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  • Head of Talent

    Render - Remote: United States, United States
    Indexed from Ashby
    posted 32 days ago

    Why we showed this

    Description: "render"Employer: "render"
    +1
    Remote Hr - Staff Plus Salary not disclosed

    Head of Talent Remote: United States, United States At Render, we're building the modern cloud platform for developers creating AI-native, full-stack, multi-service applications. Our mission is to eliminate the tradeoff between the power of hyperscalers and the simplicity of developer-friendly platforms-so teams can ship fast, scale reliably, and focus on their product, not infrastructure. Unlike complex hyperscalers or ephemeral edge/serverless solutions, Render offers a developer-first experience with persistent compute, dynamic autoscaling, built-in orchestration, and observability, allowing teams to launch, scale, and manage real-world applications without writing infrastructure code or managing servers. Whether you're building LLM-powered applications, scalable SaaS products, or async processing pipelines, Render empowers teams to move fast and scale confidently from MVP to millions of users. Our platform is trusted by over 6 million developers worldwide and continues to grow rapidly. In February 2026, we raised an additional $100M in Series C financing, bringing our total funding to $257M, to accelerate our vision of making cloud infrastructure both powerful and intuitive-designed for the speed of modern AI development. We're a diverse and talented team that values craft, velocity, and user experience. If you're excited to help shape the future of the intelligent cloud and empower developers everywhere, we'd love to hear from you. Applying to Render We're seeking candidates who possess high integrity, humility, and an insatiable drive to learn. Through reasoned discussions and continuous feedback, we strive to improve both individually and collectively. We foster an environment of mutual trust and respect, empowering effective debate to achieve

  • Marketing Operations and Strategy Lead

    Render - Remote: United States, United States
    Indexed from Ashby
    posted 73 days ago

    Why we showed this

    Description: "render"Employer: "render"
    +1
    Remote Product - Senior Salary not disclosed

    Marketing Operations and Strategy Lead Remote: United States, United States At Render, we're building the modern cloud platform for developers creating AI-native, full-stack, multi-service applications. Our mission is to eliminate the tradeoff between the power of hyperscalers and the simplicity of developer-friendly platforms-so teams can ship fast, scale reliably, and focus on their product, not infrastructure. Unlike complex hyperscalers or ephemeral edge/serverless solutions, Render offers a developer-first experience with persistent compute, dynamic autoscaling, built-in orchestration, and observability, allowing teams to launch, scale, and manage real-world applications without writing infrastructure code or managing servers. Whether you're building LLM-powered applications, scalable SaaS products, or async processing pipelines, Render empowers teams to move fast and scale confidently from MVP to millions of users. Our platform is trusted by over 6 million developers worldwide and continues to grow rapidly. In February 2026, we raised an additional $100M in Series C financing, bringing our total funding to $257M, to accelerate our vision of making cloud infrastructure both powerful and intuitive-designed for the speed of modern AI development. We're a diverse and talented team that values craft, velocity, and user experience. If you're excited to help shape the future of the intelligent cloud and empower developers everywhere, we'd love to hear from you. Applying to Render We're seeking candidates who possess high integrity, humility, and an insatiable drive to learn. Through reasoned discussions and continuous feedback, we strive to improve both individually and collectively. We foster an environment of mutual trust and respect, empowering effective debate

  • Senior Technical Recruiter, Engineering

    Render - Remote: United States, United States
    Indexed from Ashby
    posted 94 days ago

    Why we showed this

    Description: "render"Employer: "render"
    +1
    Remote Data - Senior Salary not disclosed

