Render jobs
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Principal Scientist, Architect - Video Rendering
Adobe Inc. - 5 LocationsIndexed from Workday Benefit evidence checked May 7, 2026posted 93 days agoWhy we showed this
Description: "render"Title: "render"+2
Unspecified Data From the posting source - Staff Plus From the posting source Resolvable source Verified parental leave: 16 wksource Resolvable source Verified non-birth-parent leave: 16 wksource Salary not disclosed Equity Inferred from posting 401(k) reportedPrincipal Scientist, Architect - Video Rendering 5 Locations posted: Posted 30+ Days Ago
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Rendering Optimization Manager
Smithfield Foods - 2 LocationsIndexed from Workday Benefit evidence checked Jun 7, 2026posted 70 days agoWhy we showed this
Description: "render"Title: "render"+2
Unspecified Other - Senior From the posting source Salary not disclosed Equity Inferred from posting 401(k) reportedRendering Optimization Manager 2 Locations posted: Posted 8 Days Ago
- posted 64 days ago
Why we showed this
Title: semantic matchRole: semantic matchJunior Motion Graphics Designer Overwolf's lair Junior Motion Graphics Designer
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React/Full Stack UI Engineer
Adobe Inc. - NoidaIndexed from Workday Benefit evidence checked May 7, 2026posted 83 days agoWhy we showed this
Title: semantic matchRole: semantic matchUnspecified Data From the posting source - Mid From the posting source Resolvable source Verified parental leave: 16 wksource Resolvable source Verified non-birth-parent leave: 16 wksource Salary not disclosed Equity Inferred from posting 401(k) reportedReact/Full Stack UI Engineer Noida posted: Posted 21 Days Ago
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Software Tools Manager - Graphics, Cartography, and AI
Apple - Cupertino, United States of AmericaIndexed from Apple Custom Benefit evidence checked Jun 13, 2026 Comp disclosed in postingposted 180 days agoWhy we showed this
Description: "render"Description: semantic matchUnspecified Engineering From the posting source - Mid From the posting source $198K-$343K From the posting source Equity Inferred from posting 401(k) reportedSoftware Tools Manager - Graphics, Cartography, and AI Cupertino, United States of America The Maps Organization is looking for a manager to lead a team of passionate and diverse software engineers in developing and evolving rendering tools which empower cartographers, designers, production teams, and marketing stakeholders. This role sits at the exciting intersection of cutting-edge graphics and creativity-where AI and advanced rendering capabilities meet the hands of cartographers and designers to enable the creation of exceptional visual experiences across Maps and other Apple ecosystems. In this technical managerial role, you'll act as the critical bridge between innovation and application, leading a team which transforms powerful rendering engine features into intuitive, accessible tools which unlock new creative possibilities. Your work will directly impact how millions of users experience maps. You will leverage your management and technical skills to shape the future of creative workflows while pushing the boundaries of what's possible with real-time rendering technology. Manage and mentor a team of rendering tools engineers, driving technical direction for the tools, setting clear goals, providing regular feedback, and supporting career development Define and execute the roadmap for rendering tools serving cartographers, design teams, production staff, and marketing stakeholders Champion AI to enhance product development and workflows Partner closely with the Rendering Engine team to prototype and validate new rendering capabilities, exposing engine features through intuitive tools interfaces Maintain strong relationships with user communities, conducting regular research to understand pain points, gather feature requests, and prioritize improvements Translate diverse user needs into actionable
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Research Engineer, Robotics
Meta - Redmond, WAIndexed from Meta Custom Benefit evidence checked Jun 7, 2026 Comp disclosed in postingposted 64 days agoWhy we showed this
