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  • Mainframe Application Architecture

    Kyndryl - Brno (KCZ51652) Vlnena
    Indexed from Workday Benefit evidence checked Jun 7, 2026
    posted 81 days ago

    Why we showed this

    Title: semantic matchRole: semantic match
    Unspecified Other - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Mainframe Application Architecture Brno (KCZ51652) Vlnena posted: Posted 21 Days Ago

  • posted 67 days ago

    Why we showed this

    Description: "level"Description: semantic match
    Unspecified Retail From the posting source - Mid From the posting source Salary not disclosed

    FRAMING TECHNICIAN, NF-02/RFT, ARTS & CRAFTS, CAMP FOSTER Camp Foster, Japan Summary Marine Corps Community Services (MCCS) is looking for the best and brightest to join our Team! MCCS is a comprehensive program that supports and enhances the quality of life for Marines, their families, and others in the Marine Corps Community. We offer a team oriented environment comprised of military personnel, civilian employees, contractors and volunteers who keep the organization functioning smoothly and effectively. Duties NONAPPROPRIATED FUND POSITION DESCRIPTION JOB TITLE: Recreation Assistant BUSINESS TITLE: Framing Technician FLSA: NON-EXEMPT JOB SERIES: 0189 PAY LEVEL: NF-02 INTRODUCTION: The subject position is located within Foster Arts and Crafts: Foster Framing, Retail Operations Section, Business Operations Branch, Marine Corps Community Services (MCCS) Division, Camp S. D. Butler, Okinawa, Japan. The position performs the following duties: DUTIES AND RESPONSIBILITIES: Learns new styles, trends, and techniques used in Framing and the Arts and Crafts Industry, and makes recommendations to management. Demonstrates knowledge of framing techniques, styles, and products, to assist patrons in framing sales activities. Makes recommendations on customer projects and orders. Prepares custom framing orders and shadow boxes. Offers assistance and suggestive selling advice as the customer progresses throughout their shopping experience. Relays customer comments and concerns to management. Identifies opportunities to produce add-on sales through suggestive and consultative selling. Responsible for the scheduling of product delivery due dates for each project accepted to ensure that all projects are completed on time and are high quality. May handle customer special orders and merchandise

  • Junior Motion Graphics Designer

    Overwolf - Overwolf's lair
    Indexed from Custom Structured
    posted 62 days ago

    Why we showed this

    Title: semantic matchRole: semantic match
    Unspecified Design From the posting source - Entry From the posting source Salary not disclosed

    Junior Motion Graphics Designer Overwolf's lair Junior Motion Graphics Designer

  • Mainframe - Bilingual resources

    Kyndryl - 3 Locations
    Indexed from Workday Benefit evidence checked Jun 7, 2026
    posted 91 days ago

    Why we showed this

    Title: semantic matchRole: semantic match
    Unspecified Other - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Mainframe - Bilingual resources 3 Locations posted: Posted 30+ Days Ago

  • Lead Technical Artist - Shaders

    2K - Brighton, England, United Kingdom
    Indexed from Greenhouse
    posted 265 days ago

    Why we showed this

    Title: semantic matchRole: semantic match
    Unspecified Design From the posting source - Senior From the posting source Salary not disclosed

    Lead Technical Artist - Shaders Brighton, England, United Kingdom Job Title Lead Technical Artist - (Shader / Material) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world-class visuals while maintaining optimal performance. This position demands both artistic sensibility and strong technical problem-solving, with mastery of UE5's material editor, shader graph, Lumen, Nanite, and advanced rendering features. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week. Duties and Responsibilities - Define and drive the visual and technical quality bar for

  • Senior Math Libraries Engineer - Sparsity in AI

    NVIDIA Corporation - 2 Locations
    Indexed from Workday Benefit evidence checked Jun 13, 2026
    posted 60 days ago

    Why we showed this

    Title: semantic matchRole: semantic match
    Unspecified Data From the posting source - Senior From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Senior Math Libraries Engineer - Sparsity in AI 2 Locations posted: Posted Today

