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Software Engineer (Marcom Interactive Apps), Retail and Marcom Engineering

Apple - Sunnyvale, United States of America

Posted Feb 18, 2026

Benefits

Parental leave
Not verified
Non-birth-parent leave
Not verified
Family-building benefits
  • Fertility benefits: Not verified
  • Adoption assistance: Not verified
  • Surrogacy assistance: Not verified
Mental health support
Not verified
Relocation assistance
Not verified
Childcare support
Not verified
Learning budget
Not verified
Verification
Not verified checked Jun 13, 2026
Salary
$212K-$318K From the posting source checked Jun 20, 2026
401(k) match
Reported from DOL Form 5500 industry filing (not employer-specific)

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Market context

U.S. role benchmark (BLS OEWS)
$116,543 U.S. median for this role
Projected growth (BLS Employment Projections)
+9.8% - Much faster than average

128% above the BLS role benchmark for software engineering aggregate.

Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.

Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.

Role

Role function
Engineering From the posting source checked Jun 20, 2026
Seniority
Mid From the posting source checked Jun 20, 2026

Schedule

Shift type
Not verified
Weekend work
Not verified

Company

Company stage
Public-company From the posting source checked Jun 20, 2026
Equity
Offered Verified - SEC 10-K source checked Jun 20, 2026

Application

Cover letter
Not verified
Assessment
Not verified
Deadline
Not stated

Where they hire

State eligibility is not yet verified.

About this role

Software Engineer (Marcom Interactive Apps), Retail and Marcom Engineering Sunnyvale, United States of America Imagine what you could build here at Apple. Do you like building software for people who build software? Have you ever used a collaborative editing application and considered what it takes to make that feel instant and seamless? Our team builds a content authoring platform that creative teams use to collaborate in real-time. We also build the framework that lets other Apple engineers extend our platform, creating new capabilities that their end users rely on. We're a small team with a broad surface area. A native macOS app, the cloud backend that powers it, and the framework that drives our plugin ecosystem. Are you drawn to the intersection of native macOS development, real-time backend systems, developer experience, and end-user product? Do you love working in multiple languages? If so, we'd like to talk. This is a hands-on engineering role. You'll work on a native macOS app, the cloud backend that powers it, and a React framework for building plugins. The work is full-stack in the truest sense. Native Swift and SwiftUI for the app. Cloud services on the backend (Swift / Kotlin / Node). And a plugin framework built in React that lets other Apple engineers extend what we build. Experience with multi-user editing is valuable (real-time collaboration), but curiosity and willingness to learn matter much more. The stack is broad and you'll get to move across all of it. Build and maintain a native macOS

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