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Software Engineer

Constellation Space - Seattle | OnSite

Posted Jun 10, 2026

Benefits

Parental leave
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Non-birth-parent leave
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Family-building benefits
  • Fertility benefits: Not verified
  • Adoption assistance: Not verified
  • Surrogacy assistance: Not verified
Mental health support
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Relocation assistance
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Childcare support
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Learning budget
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Verification
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Salary
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401(k) match
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Market context

U.S. role benchmark (BLS OEWS)
$116,543 U.S. median for this role
Projected growth (BLS Employment Projections)
+9.8% - Much faster than average

Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.

Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.

Role

Role function
Engineering From the posting source checked Jun 20, 2026
Seniority
Mid From the posting source checked Jun 20, 2026
Work mode
Onsite From the posting source checked Jun 20, 2026
In-office days
5 days From the posting source checked Jun 20, 2026

Schedule

Shift type
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Weekend work
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Company

Company stage
Seed From the posting source checked Jun 20, 2026

Application

Cover letter
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Assessment
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Deadline
Not stated

Where they hire

State eligibility is not yet verified.

About this role

Software Engineer Seattle | OnSite THE ROLE We are looking for a high-agency Software Engineer to help build the core systems behind ConstellationOS - an autonomous operating system for satellite networks. ConstellationOS is not a traditional backend system. It is a real-time, closed-loop decision engine that: - Ingests 100,000+ telemetry messages per second - Maintains a deterministic world model of a live satellite network - Predicts link degradation and network failures ahead of time - Generates and executes autonomous rerouting decisions under real-world constraints This is a system where software directly interacts with a physical network. Latency, correctness, and reliability are not abstractions-they determine whether the system works. You will work directly with the founders to design and build systems at the intersection of distributed systems, networking, and real-world physical constraints. This role is based in Seattle, WA. This role is best suited for engineers who enjoy working on complex systems with real-world constraints. It is not a good fit for engineers looking for purely CRUD or API-focused work. WHAT YOU'LL DO Real-Time Systems & Digital Twin - Build and evolve the core “world model” of a satellite network, combining telemetry, predictions, and system state into a deterministic, queryable system - Design systems that can replay, simulate, and reason about network behavior over time Distributed Systems Architecture - Design and operate high-throughput, event-driven systems (target: 100k+ msgs/sec sustained) - Ensure strict guarantees around latency, ordering, and system stability under load Performance-Critical Engineering - Build low-latency components in C++ and/or Rust

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