    Senior Technical Recruiter, Engineering Remote: United States, United States At Render, we're building the modern cloud platform for developers creating AI-native, full-stack, multi-service applications. Our mission is to eliminate the tradeoff between the power of hyperscalers and the simplicity of developer-friendly platforms-so teams can ship fast, scale reliably, and focus on their product, not infrastructure. Unlike complex hyperscalers or ephemeral edge/serverless solutions, Render offers a developer-first experience with persistent compute, dynamic autoscaling, built-in orchestration, and observability, allowing teams to launch, scale, and manage real-world applications without writing infrastructure code or managing servers. Whether you're building LLM-powered applications, scalable SaaS products, or async processing pipelines, Render empowers teams to move fast and scale confidently from MVP to millions of users. Our platform is trusted by over 6 million developers worldwide and continues to grow rapidly. In February 2026, we raised an additional $100M in Series C financing, bringing our total funding to $257M, to accelerate our vision of making cloud infrastructure both powerful and intuitive-designed for the speed of modern AI development. We're a diverse and talented team that values craft, velocity, and user experience. If you're excited to help shape the future of the intelligent cloud and empower developers everywhere, we'd love to hear from you. Applying to Render We're seeking candidates who possess high integrity, humility, and an insatiable drive to learn. Through reasoned discussions and continuous feedback, we strive to improve both individually and collectively. We foster an environment of mutual trust and respect, empowering effective debate to

  • Open Application

    Render - Remote: United States, United States, Remote: Canada
    Indexed from Ashby
    posted 130 days ago

    Why we showed this

    Description: "render"Employer: "render"
    +1
    Remote Other - Mid Salary not disclosed

    Open Application Remote: United States, United States, Remote: Canada At Render, we're building the modern cloud platform for developers creating AI-native, full-stack, multi-service applications. Our mission is to eliminate the tradeoff between the power of hyperscalers and the simplicity of developer-friendly platforms-so teams can ship fast, scale reliably, and focus on their product, not infrastructure. Unlike complex hyperscalers or ephemeral edge/serverless solutions, Render offers a developer-first experience with persistent compute, dynamic autoscaling, built-in orchestration, and observability, allowing teams to launch, scale, and manage real-world applications without writing infrastructure code or managing servers. Whether you're building LLM-powered applications, scalable SaaS products, or async processing pipelines, Render empowers teams to move fast and scale confidently from MVP to millions of users. Our platform is trusted by over 6 million developers worldwide and continues to grow rapidly. In February 2026, we raised an additional $100M in Series C financing, bringing our total funding to $257M, to accelerate our vision of making cloud infrastructure both powerful and intuitive-designed for the speed of modern AI development. We're a diverse and talented team that values craft, velocity, and user experience. If you're excited to help shape the future of the intelligent cloud and empower developers everywhere, we'd love to hear from you. Applying to Render We're seeking candidates who possess high integrity, humility, and an insatiable drive to learn. Through reasoned discussions and continuous feedback, we strive to improve both individually and collectively. We foster an environment of mutual trust and respect, empowering effective debate to

  • Senior Manager, GTM Finance

    Render - Remote: United States, United States
    Indexed from Ashby
    posted 54 days ago

    Why we showed this

    Description: "render"Employer: "render"
    +1
    Remote Sales - Senior Salary not disclosed

    Senior Manager, GTM Finance Remote: United States, United States At Render, we're building the modern cloud platform for developers creating AI-native, full-stack, multi-service applications. Our mission is to eliminate the tradeoff between the power of hyperscalers and the simplicity of developer-friendly platforms-so teams can ship fast, scale reliably, and focus on their product, not infrastructure. Unlike complex hyperscalers or ephemeral edge/serverless solutions, Render offers a developer-first experience with persistent compute, dynamic autoscaling, built-in orchestration, and observability, allowing teams to launch, scale, and manage real-world applications without writing infrastructure code or managing servers. Whether you're building LLM-powered applications, scalable SaaS products, or async processing pipelines, Render empowers teams to move fast and scale confidently from MVP to millions of users. Our platform is trusted by over 6 million developers worldwide and continues to grow rapidly. In February 2026, we raised an additional $100M in Series C financing, bringing our total funding to $257M, to accelerate our vision of making cloud infrastructure both powerful and intuitive-designed for the speed of modern AI development. We're a diverse and talented team that values craft, velocity, and user experience. If you're excited to help shape the future of the intelligent cloud and empower developers everywhere, we'd love to hear from you. Applying to Render We're seeking candidates who possess high integrity, humility, and an insatiable drive to learn. Through reasoned discussions and continuous feedback, we strive to improve both individually and collectively. We foster an environment of mutual trust and respect, empowering effective debate to

  • Senior Render Tech Programmer

    Warner Bros. Discovery - Knutsford, Cheshire East, United Kingdom
    Indexed from Phenom People Benefit evidence checked Jun 13, 2026
    posted 460 days ago

    Why we showed this

    Description: "render"Title: "render"
    +2
    Unspecified Trades - Senior Salary not disclosed Source verified Verified 401(k) evidencesource

    Senior Render Tech Programmer Knutsford, Cheshire East, United Kingdom Application and/or recruitment process, please visit our accessibility page for instructions to submit your request....