  • Senior Rigging Artist

    Dream11 - Mumbai
    Indexed from Lever
    posted 264 days ago

    Why we showed this

    Role: semantic match
    Unspecified Other - Senior From the posting source Salary not disclosed

    Senior Rigging Artist Mumbai Your Role - Rig Quality & Versatility - Create stable, flexible, and animator-friendly rigs supporting both body and facial motion-including mocap workflows - Technical Accuracy - Ensure rig hierarchies, joint placements, naming conventions, and deformation principles meet pipeline standards - Timely Deliverables - Deliver rigs on schedule, aligned with character readiness and animation team milestones - Tool Development & Automation - Develop and maintain scripts/tools (Python, MEL, etc.) that optimise rigging, skinning, and export processes - Facial Rigging Excellence - Build expressive facial rigs that support lip sync, facial motion and blend seamlessly with mocap systems - Reusability & Scalability - Design modular rigs and templates for efficient reuse across similar character archetypes or re-skinned assets - Autonomous Execution - Proactively solve technical rigging problems with minimal supervision, owning the rigging lifecycle end-to-end - Engine Integration - Ensure rigs function correctly in engines such as Unreal or Unity, handling retargeting, LODs, and constraints for real-time performance - Team Mentorship & Support - Guide junior riggers by sharing expertise, reviewing work, and documenting best practices - Skinning Quality - Deliver clean mesh deformations across joints and poses, supporting both gameplay and cinematic fidelity - Creative Problem Solving - Innovate solutions for complex rigging scenarios-such as creature rigs, dynamic systems, and advanced facial setups - Pipeline Contribution & Documentation - Maintain well-documented rigging workflows, standards, and tool libraries to support team-wide efficiency and consistency Must Have - 5+ years of professional experience in Rigging and skinning for games,

  • Senior Mechanical Design Engineer – Frames, Covers & Structures

    Hewlett-Packard - Ness Ziona, Center District, Israel
    Indexed from Eightfold Benefit evidence checked Jun 7, 2026
    posted 60 days ago

    Why we showed this

    Description: "frames"Title: "frames"
    Unspecified Data From the posting source - Senior From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Senior Mechanical Design Engineer – Frames, Covers & Structures Ness Ziona, Center District, Israel

  • Team Leader - M1

    Concentrix - MYS KL Sentral - NU Tower 2, Level 21, 30, 31, 38 & 40
    Indexed from Workday Benefit evidence checked Jun 7, 2026
    posted 91 days ago

    Why we showed this

    Location: "level"Role: semantic match
    Unspecified Engineering From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Team Leader - M1 MYS KL Sentral - NU Tower 2, Level 21, 30, 31, 38 & 40 posted: Posted 30+ Days Ago

  • Senior Software Engineer, Device Platform

    Aura Vision - New York City, San Francisco
    Indexed from Greenhouse Comp disclosed in posting
    posted 68 days ago

    Why we showed this

    Description: "frames"
    Unspecified Engineering From the posting source - Senior From the posting source $160K-$220K From the posting source Equity Unknown provenance 401(k) reported

    Senior Software Engineer, Device Platform New York City, San Francisco About Aura: Build a world where people feel closer to their loved ones every day. Aura turned the digital frame into a private social network for more authentic, real-world connection between our closest loved ones. Instantly share photos and videos from anywhere in the world to your loved ones' homes through our easy-to-use apps, beautifully displayed on premium Wi-Fi frames. Aura is the most recommended digital frame by independent reviewers, and the only digital frame recommended by The New York Times Wirecutter. With frames and apps used by millions from around the world, Aura continues to innovate with new products, software features, and new market expansion, fueling profitable growth. Our engineering team delivers rapid innovation across the entire stack from hardware to machine vision. We're constantly building new software and hardware products while improving our existing ones. Overview : Aura is looking for a Senior Software Engineer to join the Frame Platform Team, responsible for the Android-based software experience that powers our connected frame products. In this role, you will primarily work on the platform application - the core system app that defines the Aura product experience - as well as the services that keep our devices up to date and running reliably in the field. You'll work within a vendor-customized Android environment, collaborating closely with product, firmware, and backend teams to deliver a polished, resilient platform. The ideal candidate is a strong Android engineer who is equally comfortable architecting