Description: "render"Description: semantic matchUnspecified Engineering From the posting source - Staff Plus From the posting source $219K-$301K From the posting source Equity Inferred from posting 401(k) reportedResearch Engineer, Robotics Redmond, WA Reality Labs Research (Reality Labs Research) brings together a multidisciplinary and highly interdisciplinary team of researchers and engineers to create the future of dexterous robotic manipulation. We are seeking a senior staff Research Engineer to design and build a custom CUDA-based compute renderer for robotics. You will own this end-to-end - architecting and implementing a novel GPU rendering system that serves as the visual backbone for robot learning at scale. This is a deeply technical, hands-on IC role for someone who has built rendering systems before. Responsibilities: - Design and implement a custom compute renderer: Build a CUDA compute renderer supporting rasterization and ray tracing, optimized for high-throughput batch rendering on datacenter GPUs - Write high-performance GPU kernels: Develop and optimize kernels for core rendering operations including geometry processing, shading, light transport, and image synthesis - Produce ML-ready rendering outputs: Generate rendering outputs (RGB, depth, segmentation) suitable for direct consumption by ML training pipelines - Integrate into policy and training pipelines: Embed rendering capabilities into policy training loops, evaluation harnesses, and dataset generation workflows enabling end-to-end visual learning for robotic manipulation - Integrate with physics simulation: Render dynamic scenes including articulated rigid bodies, deformable objects, and skinned meshes in coordination with physics simulation systems - Collaborate on speed/quality tradeoffs: Partner closely with Research Scientists and ML Engineers to understand requirements and make principled tradeoffs between rendering fidelity and throughput - Own the full rendering stack: Maintain end-to-end ownership from scene ingestion through final image output,
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Rendering Operator - 2nd Shift
Smithfield Foods - Des Moines, IAIndexed from Workday Benefit evidence checked Jun 7, 2026posted 77 days agoWhy we showed this
Description: "render"Title: "render"Unspecified Trades From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reportedRendering Operator - 2nd Shift Des Moines, IA posted: Posted 15 Days Ago
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Graphics Compositing UI Rendering Engineer, Graphics, Games, & ML
Apple - Cupertino, United States of AmericaIndexed from Apple Custom Benefit evidence checked Jun 13, 2026 Comp disclosed in postingposted 138 days agoWhy we showed this
Description: "render"Title: "render"Unspecified Engineering From the posting source - Senior From the posting source $181K-$318K From the posting source Equity Inferred from posting 401(k) reportedGraphics Compositing UI Rendering Engineer, Graphics, Games, & ML Cupertino, United States of America Apple's Compositing, Color, and Display Software organization provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac and Apple Watch. Our goal is to enable developers and HI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display. The technologies we develop are central to enabling enhanced experiences across our platforms, including acceleration for Liquid Glass UI material and presenting HDR content with the highest quality. Are you passionate about building the rendering technologies that make interfaces feel alive? Do you get excited about solving complex graphics challenges to deliver beautiful, responsive experiences at scale? If creating world-class visual experiences through innovative rendering architecture energizes you, this is your opportunity. We're looking for a talented Senior Software Engineer with deep rendering expertise to join our UI Rendering team. In this role, you'll drive key aspects of the Core Animation graphics compositing and rendering engine that powers visual experiences across iPhone, iPad, Mac, Apple TV, and Apple Watch. You'll architect and build the graphics technologies that bring our user interfaces to life, from foundational compositing systems to cutting-edge visual effects. Working at the heart of our graphics stack, you'll bridge the gap between creative vision and technical reality. You'll partner directly with HI designers to prototype and productize new visual concepts, collaborate with framework engineers to expose powerful rendering capabilities, and work
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Production Rendering Generalist All Shifts (June
Tyson Foods - RVI-Scranton - Scranton, ArkansasIndexed from Workday Benefit evidence checked Jun 13, 2026posted 65 days agoWhy we showed this
Description: "render"Title: "render"Unspecified Operations From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reportedProduction Rendering Generalist All Shifts (June RVI-Scranton - Scranton, Arkansas posted: Posted 3 Days Ago
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Research Engineer, Neural Rendering
Waabi - Toronto, ONIndexed from Lever Comp disclosed in postingposted 287 days agoWhy we showed this
