: Create a reusable, strictly typed Angular component library that scales across AI, Dashboard, and Admin modules. Performance: Optimize change detection strategies and virtual scrolling to ensure the UI remains responsive and performant, whether rendering a live data stream or a 3D object. Data-Driven Design: Handle complex JSON schemas and heavy payloads, ensuring data p

  • Graphic Designer

    Curtiss-Wright - 2 Locations
    Indexed from Workday Benefit evidence checked Jun 7, 2026
    posted 79 days ago

    Why we showed this

    Role: semantic match
    Unspecified Design From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Graphic Designer 2 Locations posted: Posted 17 Days Ago

Take this list with you

Download the 437 matching jobs in any format - read offline, archive, or hand to an AI assistant with your resume to find the best fits.

Or email it to me instead

The AI-ready prompt is a pre-written question you can paste into Claude, ChatGPT, Gemini, or Perplexity along with your resume. We never see your resume; this happens in your AI client of choice.

AI agent reading directly? Same data lives at /api/jobs.json?page=7&q=Render. See /llms.txt and /api/openapi.json for the full schema.