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On-Device ML Compiler Engineer, Model Compilation, Graphics, Games and Machine Learning

Apple - Cupertino, United States of America

Posted Mar 27, 2026

Benefits

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401(k) match
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About this role

On-Device ML Compiler Engineer, Model Compilation, Graphics, Games and Machine Learning Cupertino, United States of America Imagine being at the forefront of an evolution where innovative AI meets the elegance of Apple silicon. The On-Device Machine Learning team transforms groundbreaking research into practical applications, enabling billions of Apple devices to run powerful AI models locally, privately, and efficiently. We stand at the unique intersection of research, software engineering, hardware engineering, and product development, making Apple the leading destination for machine learning innovation. Our team builds the essential infrastructure that enables machine learning at scale on Apple devices. This involves onboarding innovative architectures to embedded systems, developing optimization toolkits for model compression and acceleration, building ML compilers and runtimes for efficient execution, and creating comprehensive benchmarking and debugging toolchains. This infrastructure forms the backbone of Apple's machine learning workflows across Camera, Siri, Health, Vision, and other core experiences, contributing to the overall Apple Intelligence ecosystem. If you are passionate about the technical challenges of running sophisticated ML models across all devices, from resource-constrained devices to powerful clusters, and eager to directly impact how machine learning operates across the Apple ecosystem, this role presents a great opportunity to work on the next generation of intelligent experiences on Apple platforms. Our group is looking for an ML Infrastructure Engineer, with a focus on model compilation. The role entails working closely with model authoring, runtime, and performance teams to ensure that models can bring to bear the full capabilities of the hardware. We're building

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