  • Software Development Engineer II, Rendering Foundations

    Amazon - Seattle, Washington, USA
    Indexed from Amazon Custom Comp disclosed in posting
    3w ago

    Why we showed this

    Description: "render"Title: "render"
    +1
    Unspecified Data - Mid Unknown provenance 6 wk leave Unknown provenance 6 wk non-birth leave $144K-$194K Equity

    Software Development Engineer II, Rendering Foundations Seattle, Washington, USA Rendering Technologies is a fast growing organization in Amazon's Consumer business creating the services and developer tooling used to build mobile applications and website experiences millions of Amazon shopping use every day all over the world. The rendering technologies and developer experiences we build empower thousands of Amazon developers worldwide to innovate with the latest reactive and declarative programming patterns. Rendering Technologies is looking to hire a Software Engineer with a passion for building highly scalable, well architected rendering services and developer experiences for all Amazon retail engineers. Our technologies power every page on the Amazon mobile application and web site. We are a diamond in the rough, and have unique and exciting opportunities to empower Amazon developers to reduce undifferentiated work and give them back precious time to innovate in their space. Basic Qualifications: - 3+ years of non-internship professional software development experience - 2+ years of non-internship design or architecture (design patterns, reliability and scaling) of new and existing systems experience - 1+ years of software development engineer or related occupational experience - 1+ years of designing and developing large-scale, multi-tiered, multi-threaded, embedded or distributed software applications, tools, systems, and services using: C#, C++, Java, or Perl experience - 1+ years of Object Oriented Design experience - Bachelor's degree or foreign equivalent in Computer Science, Engineering, Mathematics, or a related field - Experience programming with at least one software programming language Preferred Qualifications: - 3+ years of full software

  • Research Engineer, Neural Rendering

    Waabi - Toronto, ON
    Indexed from Lever Comp disclosed in posting
    posted 227 days ago

    Why we showed this

    Description: "render"Title: "render"
    +1
    Unspecified Data - Mid $134K-$270K Unknown provenance Unlimited PTO Equity

    Research Engineer, Neural Rendering Toronto, ON Waabi, founded by AI visionary Raquel Urtasun, is the leader in Physical AI. With a world-class team, we're unlocking the next era of autonomous transportation with technology that's powering commercial autonomous trucks and robotaxis. Waabi is backed by and partners with world leaders in AI, automotive, logistics, and deep tech. With offices in Toronto, San Francisco, Dallas, and Pittsburgh, Waabi is growing quickly and looking for diverse, innovative and collaborative candidates who want to impact the world in a positive way. To learn more visit: www.waabi.ai As a Research Engineer in Neural Rendering, you will create the next generation of multi-sensor rendering systems for autonomous driving. You will collaborate with our team of world-renowned scientists and engineers to build innovative, practical, and scalable rendering and content creation solutions for self-driving. We value original, high-impact ideas and rigorous experimental validation. You will… - Be part of a team of multidisciplinary Research Scientists and Engineers working on building a best-in-class multi-sensor simulation stack. - Use cutting edge techniques in reconstruction, neural rendering and generative AI to build large-scale, efficient digital twins from real-world camera, LiDAR, and RADAR data. You will work on shipping next-generation simulation software which mixes traditional real-time rendering with NeRF, 3D Gaussian Splatting, diffusion models, etc. - Collaborate with Waabi's autonomy and safety teams to improve the realism and diversity of Waabi World. - Have the opportunity to make contributions to high-impact research papers submitted to top conferences or journals (CVPR, ECCV, ICCV,

  • Software Development Manager, Rendering

    Amazon - Vancouver, British Columbia, CAN
    Indexed from Amazon Custom Comp disclosed in posting
    posted 39 days ago

