Embedded Software Graphic Expert (f/m/x)
BMW - Location not specified
Posted Jun 12, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- Not verified
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Market context
- U.S. role benchmark (BLS OEWS)
- $116,543 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +9.8% - Much faster than average
Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Embedded Software Graphic Expert (f/m/x) Location not specified At BMW Car IT, a wholly owned subsidiary of BMW AG, we live and breathe software. We design and implement embedded software for electronic control units of the BMW cars as well as related tools and frameworks. By delivering software all the way from the idea to the final product we lead BMW into the future of digitalization and mobility. We develop innovative graphics software for embedded automotive systems, collaborating closely with UX, hardware, and system architecture teams to deliver premium in-vehicle experiences. What awaits you? You design and develop modern graphics software for embedded systems in current and future BMW vehicle platforms. You develop and optimize graphics stacks, including OpenGL ES, Vulkan, and GPU driver integration for embedded automotive systems. Furthermore, you implement rendering pipelines, compositing mechanisms, and performance-critical graphics functions. You work with hardware suppliers to integrate GPUs and display controllers. Moreover, you analyze and improve runtime performance, memory usage, and rendering latency. You ceate tools and frameworks for validating graphics functions and contribute throughout the full software development lifecycle, from requirements to series release. What should you bring along? Strong proficiency in graphic stacks for embedded systems and hands-on experience with graphics APIs such as OpenGL ES, Vulkan, EGL and GPU Drivers. Extensive experience in Android graphics architecture (SurfaceFlinger, Hardware
Read the full description at www.bmwgroup.jobs. FewerJobs shows a preview and links to the original posting.
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