Haptics Software Engineer
Apple - Cupertino, United States of America
Posted Feb 9, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified last checked Jun 13, 2026
- Salary
- Not verified not verified - source not recorded; timestamp not recorded
- 401(k) match
- Listed Source: EMPLR_CONTRIB_INCOME_AMT. source Last checked Jun 13, 2026.
Was this benefit information wrong? Tell us.
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Haptics Software Engineer Cupertino, United States of America We are looking for a creative, motivated, and hard-working software engineer to develop drivers, frameworks, and tools for haptics-enabled next-generation Apple products, including iPhone, Watch, Pencil, and Mac. Come join a tightly-integrated team of hardworking engineers to deliver world-class haptic experiences that will be enjoyed by millions of customers! As a software engineer in haptics, you will work on all stages of the product development cycle with a vertically-integrated technology team. In this role you'll collaborate with teams across the company, including firmware, algorithms, UI, services, and design teams to deliver a coordinated customer experience. You will bring up proof-of-concept prototypes and demos to help design teams explore and evaluate new interactions and user experiences To ensure we craft well-considered features, you will architect low-latency, end-to-end haptics solutions by collecting requirements and constructing block diagrams; you will also negotiate and specify APIs, communication protocols, operating modes, and feature requirements with other software and firmware teams You will develop and detail software features on prototype hardware, potentially with custom silicon and/or algorithms with tight real-time requirements You will debug and root cause issues with QA teams to deliver high-quality, robust software in iOS/watchOS/macOS releases Minimum Qualifications: BS/MS in Computer Science or related fields and 3+ years relevant industry experience Strong C/C++ and object-orientated programming and debugging skills Expertise in developing system software such as drivers or frameworks Ability to build tooling with scripting languages such as Python and Bash Experience with profiling code
Read the full description at jobs.apple.com. FewerJobs shows a source-linked preview and links to the original posting.
Apply link not verified; last-live date unavailable.
What verified means
Verified means a displayed claim has a recorded source field, a source URL when available, and a timestamp showing when FewerJobs checked or enriched the evidence.
Related jobs
-
Systems Engineer - (Execution) - Level 3/4
Northrop Grumman - United States-Alabama-Huntsville
-
Business Analyst (Top Secret cleared)
ICF International INC - Washington, DC
-
Engineering Project Specialist II (Full Time) - United State
Cisco - San Jose, California, US
-
Automation AI Ops Engineer
Cisco - 2 Locations