  • Web Experience Engineer, Framer

    HackerRank - Hybrid in New York, NY or Santa Clara, CA
    Indexed from Greenhouse Comp disclosed in posting
    posted 115 days ago

    Why we showed this

    Role: semantic match
    Hybrid - 2d office From the posting source Engineering From the posting source - Mid From the posting source $150K-$180K From the posting source Equity

    Web Experience Engineer, Framer Hybrid in New York, NY or Santa Clara, CA HackerRank helps companies like NVIDIA, Amazon, and Microsoft hire and upskill the next generation of developers based on skills, not pedigree. Our platform is trusted by over 2,500 of the world's most innovative companies to build strong engineering teams ready for what's next. Software has entered an era where humans and AI build side by side. As this shift accelerates, the definition of strong technical talent is changing. We give companies better ways to identify and invest in next-generation skills. People at HackerRank care deeply about the impact of their work and sweat the small details so our customers can be wildly successful with products they genuinely love to use. We move with urgency and believe great outcomes come from high standards. About the role HackerRank's brand experience team is responsible for ensuring every market touchpoint is authentic and impressive. We care deeply about craft, leveraging technology to augment our skills and our impact, and treat every member as a builder capable of moving the brand forward. The team is growing, and we're looking for a top-tier design engineer fluent in Framer to help us raise the bar. This role sits between design and development, working closely with stakeholders across product, marketing, and the executive team to define our vision and then implement it in modern, performant, engaging experiences. You will own the Framer site and its component system, working closely with designers and internal content creators

  • Principal Mechanical Integration Engineer – DCI Pipes, Frames and Structures (REMOTE)

    Jabil - 2 Locations
    Indexed from Workday Benefit evidence checked Jun 13, 2026
    posted 64 days ago

    Why we showed this

    Description: "frames"Title: "frames"
    Remote From the posting source Data From the posting source - Staff Plus From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Principal Mechanical Integration Engineer – DCI Pipes, Frames and Structures (REMOTE) 2 Locations posted: Posted 4 Days Ago

  • Senior Level Artist

    2K - Novato, California, United States
    Indexed from Greenhouse Comp disclosed in posting
    posted 82 days ago

    Why we showed this

    Title: "level"Role: semantic match
    Unspecified Design From the posting source - Senior From the posting source $100K-$148K From the posting source Inferred from posting Mental health support Equity

    Senior Level Artist Novato, California, United States As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you'll collaborate with a passionate group of game developers to construct visually stunning and gameplay-enhancing game worlds, create and maintain modular kits to optimally build believable and detailed spaces, and propel the narrative through environmental storytelling, bringing the richly imagined world of BioShock to life. What You'll Do: - Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams. - Create believable, functional, and visually strong environments from scratch. - Gather references, concept art, and translate Art Direction into clear and repeatable. architectural and world construction rules, communicating and championing those rules to peers both in and out of the Art Department. - Iterate on layouts using blocking to support and enhance combat and level design requirements, scene composition, and general world logic. - Create and compose modular kits and collection sets to form optimized yet dramatic and detailed spaces. - Assume full long term creative, technical, and production ownership over your levels. Contribute to the artistic vision of your space, ensure that dependencies are properly communicated, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams. - Participate in look development, creating visual benchmark environments and level layouts to present to your team and develop processes in which to replicate those successes. -

  • Sr. Manager, Supply Chain - Advanced Frames

    Nextpower Inc - Fremont, South Bldg, California - USA
    Indexed from Workday
    posted 91 days ago

    Why we showed this

    Description: "frames"Title: "frames"
    Unspecified Operations From the posting source - Senior From the posting source Salary not disclosed Equity

    Sr. Manager, Supply Chain - Advanced Frames Fremont, South Bldg, California - USA posted: Posted 30+ Days Ago