Description: "render"Title: "render"Unspecified Engineering From the posting source - Mid From the posting source $134K-$235K From the posting source Inferred from posting Unlimited PTO EquityResearch Engineer, Neural Rendering Toronto, ON Waabi, founded by AI visionary Raquel Urtasun, is the leader in Physical AI. With a world-class team, we're unlocking the next era of autonomous transportation with technology that's powering commercial autonomous trucks and robotaxis. Waabi is backed by and partners with world leaders in AI, automotive, logistics, and deep tech. With offices in Toronto, San Francisco, Dallas, and Pittsburgh, Waabi is growing quickly and looking for diverse, innovative and collaborative candidates who want to impact the world in a positive way. To learn more visit: www.waabi.ai As a Research Engineer in Neural Rendering, you will create the next generation of multi-sensor rendering systems for autonomous driving. You will collaborate with our team of world-renowned scientists and engineers to build innovative, practical, and scalable rendering and content creation solutions for self-driving. We value original, high-impact ideas and rigorous experimental validation. You will… - Be part of a team of multidisciplinary Research Scientists and Engineers working on building a best-in-class multi-sensor simulation stack. - Use cutting edge techniques in reconstruction, neural rendering and generative AI to build large-scale, efficient digital twins from real-world camera, LiDAR, and RADAR data. You will work on shipping next-generation simulation software which mixes traditional real-time rendering with NeRF, 3D Gaussian Splatting, diffusion models, etc. - Collaborate with Waabi's autonomy and safety teams to improve the realism and diversity of Waabi World. - Have the opportunity to make contributions to high-impact research papers submitted to top conferences or journals (CVPR, ECCV, ICCV,
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Software Engineer - Rendering
Netflix - Vancouver,CanadaIndexed from Eightfold Benefit evidence checked Jun 13, 2026 Comp disclosed in postingposted 491 days agoWhy we showed this
Description: "render"Title: "render"Unspecified Engineering From the posting source - Mid From the posting source Inferred from posting 8 wk non-birth leave CAD 124K-179K From the posting source Inferred from posting Mental health support Equity Inferred from posting 401(k) reportedSoftware Engineer - Rendering Vancouver,Canada Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us! Job Summary: Are you a Software Engineer interested in joining our core R&D group to develop and enhance our proprietary rendering software (Glimpse); including our state-of-the-art rendering engine, shading system, and scene representation? If the answer is yes, then read on! For more information on Glimpse What You'll Do: Work on all aspects of the renderer, including scene representation, render and sampling engine, raytracer, shading system: everything required for generating highly realistic images for our films. Create and maintain tools that are directly used in our lighting, shading, and compositing workflows. Closely collaborate with technically minded artists to design, implement and rapidly deploy into production. Be part of a small, dynamic and self-motivated team of individuals with varied backgrounds. Take on responsibility, get stuff done, and make our artists happy! Collaborate with grace, humility, inclusion, and open-mindedness. What You'll Need: 5+ years' experience developing 3D rendering software using C++ in high performance computing environments. Master's or PhD degree in Computer Science, Mathematics, Physics, Engineering, or equivalent experience. Have a background in film, animation, television, visualization, games, or come fresh out of academia with a strong focus on computer graphics. Strong mathematical skills and familiarity with numerical methods,
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Tools & Automation Quality Engineer - Maps Display and Rendering
Apple - Cupertino, United States of AmericaIndexed from Apple Custom Benefit evidence checked Jun 13, 2026 Comp disclosed in postingposted 167 days agoWhy we showed this
Description: "render"Title: "render"Unspecified Engineering From the posting source - Mid From the posting source $142K-$259K From the posting source Equity Inferred from posting 401(k) reportedTools & Automation Quality Engineer - Maps Display and Rendering Cupertino, United States of America At the intersection of geography, design, and cutting-edge technology, your work will directly impact millions of users who rely on Apple Maps to navigate their world every day. We are looking for a meticulous Quality Engineer to ensure that every pixel, label, route and 3D landmark is rendered to perfection. We are looking for a highly skilled and meticulous Quality Engineer to join the Maps Display Quality team. In this role, you will be responsible for ensuring