    Why we showed this

    Description: "render"Title: "render"
    +1
    Unspecified Engineering - Senior Unknown provenance 6 wk leave Unknown provenance 6 wk non-birth leave CAD 171K-286K Equity

    Software Development Manager, Rendering Vancouver, British Columbia, CAN AWS Deadline Cloud is transforming how the Media & Entertainment industry renders content at scale. Launched in 2024, our service is rapidly evolving to meet growing customer demands. We're looking for a Software Development Manager who is passionate about building and leading high-performing engineering teams, and who is excited about service development, client software, and open source to help us expand our capabilities, improve customer experience, and scale our service to support new use cases and integrations. As an SDM on the Rendering team, you will lead a team of software engineers building the core rendering infrastructure that powers AWS Deadline Cloud. You'll define the technical vision for your team, drive execution on critical deliverables, and grow your engineers through mentorship and career development. You'll collaborate closely with product managers, partner teams, and customers to deliver solutions that delight creative professionals worldwide. Work/Life Harmony Our team puts a high value on work-life harmony. We are distributed mainly across Seattle and Vancouver. We try to keep core availability hours from 10am to 4pm, and we have our fair share of early birds and night owls, so there is almost always someone available to chat, help or answer questions. On-Call Responsibility This position involves on-call responsibilities. We don't like getting paged in the middle of the night or on the weekend, so we work to ensure that our systems are fault tolerant and that our alarms are well calibrated. Every week we review our

  • Principal TPM, Rendering Foundations

    Amazon - Vancouver, British Columbia, CAN
    Indexed from Amazon Custom Comp disclosed in posting
    5 days ago

    Why we showed this

    Description: "render"Title: "render"
    +1
    Unspecified Other - Staff Plus Unknown provenance 6 wk leave Unknown provenance 6 wk non-birth leave CAD 158K-263K Equity

    Principal TPM, Rendering Foundations Vancouver, British Columbia, CAN Rendering Foundations builds the platform that powers customer experiences across Amazon's Store, from the rendering engines and layout systems to the managed services that enable thousands of builders to ship CX at scale. Our platform serves as the backbone for how Amazon's retail pages are assembled, rendered, and delivered to hundreds of millions of customers worldwide. We are looking for a Principal TPM to drive cross-cutting initiatives that span multiple engineering teams, partner organizations, and long-term architectural investments. This role operates at the intersection of platform strategy and execution. You will own programs that make our platform easier to build on, faster to ship with, and more reliable to operate. You are building for builders, your customers are the engineering teams across Amazon who depend on our platform to deliver their experiences. In this role, you will: - Define and drive multi-team programs that close capability gaps, reduce platform complexity, and accelerate builder velocity across the rendering stack - Own cross-cutting campaigns (e.g., framework migrations, architectural simplifications, developer experience improvements) that require coordination across dozens of teams and hundreds of engineers - Partner with engineering leadership to translate technical strategy into executable roadmaps with clear milestones, dependencies, and risk mitigation plans - Drive alignment across partner organizations with competing priorities, navigating ambiguity to deliver outcomes that serve both platform health and builder needs - Establish mechanisms for tracking progress, surfacing blockers, and maintaining accountability across distributed teams spanning multiple sites and time

  • Senior Rendering Engineer

    2K - Novato, California, United States
    Indexed from Greenhouse Comp disclosed in posting
    posted 40 days ago

    Why we showed this

    Description: "render"Title: "render"
    +1
    Unspecified Data - Senior $109K-$161K Equity

    Senior Rendering Engineer Novato, California, United States As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of game developers including our Lead Rendering Engineer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life. What You'll Do: - Execute creative technical solutions based on concept art and art direction. - Translate Art direction into rendering code, shaders and systems. - Create new tools and efficient pipelines for content production. - Debug visual and performance issues related to rendering. - Effectively communicate with artists towards performant solutions. - Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques. - Mentor junior engineers. What We'll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. Skills & Experiences: - Bachelor's degree in Computer Science or related discipline. - 5+ years industry or related experience. - Experience shipping at least one AAA console and/or PC game. -

  • Software Engineer - Rendering

    Netflix - Vancouver,Canada
    Indexed from Eightfold Benefit evidence checked Jun 13, 2026 Comp disclosed in posting
    posted 431 days ago

