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Software Engineer, Hardware

OpenAI - San Francisco, California, United States

Posted Oct 31, 2025

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About this role

Software Engineer, Hardware San Francisco, California, United States About the Team OpenAI's Hardware organization develops silicon and system-level solutions designed for the unique demands of advanced AI workloads. The team is responsible for building the next generation of AI-native silicon while working closely with software and research partners to co-design hardware tightly integrated with AI models. In addition to delivering production-grade silicon for OpenAI's supercomputing infrastructure, the team also creates custom design tools and methodologies that accelerate innovation and enable hardware optimized specifically for AI. About the Role As a software engineer on the Scaling team, you'll help build and optimize the low-level stack that orchestrates computation and data movement across OpenAI's supercomputing clusters. Your work will involve designing high-performance runtimes, building custom kernels, contributing to compiler infrastructure, and developing scalable simulation systems to validate and optimize distributed training workloads. You will work at the intersection of systems programming, ML infrastructure, and high-performance computing, helping to create both ergonomic developer APIs and highly efficient runtime systems. This means balancing ease of use and introspection with the need for stability and performance on our evolving hardware fleet. This role is based in San Francisco, CA, with a hybrid work model (3 days/week in-office). Relocation assistance is available. In this role, you will: - Design and build APIs and runtime components to orchestrate computation and data movement across heterogeneous ML workloads. - Contribute to compiler infrastructure, including the development of optimizations and compiler passes to support evolving hardware. - Engineer and optimize

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