  • Mainframe Developer

    Citigroup Inc. - CHENNAI, Tamil Nādu, India
    Indexed from Eightfold Benefit evidence checked Jun 7, 2026
    posted 60 days ago

    Why we showed this

    Role: semantic match
    Unspecified Engineering From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Mainframe Developer CHENNAI, Tamil Nādu, India

  • Senior Application Developer

    Level Frames - Austin | OnSite
    Indexed from Ashby
    posted 62 days ago

    Why we showed this

    Description: "level"Employer: "level"
    +1
    Onsite - 5d office From the posting source Engineering From the posting source - Senior From the posting source Salary not disclosed

    Senior Application Developer Austin | OnSite SENIOR APPLICATION DEVELOPER Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through. We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That's why we're building: For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency. For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload. For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home. We are committed to helping every person maximize their potential and live a life of meaning. It's a difficult problem that requires brilliant people and tremendous effort over time. We are looking for a Senior Application Developer who brings demonstrated passion, knowledge, and curiosity about every aspect of cross-platform application development. You care deeply about the craft - from the first frame a student sees to the last interaction before they close the app. WHAT YOU'LL DO Depending on your strengths and our needs, you'll focus in one of the following areas - or grow across all three: - Tools Engineering: Extend the Godot editor into a

  • Architect - GPU Performance

    NVIDIA Corporation - India, Bengaluru
    Indexed from Workday Benefit evidence checked Jun 13, 2026
    posted 91 days ago

    Why we showed this

    Role: semantic match
    Unspecified Engineering From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Architect - GPU Performance India, Bengaluru posted: Posted 30+ Days Ago

  • Senior Software Engineer, Infrastructure - Scaling & Performance

    Aura Vision - New York City
    Indexed from Greenhouse Comp disclosed in posting
    posted 68 days ago

    Why we showed this

    Description: "frames"
    Unspecified Engineering From the posting source - Senior From the posting source $180K-$245K From the posting source Equity Unknown provenance 401(k) reported

    Senior Software Engineer, Infrastructure - Scaling & Performance New York City About Aura: Build a world where people feel closer to their loved ones every day. Aura turned the digital frame into a private social network for more authentic, real-world connection between our closest loved ones. Instantly share photos and videos from anywhere in the world to your loved ones' homes through our easy-to-use apps, beautifully displayed on premium Wi-Fi frames. Aura is the most recommended digital frame by independent reviewers, and the only digital frame recommended by The New York Times Wirecutter. With frames and apps used by millions from around the world, Aura continues to innovate with new products, software features, and new market expansion, fueling profitable growth. We have a network of millions of digital picture frames across the world delivering photos to users. Aura is often given as a gift, so our infrastructure must support rapid scalability on holidays. We apply computer vision and machine learning technology to hundreds of millions of photos to help filter, layout, suggest, and display users' photos. We're constantly building new software and hardware products while improving our existing ones. Role: You'll join our small infrastructure engineering team in our NYC and SF offices, where you'll design, build, and operate flexible backend systems for a Rails API. These systems scale reliably while supporting rapidly evolving products and maintaining high standards for performance, security, and cost efficiency. What you'll do: Architect and implement sharding in our PostgreSQL backed Rails api Lead initiatives

  • Mainframe Content Developer

    Citigroup Inc. - CHENNAI, Tamil Nādu, India
    Indexed from Eightfold Benefit evidence checked Jun 7, 2026
    posted 60 days ago

    Why we showed this

    Role: semantic match
    Unspecified Engineering From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Mainframe Content Developer CHENNAI, Tamil Nādu, India

  • Off-Road Haul Truck Driver - Day Shift

    Rogers Communications Inc. - Louisville, KY, United States
    Indexed from Oracle Recruiting Cloud Comp disclosed in posting
    posted 88 days ago

    Why we showed this

    Description: "level"
    Unspecified Trades From the posting source - Mid From the posting source Salary not disclosed From the posting source

    Off-Road Haul Truck Driver - Day Shift Louisville, KY, United States Rogers Group, Inc. is looking for candidates to fill our need for an Off-Road Haul Truck Driver at our Jefferson County Stone operation in Louisville, KY. The successful candidate for this position will have familiarity and experience operating rigid frame and/or articulated haul trucks and will have an uncompromising focus on safety excellence. Wages starting at $23.00/hr. for entry level candidates.

