Research Engineer, Robotics
Meta - Redmond, WA
Posted Jun 10, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- $219K-$301K not verified - source not recorded; timestamp not recorded
- 401(k) match
- Not verified
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Market context
- U.S. role benchmark (BLS OEWS)
- $111,944 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +13.7% - Much faster than average
132% above the BLS role benchmark for data and ml aggregate.
Matched to SOC 15-1252 - Data and ML aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Research Engineer, Robotics Redmond, WA Reality Labs Research (Reality Labs Research) brings together a multidisciplinary and highly interdisciplinary team of researchers and engineers to create the future of dexterous robotic manipulation. We are seeking a senior staff Research Engineer to design and build a custom CUDA-based compute renderer for robotics. You will own this end-to-end - architecting and implementing a novel GPU rendering system that serves as the visual backbone for robot learning at scale. This is a deeply technical, hands-on IC role for someone who has built rendering systems before. Responsibilities: - Design and implement a custom compute renderer: Build a CUDA compute renderer supporting rasterization and ray tracing, optimized for high-throughput batch rendering on datacenter GPUs - Write high-performance GPU kernels: Develop and optimize kernels for core rendering operations including geometry processing, shading, light transport, and image synthesis - Produce ML-ready rendering outputs: Generate rendering outputs (RGB, depth, segmentation) suitable for direct consumption by ML training pipelines - Integrate into policy and training pipelines: Embed rendering capabilities into policy training loops, evaluation harnesses, and dataset generation workflows enabling end-to-end visual learning for robotic manipulation - Integrate with physics simulation: Render dynamic scenes including articulated rigid bodies, deformable objects, and skinned meshes in coordination with physics simulation systems - Collaborate on speed/quality tradeoffs: Partner closely with Research Scientists and ML Engineers to understand requirements and make principled tradeoffs between rendering fidelity and throughput - Own the full rendering stack: Maintain end-to-end ownership from scene ingestion through final image output,
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