Client Engineer - Star Trek Fleet Command
Scopely - IE - Dublin, Ireland; IE - Ireland
Posted May 14, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
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- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
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- Relocation assistance
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- Childcare support
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- Learning budget
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- Verification
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- Salary
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Schedule
- Shift type
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- Weekend work
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Application
- Cover letter
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- Assessment
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- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Client Engineer - Star Trek Fleet Command IE - Dublin, Ireland; IE - Ireland Scopely is looking for a Client Engineer to join our Star Trek Fleet Command team within our Live Games Portfolio division in Dublin. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X Strategy MMO has continually evolved, earning its place as one of the top-grossing games on the market. What You Will Do As a Client Engineer focused on Core Tech and Platform Engineering, you'll contribute to the ongoing evolution and stability of our Unity-based client. This role focuses on the systems, tooling, and infrastructure that support the game experience across devices and platforms. You will work closely with senior engineers and cross-functional teams to improve performance, maintainability, and scalability across the client technology stack. - Contribute to the development and maintenance of shared client systems such as asset loading, UI systems, tooling, memory tracking, patching, and performance monitoring. - Help identify and resolve performance, stability, and scalability issues across the client. - Collaborate with Backend, DevOps, QA, and gameplay teams to improve workflows,
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