    Why we showed this

    Description: "render"Title: "render"
    +2
    Unspecified Data - Mid $124K-$179K Equity Source verified Verified 401(k) evidencesource

    Software Engineer - Rendering Vancouver,Canada Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us! Job Summary: Are you a Software Engineer interested in joining our core R&D group to develop and enhance our proprietary rendering software (Glimpse); including our state-of-the-art rendering engine, shading system, and scene representation? If the answer is yes, then read on! For more information on Glimpse What You'll Do: Work on all aspects of the renderer, including scene representation, render and sampling engine, raytracer, shading system: everything required for generating highly realistic images for our films. Create and maintain tools that are directly used in our lighting, shading, and compositing workflows. Closely collaborate with technically minded artists to design, implement and rapidly deploy into production. Be part of a small, dynamic and self-motivated team of individuals with varied backgrounds. Take on responsibility, get stuff done, and make our artists happy! Collaborate with grace, humility, inclusion, and open-mindedness. What You'll Need: 5+ years' experience developing 3D rendering software using C++ in high performance computing environments. Master's or PhD degree in Computer Science, Mathematics, Physics, Engineering, or equivalent experience. Have a background in film, animation, television, visualization, games, or come fresh out of academia with a strong focus on computer graphics. Strong mathematical skills and familiarity with numerical methods,

  • Production Rendering Generalist All Shifts (June

    Tyson Foods - RVI-Scranton - Scranton, Arkansas
    Indexed from Workday Benefit evidence checked Jun 13, 2026
    5 days ago

    Why we showed this

    Description: "render"Title: "render"
    +2
    Unspecified Operations - Mid Salary not disclosed Source verified Verified 401(k) evidencesource

    Production Rendering Generalist All Shifts (June RVI-Scranton - Scranton, Arkansas posted: Posted 3 Days Ago

  • Senior Rendering Programmer

    2K - Montréal, Quebec, Canada
    Indexed from Greenhouse
    posted 40 days ago

    Why we showed this

    Description: "render"Title: "render"
    +1
    Unspecified Other - Senior Salary not disclosed

    Senior Rendering Programmer Montréal, Quebec, Canada As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life. What You'll Do: - Execute creative technical solutions based on concept art and art direction. - Translate Art direction into rendering code, shaders and systems. - Create new tools and efficient pipelines for content production. - Debug visual and performance issues related to rendering. - Effectively communicate with artists towards performant solutions. - Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques. - Mentor junior programmers. What We'll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, programming, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. Skills & Experiences: - Bachelor's degree in Computer Science or related discipline. - 5+ years industry or related experience. - Experience shipping at least one AAA console and/or PC game. - Previous

  • Engineering Manager - Basemap Rendering and Graphics Team

    Apple - Cupertino, United States of America
    Indexed from Apple Custom Benefit evidence checked Jun 13, 2026 Comp disclosed in posting
    posted 101 days ago

    Why we showed this

    Description: "render"Title: "render"
    +2
    Unspecified Data - Senior $198K-$343K Source verified Verified 401(k) evidencesource

    Engineering Manager - Basemap Rendering and Graphics Team Cupertino, United States of America Our team is responsible for the real-time 3D rendering engine behind Apple Maps and MapKit. We're building a Map rendering system that enables rich visuals, high performance, and seamless user experience across Apple and web. Your work will have an impact on day to day experiences of users of Maps across multiple first and third party products. We are looking for an experienced Engineering Manager who is excited by graphics, performance, and system architecture challenges, and who thrives in a collaborative, fast-moving environment. In this role you will manage and grow a team of rendering and graphics engineers who build, optimize, and maintain our real-time rendering engine. You will define the technical vision for the rendering pipeline, drive feature and performance road-maps, collaborate cross-functionally with multiple teams including product, design, cartography and pipeline, and ensure that our rendering engine supports the future of our interactive app. Lead, mentor, and manage a team of engineers with diverse experience; conduct 1:1s, performance reviews, and career development planning. Own the architecture and technical roadmap for rendering components (shading, lighting, materials, effects, multi-platform support). Collaborate with product, design, cartography, and pipeline engineering teams to deliver integrated rendering features. Drive initiatives to prototype and explore new rendering capabilities. Ensure high performance, scalability, and robustness of rendering systems across mobile, desktop, and/or XR platforms. Drive best practices for code quality, performance profiling, memory/CPU/GPU optimization, and real-time engine reliability. Recruit, hire, and onboard new