the visual and technical excellence of Apple Maps across all platforms. You will own the end-to-end quality of map rendering, ensuring that the transition from data to pixels is seamless, performant, and beautiful. This role requires a blend of manual "visual-eye" testing and the development of robust automation frameworks. You will work on the following: Test Automation & Frameworks -Design, build, and maintain automated test frameworks tailored for Display rendering components. -Develop and maintain regression test suites to catch rendering engine breakages early in the development cycle. -Integrate automated tests into CI/CD pipelines (Jenkins, GitHub etc.) Write automation scripts using languages such as Python, JavaScript, XCTest. Engine & Platform Testing -Validate engine features across multiple platforms (Web, Mobile - iOS, Android) -Test rendering pipelines, shaders, asset pipelines, and editor tooling -Perform cross-platform compatibility and regression testing -Validate SDK and API integrations for engine plugins and extensions Defect Management & Collaboration -File detailed, reproducible bug reports with logs, screenshots,
- posted 63 days ago
Why we showed this
Role: semantic matchUnspecified Other - Mid From the posting source Resolvable source Verified parental leave: 4 wksource Resolvable source Verified non-birth-parent leave: 4 wksource Salary not disclosed Equity Inferred from posting 401(k) reported3D Modeler Orlando, FL posted: Posted Yesterday
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Senior Render Tech Programmer
Warner Bros. Discovery - Knutsford, Cheshire East, United KingdomIndexed from Phenom People Benefit evidence checked Jun 13, 2026posted 520 days agoWhy we showed this
Description: "render"Title: "render"Unspecified Engineering From the posting source - Senior From the posting source Salary not disclosed Equity Inferred from posting 401(k) reportedSenior Render Tech Programmer Knutsford, Cheshire East, United Kingdom Application and/or recruitment process, please visit our accessibility page for instructions to submit your request....
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Principal TPM, Rendering Foundations
Amazon - Vancouver, British Columbia, CANIndexed from Amazon Custom Benefit evidence checked Jun 7, 2026 Comp disclosed in postingposted 65 days agoWhy we showed this
Description: "render"Title: "render"Unspecified Teaching Education From the posting source - Principal From the posting source Resolvable source Verified parental leave: 6 wksource Inferred from posting Verified non-birth-parent leave: 6 wk CAD 158K-263K From the posting source Inferred from posting Adoption assistance Inferred from posting Childcare support Inferred from posting Fertility benefits Inferred from posting Mental health support Equity Inferred from posting 401(k) reportedPrincipal TPM, Rendering Foundations Vancouver, British Columbia, CAN Rendering Foundations builds the platform that powers customer experiences across Amazon's Store, from the rendering engines and layout systems to the managed services that enable thousands of builders to ship CX at scale. Our platform serves as the backbone for how Amazon's retail pages are assembled, rendered, and delivered to hundreds of millions of customers worldwide. We are looking for a Principal TPM to drive cross-cutting initiatives that span multiple engineering teams, partner organizations, and long-term architectural investments. This role operates at the intersection of platform strategy and execution. You will own programs that make our platform easier to build on, faster to ship with, and more reliable to operate. You are building for builders, your customers are the engineering teams across Amazon who depend on our platform to deliver their experiences. In this role, you will: - Define and drive multi-team programs that close capability gaps, reduce platform complexity, and accelerate builder velocity across the rendering stack - Own cross-cutting campaigns (e.g., framework migrations, architectural simplifications, developer experience improvements) that require coordination across dozens of teams and hundreds of engineers - Partner with engineering leadership to translate technical strategy into executable roadmaps with clear milestones, dependencies, and risk mitigation plans - Drive alignment across partner organizations with competing priorities, navigating ambiguity to deliver outcomes that serve both platform health and builder needs - Establish mechanisms for tracking progress, surfacing blockers, and maintaining accountability across distributed teams spanning multiple sites and time
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Senior Software Engineer, Real-Time AI and Rendering - Holoscan SDK
