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Haptics Software Engineer

Apple - Cupertino, United States of America

Posted Feb 9, 2026

Benefits

Parental leave
Not verified
Non-birth-parent leave
Not verified
Family-building benefits
  • Fertility benefits: Not verified
  • Adoption assistance: Not verified
  • Surrogacy assistance: Not verified
Mental health support
Not verified
Relocation assistance
Not verified
Childcare support
Not verified
Learning budget
Not verified
Verification
Not verified checked Jun 13, 2026
Salary
$147K-$272K From the posting source checked Jun 20, 2026
401(k) match
Reported from DOL Form 5500 industry filing (not employer-specific)

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Market context

U.S. role benchmark (BLS OEWS)
$116,543 U.S. median for this role
Projected growth (BLS Employment Projections)
+9.8% - Much faster than average

80% above the BLS role benchmark for software engineering aggregate.

Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.

Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.

Role

Role function
Engineering From the posting source checked Jun 20, 2026
Seniority
Mid From the posting source checked Jun 20, 2026

Schedule

Shift type
Not verified
Weekend work
Not verified

Company

Company stage
Public-company From the posting source checked Jun 20, 2026
Equity
Offered Verified - SEC 10-K source checked Jun 20, 2026

Application

Cover letter
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Assessment
Not verified
Deadline
Not stated

Where they hire

State eligibility is not yet verified.

About this role

Haptics Software Engineer Cupertino, United States of America We are looking for a creative, motivated, and hard-working software engineer to develop drivers, frameworks, and tools for haptics-enabled next-generation Apple products, including iPhone, Watch, Pencil, and Mac. Come join a tightly-integrated team of hardworking engineers to deliver world-class haptic experiences that will be enjoyed by millions of customers! As a software engineer in haptics, you will work on all stages of the product development cycle with a vertically-integrated technology team. In this role you'll collaborate with teams across the company, including firmware, algorithms, UI, services, and design teams to deliver a coordinated customer experience. You will bring up proof-of-concept prototypes and demos to help design teams explore and evaluate new interactions and user experiences To ensure we craft well-considered features, you will architect low-latency, end-to-end haptics solutions by collecting requirements and constructing block diagrams; you will also negotiate and specify APIs, communication protocols, operating modes, and feature requirements with other software and firmware teams You will develop and detail software features on prototype hardware, potentially with custom silicon and/or algorithms with tight real-time requirements You will debug and root cause issues with QA teams to deliver high-quality, robust software in iOS/watchOS/macOS releases Minimum Qualifications: BS/MS in Computer Science or related fields and 3+ years relevant industry experience Strong C/C++ and object-orientated programming and debugging skills Expertise in developing system software such as drivers or frameworks Ability to build tooling with scripting languages such as Python and Bash Experience with profiling code

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