Senior UX Designer - Monopoly GO!
Scopely - ES - Seville, Spain
Posted Feb 16, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- Not verified
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Market context
- U.S. role benchmark (BLS OEWS)
- $66,396 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +3.5% - Average
Matched to SOC 27-1024 - Design aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Company
- Company stage
- Public-company From the posting source checked Jun 20, 2026
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Senior UX Designer - Monopoly GO! ES - Seville, Spain Scopely is looking for a Senior UX Designer to join the Monopoly GO! team. This is an on-site role based in Seville, Spain on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What you will do: - Own and deliver complete UX for new features and player experiences, turning ideas into fully developed designs that deliver on the experience targets of the product - Build deep knowledge of the game to effectively step into the player's shoes and ground your design decisions in real player perspectives and experiences - Find relevant references and comps, deconstructing to uncover inspiration and common pitfalls - Visualize ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes - Identify weak points in designs, gaps in thinking, and opportunities to better deliver on our goals by applying critical thinking and a sharp design eye to strengthen solutions - Work closely
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