Senior Design Director
Believer - Remote, USA
Posted Mar 21, 2026
Benefits
- Parental leave
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- Non-birth-parent leave
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- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
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- Relocation assistance
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- Childcare support
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- Learning budget
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- Verification
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- Salary
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- 401(k) match
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Schedule
- Shift type
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- Weekend work
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Application
- Cover letter
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- Assessment
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- Deadline
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Where they hire
State eligibility is not yet verified.
About this role
Senior Design Director Remote, USA There are many things that make Believers who we are, but our defining characteristic is an unwavering dedication to the player experience. We believe that player-first development is critical for games, esports, and all forms of media that allow us to engage with our favorite worlds and heroes. We are not just a game company; we are a company for Gamers. We believe that collaboration and diverse thought drive innovation, and we foster a development culture around that principle. Game Designers at Believer craft the systems, mechanics, and content that create fun for our players. We put ourselves in the player's shoes to understand their needs and design holistically across gameplay and systems. We work closely with other disciplines to turn creative pillars into engaging, playable experiences. As a Senior Design Director, you will lead gameplay design in close partnership with the Game Director and studio leadership to deliver best-in-class gameplay experiences. This is a hands-on leadership role, where you will actively prototype, implement, and tune gameplay in-engine while building and mentoring a cohesive, high-performing design team. You will ensure that gameplay is interactive, intuitive, and deeply engaging, and that decisions are validated through disciplined playtesting and iteration. You will report to the Game Director. What you'll do: - Own and shape the core gameplay experience, implementing and tuning mechanics in-engine across combat, levels, encounters, characters, and progression - Partner with studio leadership to translate creative pillars into clear, playable gameplay direction and design principles
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