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Tools and Automation Engineer, Audio & Media Technologies

Apple - San Diego, United States of America

Posted Apr 22, 2026

Benefits

Parental leave
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Non-birth-parent leave
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Family-building benefits
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Mental health support
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Relocation assistance
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Childcare support
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Learning budget
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Verification
Not verified last checked Jun 13, 2026
Salary
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401(k) match
Listed Source: EMPLR_CONTRIB_INCOME_AMT. source Last checked Jun 13, 2026.

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Schedule

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Weekend work
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Application

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Deadline
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About this role

Tools and Automation Engineer, Audio & Media Technologies San Diego, United States of America Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Do you bring passion and dedication to your job? If so, we're looking for individuals like you! Work and chip in toward the engineering of Apple's innovative products involving video, audio, and graphics in the Media Graphics Compute (MGC) team. MGC is one of Apple's Software Engineering divisions and provides the media, graphics and compute foundation across Apple's innovative products, including iPhone, iPad, Apple Watch, Apple TV, Mac, HomePod, and CarPlay. We are looking for an Automation & Tools Engineer who will expand our automation and tooling infrastructure, supporting the latest Apple hardware and software. This is a unique opportunity to join a growing team and have a large impact across multiple Apple platforms and products. In this role you will maintain and extend existing automation and tooling infrastructure, as well as propose and deliver brand-new initiatives. You'll work with a small, hardworking, and motivated team that operates like a startup within Apple. The ideal candidate will be innovative, organized, a self-starter with excellent social skills, and have a keen attention to detail. Developing test tools and methodologies to augment and enhance test frameworks and libraries to support functional, performance, and reliability testing Troubleshooting automation and tooling infrastructure issues in production testing Working closely with Apple development and test engineers to reliably produce

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