Pre-silicon ML and Compute Framework Engineer, Graphics, Game and ML
Apple - Cupertino, United States of America
Posted Mar 27, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified checked Jun 13, 2026
- Salary
- $181K-$318K From the posting source checked Jun 20, 2026
- 401(k) match
- Reported from DOL Form 5500 industry filing (not employer-specific)
Was this benefit information wrong? Tell us.
Market context
- U.S. role benchmark (BLS OEWS)
- $116,543 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +9.8% - Much faster than average
114% above the BLS role benchmark for software engineering aggregate.
Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Company
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Pre-silicon ML and Compute Framework Engineer, Graphics, Game and ML Cupertino, United States of America Apple's Graphics, Games, and Machine Learning team provides the compute and graphics software foundation across all of our innovative products including iPhone, iPad, Apple TV, Mac, Vision Pro, and Apple Watch. The Pre-silicon Compute Frameworks team is seeking a senior engineer to influence and lead new features in Metal and Metal compute frameworks through our next-generation GPU hardware roadmap. The Pre-silicon Compute Frameworks team is responsible for API design and development across Metal and Metal compute frameworks for upcoming hardware features in future Apple Silicon GPUs. As a member of this team, you will contribute to API design, development, and performance analysis across Metal and Metal compute frameworks for future Apple Silicon GPUs. Along with API development, you will develop critical compute and ML use cases to showcase new features. You will partner with other leaders across Apple software and hardware organizations to propose, develop, and evaluate hardware features for new silicon generations from emulation through silicon. Develop and deliver software representing Apple's roadmap for compute and ML technologies during hardware development. Design APIs that enable developers to make full use of new hardware features in the simplest way possible. Partner with cross-functional teams to ensure our software and hardware roadmap includes the state-of-the-art features and performance. Contribute to the bring-up and verification of new chips and products using our new GPUs. Minimum Qualifications: BS/MS/PhD or equivalent in Computer Science or related field with 5
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