UI Software Engineer, Cocoa
Apple - Cupertino, United States of America
Posted Dec 9, 2025
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified checked Jun 13, 2026
- Salary
- $181K-$318K From the posting source checked Jun 20, 2026
- 401(k) match
- Reported from DOL Form 5500 industry filing (not employer-specific)
Was this benefit information wrong? Tell us.
Market context
- U.S. role benchmark (BLS OEWS)
- $116,543 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +9.8% - Much faster than average
114% above the BLS role benchmark for software engineering aggregate.
Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Company
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
UI Software Engineer, Cocoa Cupertino, United States of America Why write a single app when you could help shape a million? The AppKit team is responsible for delivering the user experience on the Mac, and builds the components and APIs used by all macOS applications. We have an impact across the entire breadth of the macOS system, directly impacting the experience of every single user. Are you passionate about providing users and developers with a first-class experience? Join us, and help make the Mac better for everyone! The AppKit team is responsible for the user interface frameworks that form the heart of macOS applications. Engineers on our team are responsible for and contribute to AppKit, UIKit, and SwiftUI; building and enabling features used across the OS, such as Dark Mode, Mac Catalyst, Touch Bar, Auto Layout, and Screen Time. We provide a wide variety of building blocks including: - Windows & layout of their content - Drawing & graphics support - Enabling new input devices and other hardware - Responding to user events - User controls like buttons, sliders, and tables - Document management infrastructure. Minimum Qualifications: Strong object oriented programming skills In-depth development experience at the application and user interface level with Cocoa, Cocoa Touch, Windows, Android, or Java Ability to work collaboratively to improve designs and code Strong knowledge of one or more of Swift, Objective C, C, C++, or Java Preferred Qualifications: Experience building user interface frameworks Adept at working across teams to resolve potentially conflicting requirements
Read the full description at jobs.apple.com. FewerJobs shows a preview and links to the original posting.
Apply link not verified; last-live date unavailable.
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