NVIDIA Corporation - US, CA, Santa ClaraIndexed from Workday Benefit evidence checked Jun 13, 2026posted 91 days agoWhy we showed this
Description: "render"Title: "render"Unspecified Engineering From the posting source - Senior From the posting source Salary not disclosed Equity Inferred from posting 401(k) reportedSenior Software Engineer, Real-Time AI and Rendering - Holoscan SDK US, CA, Santa Clara posted: Posted 29 Days Ago
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Software Development Engineer II, Rendering Foundations
Amazon - Seattle, Washington, USAIndexed from Amazon Custom Benefit evidence checked Jun 7, 2026 Comp disclosed in postingposted 85 days agoWhy we showed this
Description: "render"Title: "render"Unspecified Engineering From the posting source - Mid From the posting source Resolvable source Verified parental leave: 6 wksource Inferred from posting Verified non-birth-parent leave: 6 wk $144K-$194K From the posting source Inferred from posting Adoption assistance Inferred from posting Surrogacy assistance Inferred from posting Childcare support Inferred from posting Fertility benefits Inferred from posting Mental health support Equity Inferred from posting 401(k) reportedSoftware Development Engineer II, Rendering Foundations Seattle, Washington, USA Rendering Technologies is a fast growing organization in Amazon's Consumer business creating the services and developer tooling used to build mobile applications and website experiences millions of Amazon shopping use every day all over the world. The rendering technologies and developer experiences we build empower thousands of Amazon developers worldwide to innovate with the latest reactive and declarative programming patterns. Rendering Technologies is looking to hire a Software Engineer with a passion for building highly scalable, well architected rendering services and developer experiences for all Amazon retail engineers. Our technologies power every page on the Amazon mobile application and web site. We are a diamond in the rough, and have unique and exciting opportunities to empower Amazon developers to reduce undifferentiated work and give them back precious time to innovate in their space. Basic Qualifications: - 3+ years of non-internship professional software development experience - 2+ years of non-internship design or architecture (design patterns, reliability and scaling) of new and existing systems experience - 1+ years of software development engineer or related occupational experience - 1+ years of designing and developing large-scale, multi-tiered, multi-threaded, embedded or distributed software applications, tools, systems, and services using: C#, C++, Java, or Perl experience - 1+ years of Object Oriented Design experience - Bachelor's degree or foreign equivalent in Computer Science, Engineering, Mathematics, or a related field - Experience programming with at least one software programming language Preferred Qualifications: - 3+ years of full software
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Member of Technical Staff II Frontend- Javascript (React)
Adobe Inc. - NoidaIndexed from Workday Benefit evidence checked May 7, 2026posted 65 days agoWhy we showed this
Role: semantic matchUnspecified Engineering From the posting source - Mid From the posting source Resolvable source Verified parental leave: 16 wksource Resolvable source Verified non-birth-parent leave: 16 wksource Salary not disclosed Equity Inferred from posting 401(k) reportedMember of Technical Staff II Frontend- Javascript (React) Noida posted: Posted 3 Days Ago
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Rendering Generalist Maintenance B-Shift (Night) RVI-Sedalia, MO
Tyson Foods - RVI-Sedalia - Sedalia, MissouriIndexed from Workday Benefit evidence checked Jun 13, 2026posted 77 days agoWhy we showed this
Description: "render"Title: "render"Unspecified Trades From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reportedRendering Generalist Maintenance B-Shift (Night) RVI-Sedalia, MO RVI-Sedalia - Sedalia, Missouri posted: Posted 15 Days Ago
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Rendering Operator Level 1 2nd Shift (Night) RVI-Cuthbert, GA
Tyson Foods - RVI-Cuthbert - Cuthbert, GeorgiaIndexed from Workday Benefit evidence checked Jun 13, 2026posted 77 days agoWhy we showed this
Description: "render"Title: "render"Unspecified Trades From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reportedRendering Operator Level 1 2nd Shift (Night) RVI-Cuthbert, GA RVI-Cuthbert - Cuthbert, Georgia posted: Posted 15 Days Ago
- posted 93 days ago
Why we showed this
Role: semantic matchFull Stack Developer - React / Java Bangalore Area posted: Posted 30+ Days Ago
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Cartography and Display Tools Engineer
Apple - Cupertino, United States of AmericaIndexed from Apple Custom Benefit evidence checked Jun 13, 2026 Comp disclosed in postingposted 168 days agoWhy we showed this