  • Senior Software Development Engineer, Rendering Foundations - ProductUIService

    Amazon - Vancouver, British Columbia, CAN
    Indexed from Amazon Custom Comp disclosed in posting
    2w ago

    Why we showed this

    Description: "render"Title: "render"
    +1
    Unspecified Data - Senior Unknown provenance 6 wk leave Unknown provenance 6 wk non-birth leave CAD 151K-252K Equity

    Senior Software Development Engineer, Rendering Foundations - ProductUIService Vancouver, British Columbia, CAN Product UI Service (PUIS) is a tier-1 service that provides product detail information to Amazon retail websites and downstream services. We currently serve Search, Dossier widgets on Search and Amazon Page Builder (APB) based Browse pages. As a Senior SDE on PUIS, you will own and evolve a Tier-1 rendering system that processes hundreds of millions of requests daily and directly shapes the shopping experience for hundreds of millions of customers worldwide. PUIS is Amazon's centralized, standalone ASIN faceout rendering engine. It decouples product presentation logic from every upstream surface (Search, Homepage, Detail Page, and beyond), enabling consistent, high-quality product displays at scale through a recipe-driven configuration system. You will work at the intersection of distributed systems, rendering infrastructure, and customer-facing UI - solving hard problems in latency, reliability, and extensibility for one of the most critical systems in Amazon's retail stack. Your strategic leadership informs the next generation of rendering technologies, and enables key Shopping expeirences such as Search to regularly modernize their rendering solutions. You'll connect the dots across multiple teams, and drive incremental multi-year initiatives across the Rendering Foundations to serve highly performant solutions to Store Builders. Key job responsibilities * Own the architecture roadmap and strategy across PUIS, drive multi-year initiatives to simplify and modernize the technology stack and the operational posture. * Design and build new capabilities in PUIS's Java/Coral-based service layer, including product rendering pipelines, recipe configuration management, and AAPI resource integration.

  • Rendering Generalist Maintenance B-Shift (Night) RVI-Sedalia, MO

    Tyson Foods - RVI-Sedalia - Sedalia, Missouri
    Indexed from Workday Benefit evidence checked Jun 13, 2026
    2w ago

    Why we showed this

    Description: "render"Title: "render"
    +2
    Unspecified Trades - Mid Salary not disclosed Source verified Verified 401(k) evidencesource

    Rendering Generalist Maintenance B-Shift (Night) RVI-Sedalia, MO RVI-Sedalia - Sedalia, Missouri posted: Posted 15 Days Ago

  • Senior Research Scientist, Rendering

    NVIDIA Corporation - US, WA, Redmond
    Indexed from Workday Benefit evidence checked Jun 13, 2026
    5 days ago

    Why we showed this

    Description: "render"Title: "render"
    +2
    Unspecified Data - Senior Salary not disclosed Source verified Verified 401(k) evidencesource

    Senior Research Scientist, Rendering US, WA, Redmond posted: Posted 3 Days Ago

  • Graphics Compositing UI Rendering Engineer, Graphics, Games, & ML

    Apple - Cupertino, United States of America
    Indexed from Apple Custom Benefit evidence checked Jun 13, 2026 Comp disclosed in posting
    posted 78 days ago

    Why we showed this

    Description: "render"Title: "render"
    +2
    Unspecified Data - Mid $181K-$318K Source verified Verified 401(k) evidencesource

    Graphics Compositing UI Rendering Engineer, Graphics, Games, & ML Cupertino, United States of America Apple's Compositing, Color, and Display Software organization provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac and Apple Watch. Our goal is to enable developers and HI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display. The technologies we develop are central to enabling enhanced experiences across our platforms, including acceleration for Liquid Glass UI material and presenting HDR content with the highest quality. Are you passionate about building the rendering technologies that make interfaces feel alive? Do you get excited about solving complex graphics challenges to deliver beautiful, responsive experiences at scale? If creating world-class visual experiences through innovative rendering architecture energizes you, this is your opportunity. We're looking for a talented Senior Software Engineer with deep rendering expertise to join our UI Rendering team. In this role, you'll drive key aspects of the Core Animation graphics compositing and rendering engine that powers visual experiences across iPhone, iPad, Mac, Apple TV, and Apple Watch. You'll architect and build the graphics technologies that bring our user interfaces to life, from foundational compositing systems to cutting-edge visual effects. Working at the heart of our graphics stack, you'll bridge the gap between creative vision and technical reality. You'll partner directly with HI designers to prototype and productize new visual concepts, collaborate with framework engineers to expose powerful rendering capabilities, and work

