Software Engineer (Marcom Interactive Apps), Retail and Marcom Engineering
Apple - Sunnyvale, United States of America
Posted Feb 18, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified last checked Jun 13, 2026
- Salary
- Not verified not verified - source not recorded; timestamp not recorded
- 401(k) match
- Listed Source: EMPLR_CONTRIB_INCOME_AMT. source Last checked Jun 13, 2026.
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Schedule
- Shift type
- Not verified
- Weekend work
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Application
- Cover letter
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- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Software Engineer (Marcom Interactive Apps), Retail and Marcom Engineering Sunnyvale, United States of America Imagine what you could build here at Apple. Do you like building software for people who build software? Have you ever used a collaborative editing application and considered what it takes to make that feel instant and seamless? Our team builds a content authoring platform that creative teams use to collaborate in real-time. We also build the framework that lets other Apple engineers extend our platform, creating new capabilities that their end users rely on. We're a small team with a broad surface area. A native macOS app, the cloud backend that powers it, and the framework that drives our plugin ecosystem. Are you drawn to the intersection of native macOS development, real-time backend systems, developer experience, and end-user product? Do you love working in multiple languages? If so, we'd like to talk. This is a hands-on engineering role. You'll work on a native macOS app, the cloud backend that powers it, and a React framework for building plugins. The work is full-stack in the truest sense. Native Swift and SwiftUI for the app. Cloud services on the backend (Swift / Kotlin / Node). And a plugin framework built in React that lets other Apple engineers extend what we build. Experience with multi-user editing is valuable (real-time collaboration), but curiosity and willingness to learn matter much more. The stack is broad and you'll get to move across all of it. Build and maintain a native macOS
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