  • Hardware Engineer - Level 5

    Northrop Grumman Corporation - United States-Colorado-Boulder
    Indexed from Eightfold Benefit evidence checked Jun 7, 2026
    posted 60 days ago

    Why we showed this

    Title: "level"Role: semantic match
    Unspecified Data From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Hardware Engineer - Level 5 United States-Colorado-Boulder

  • Staff Product Designer

    Pendo - Raleigh, NC
    Indexed from Greenhouse Comp disclosed in posting
    posted 63 days ago

    Why we showed this

    Description: "level"
    Unspecified Design From the posting source - Staff Plus From the posting source $150K-$165K From the posting source Equity Unknown provenance 401(k) reported

    Staff Product Designer Raleigh, NC The Team + The Role The Product Design team at Pendo works closely with senior product leaders and sits at the center of product strategy and delivery. The team operates close to both the problem and the build, using LLM-assisted exploration, code-level prototyping, and customer validation before work moves into Figma for systems and polish. Designers ship across a multi-app platform with a high bar for craft, reliability, and product impact. As a Staff Product Designer, you will lead design across the platform and move toward the highest-impact work. You will own projects end-to-end, from problem framing through shipping, partnering with product and engineering to make sophisticated experiences feel simple. AI-assisted workflows are part of how this team works every day, and this role is expected to use, improve, and share those workflows. This role is based in our Raleigh office. What this looks like day-to-day - Platform design leadership: Lead design across multiple product areas and own projects from problem framing through shipping. Partner with product and engineering to reduce complexity without losing capability, starting from customer need rather than feature requests. - Prototyping and validation: Build interactive prototypes using code-adjacent tools and validate them with real users before engineering investment. Use findings to sharpen flows, surface edge cases, and improve the work before full systemization. - AI-integrated workflow: Use AI tools actively across the design process, including LLMs for problem framing and brief development, Cursor and Claude for prototyping, and generative tools for

  • Manufacturing Custom Frames Associate

    Hobby Lobby Stores, Inc. - Location not specified
    Indexed from Brassring Kenexa Benefit evidence checked Jun 7, 2026 Comp disclosed in posting
    posted 60 days ago

    Why we showed this

    Description: "frames"Title: "frames"
    Onsite - 5d office From the posting source Operations From the posting source - Mid From the posting source Salary not disclosed From the posting source Inferred from posting 401(k) reported

    Manufacturing Custom Frames Associate Would you like to begin a new career with a company that provides stability and opportunities for growth and provides on-site training? Hobby Lobby Stores Inc. is currently looking for Custom Frames Associates to join our Manufacturing / Greco Department. This department builds custom frames for all Hobby Lobby Stores. On-Site training is available for all jobs. - Work schedule is 6:30am to 3:00pm. - Starting wage $20.15 an hour! We're looking for individuals who have these attributes: - Committed - Dependable and responsible - Desire to serve others - Flexible - Integrity - Positive and teachable attitude - Self-motivated - Team player This full-time position is located at the company's Manufacturing building in Oklahoma City. Function: - Follow established procedures that guide and support a highly organized process - Maintain a strong daily work pace in order to maximize team efforts - Demonstrate a cooperative manner and the desire to promote good team interaction - Display commitment to follow all company policies and procedures - Consistently practice reliability and the willingness to assist others as needed NOTE : Lifting and physical effort is required for gathering materials in a warehouse environment. (50Lbs +)

  • Mainframe Solution Architect

    Primerica - Georgia
    Indexed from Workday Benefit evidence checked Jun 7, 2026
    posted 62 days ago

    Why we showed this

    Role: semantic match
    Unspecified Engineering From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Mainframe Solution Architect Georgia posted:

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