  • Tools & Automation Quality Engineer - Maps Display and Rendering

    Apple - Cupertino, United States of America
    Indexed from Apple Custom Benefit evidence checked Jun 13, 2026 Comp disclosed in posting
    posted 107 days ago

    Why we showed this

    Description: "render"Title: "render"
    +2
    Unspecified Data - Mid $142K-$259K Source verified Verified 401(k) evidencesource

    Tools & Automation Quality Engineer - Maps Display and Rendering Cupertino, United States of America At the intersection of geography, design, and cutting-edge technology, your work will directly impact millions of users who rely on Apple Maps to navigate their world every day. We are looking for a meticulous Quality Engineer to ensure that every pixel, label, route and 3D landmark is rendered to perfection. We are looking for a highly skilled and meticulous Quality Engineer to join the Maps Display Quality team. In this role, you will be responsible for ensuring the visual and technical excellence of Apple Maps across all platforms. You will own the end-to-end quality of map rendering, ensuring that the transition from data to pixels is seamless, performant, and beautiful. This role requires a blend of manual "visual-eye" testing and the development of robust automation frameworks. You will work on the following: Test Automation & Frameworks -Design, build, and maintain automated test frameworks tailored for Display rendering components. -Develop and maintain regression test suites to catch rendering engine breakages early in the development cycle. -Integrate automated tests into CI/CD pipelines (Jenkins, GitHub etc.) Write automation scripts using languages such as Python, JavaScript, XCTest. Engine & Platform Testing -Validate engine features across multiple platforms (Web, Mobile - iOS, Android) -Test rendering pipelines, shaders, asset pipelines, and editor tooling -Perform cross-platform compatibility and regression testing -Validate SDK and API integrations for engine plugins and extensions Defect Management & Collaboration -File detailed, reproducible bug reports with logs, screenshots,

  • Rendering Operator Level 1 2nd Shift (Night) RVI-Cuthbert, GA

    Tyson Foods - RVI-Cuthbert - Cuthbert, Georgia
    Indexed from Workday Benefit evidence checked Jun 13, 2026
    2w ago

    Why we showed this

    Description: "render"Title: "render"
    +2
    Unspecified Trades - Mid Salary not disclosed Source verified Verified 401(k) evidencesource

    Rendering Operator Level 1 2nd Shift (Night) RVI-Cuthbert, GA RVI-Cuthbert - Cuthbert, Georgia posted: Posted 15 Days Ago

  • Principal Scientist, Architect - Video Rendering

    Adobe Inc. - 5 Locations
    Indexed from Workday Benefit evidence checked May 7, 2026
    posted 33 days ago

    Why we showed this

    Description: "render"Title: "render"
    +1
    Unspecified Data - Staff Plus Unknown provenance 16 wk leave Unknown provenance 16 wk non-birth leave Salary not disclosed

    Principal Scientist, Architect - Video Rendering 5 Locations posted: Posted 30+ Days Ago

  • Rendering Operator - 2nd Shift

    Smithfield Foods - Des Moines, IA
    Indexed from Workday
    2w ago

    Why we showed this

    Description: "render"Title: "render"
    +1
    Unspecified Trades - Mid Salary not disclosed

    Rendering Operator - 2nd Shift Des Moines, IA posted: Posted 15 Days Ago

  • Rendering Optimization Manager

    Smithfield Foods - 2 Locations
    Indexed from Workday
    1w ago

    Why we showed this

    Description: "render"Title: "render"
    +1
    Unspecified Other - Senior Salary not disclosed

    Rendering Optimization Manager 2 Locations posted: Posted 8 Days Ago

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