Senior Product Designer - Craft
Comfy Deploy - San Francisco, California, United States
Posted Apr 16, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- Not verified
- 401(k) match
- Not verified
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Market context
- U.S. role benchmark (BLS OEWS)
- $66,396 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +3.5% - Average
Matched to SOC 27-1024 - Design aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Senior Product Designer - Craft San Francisco, California, United States The Role We're looking for a Senior Product Designer who makes things feel alive . Someone for whom visual and interaction quality is not a finishing step - it's a design constraint from the very beginning. Someone who looks at a screen and instinctively knows what's off, what's almost right, and what's genuinely good. Someone who cares about the difference between those three things more than most people think is reasonable. This is not a specialist role. You'll move across the entire product - wherever the team needs the highest quality work done. You'll own features end to end, from first principles to shipped. What you'll do You will design end-to-end product experiences across any surface of the product - the workflow builder, the cloud platform, the entry points for new users, wherever the team needs you most. You will take a feature from a rough brief to a polished, production-ready design, owning the UX and the craft equally. You will define what great looks like for this product - and you'll be the person in the room who names it when something isn't there yet. You will solve interaction problems that have no established answer, because the kind of software we're building doesn't have many precedents. You'll invent patterns where none exist and know when to borrow from ones that do. Most importantly, you'll raise the bar for everyone around you - not by being prescriptive, but by doing
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