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GPU Benchmark Analysis Architect

Apple - Cupertino, United States of America

Posted Dec 5, 2025

Benefits

Parental leave
Not verified
Non-birth-parent leave
Not verified
Family-building benefits
  • Fertility benefits: Not verified
  • Adoption assistance: Not verified
  • Surrogacy assistance: Not verified
Mental health support
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Relocation assistance
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Childcare support
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Learning budget
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Verification
Not verified checked Jun 13, 2026
Salary
$212K-$386K From the posting source checked Jun 20, 2026
401(k) match
Reported from DOL Form 5500 industry filing (not employer-specific)

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Market context

U.S. role benchmark (BLS OEWS)
$116,543 U.S. median for this role
Projected growth (BLS Employment Projections)
+9.8% - Much faster than average

157% above the BLS role benchmark for software engineering aggregate.

Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.

Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.

Role

Role function
Engineering From the posting source checked Jun 20, 2026
Seniority
Staff Plus From the posting source checked Jun 20, 2026

Schedule

Shift type
Not verified
Weekend work
Not verified

Company

Company stage
Public-company From the posting source checked Jun 20, 2026
Equity
Offered Verified - SEC 10-K source checked Jun 20, 2026

Application

Cover letter
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Assessment
Not verified
Deadline
Not stated

Where they hire

State eligibility is not yet verified.

About this role

GPU Benchmark Analysis Architect Cupertino, United States of America At Apple, our Platform Architecture group is responsible for connecting our hardware and software into one unified system. You'll collaborate with engineers across Apple to design how all of our technologies work in unison, drive development of our renowned system-on-a-chip architecture and develop forward-looking prototype systems and software. Our team is responsible for improving Apple silicon and Apple products through targeted analysis of GPU workloads and proposing improvements at all aspect of the GPU subsystem. In this role, you will analyze existing and new workloads to identify performance bottlenecks in the hardware and/or software architecture and implementation. Working with your colleagues, you will address performance limitations and provide recommendations for Apple hardware and software improvements. In addition to working directly with developers, you will identify patterns of current and emerging workloads, analyze their performance on Apple silicon, Provide feedback to the silicon and software teams for potential improvements. Analyze GPU workloads performance and bottlenecks various devices. Implement and/or suggest improvements to remove the identified bottlenecks. Build targeted microbenchmarks to help understand strengths and weaknesses of various GPUs and usage patterns. Guide the development of forward looking GPU workloads to best represent where the industry is headed. Help improve Apple products by identifying areas of improvements at the GPU architecture and implementation, driver, compiler and API level. Minimum Qualifications: Bachelor's degree or equivalent job-related experience in Computer Engineering, Computer Science, or a related field 20+ years of work experience in GPU software

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