Description: "render"Unspecified Engineering From the posting source - Mid From the posting source $181K-$318K From the posting source Equity Inferred from posting 401(k) reportedCartography and Display Tools Engineer Cupertino, United States of America We are looking for a Cartography & Display Tools Engineer to join Apple Maps. This role will empower you to build creative and innovative cartography and visualization solutions which will contribute to Apple's overall Maps and other ecosystems. Your work will directly shape how millions of users experience Maps across iPhone, iPad, Mac, Apple Watch, and CarPlay. As a Cartography & Display Tools Engineer on the Apple Maps team, you will build cartography pipeline, visualization tools, and authoring environments that leverage Apple's map rendering engine. Through partnerships with many other Apple teams along with Carto and Tools teams, your work will contribute to the next generation of Apple Maps and other Apple ecosystems. Build internal visualization and authoring tools that expose and extend Apple's map rendering engine capabilities Develop style editors, layer inspectors, and real-time preview tools for cartographers, designers, production teams, and marketing stakeholders Create tools for visual debugging, render state inspection, and shader visualization Enhance cartographic style compiler and optimize map data pipelines Prototype and validate new rendering capabilities in close partnership with the core Rendering Engine team, translating engine features into intuitive tool interfaces Expose rendering parameters - lighting, materials, LOD, and tile styling - through intuitive tool interfaces Engage regularly with cartographers, designers, and production teams to understand requests and gather feature requirements Translate diverse user needs into actionable technical specifications Champion tool adoption through documentation, training, and user advocacy Drive continuous improvement of tools based
- posted 62 days ago
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Role: semantic matchUnspecified Other - Mid From the posting source Resolvable source Verified parental leave: 4 wksource Resolvable source Verified non-birth-parent leave: 4 wksource Salary not disclosed Equity Inferred from posting 401(k) reported3D Modeler Orlando, FL posted: Posted Today
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Software Development Manager, Rendering
Amazon - Vancouver, British Columbia, CANIndexed from Amazon Custom Benefit evidence checked Jun 7, 2026 Comp disclosed in postingposted 99 days agoWhy we showed this
Description: "render"Title: "render"Unspecified Engineering From the posting source - Mid From the posting source Resolvable source Verified parental leave: 6 wksource Inferred from posting Verified non-birth-parent leave: 6 wk CAD 171K-286K From the posting source Inferred from posting Adoption assistance Inferred from posting Childcare support Inferred from posting Fertility benefits Inferred from posting Mental health support Equity Inferred from posting 401(k) reportedSoftware Development Manager, Rendering Vancouver, British Columbia, CAN AWS Deadline Cloud is transforming how the Media & Entertainment industry renders content at scale. Launched in 2024, our service is rapidly evolving to meet growing customer demands. We're looking for a Software Development Manager who is passionate about building and leading high-performing engineering teams, and who is excited about service development, client software, and open source to help us expand our capabilities, improve customer experience, and scale our service to support new use cases and integrations. As an SDM on the Rendering team, you will lead a team of software engineers building the core rendering infrastructure that powers AWS Deadline Cloud. You'll define the technical vision for your team, drive execution on critical deliverables, and grow your engineers through mentorship and career development. You'll collaborate closely with product managers, partner teams, and customers to deliver solutions that delight creative professionals worldwide. Work/Life Harmony Our team puts a high value on work-life harmony. We are distributed mainly across Seattle and Vancouver. We try to keep core availability hours from 10am to 4pm, and we have our fair share of early birds and night owls, so there is almost always someone available to chat, help or answer questions. On-Call Responsibility This position involves on-call responsibilities. We don't like getting paged in the middle of the night or on the weekend, so we work to ensure that our systems are fault tolerant and that our alarms are well calibrated. Every week we review our
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