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Engineering Manager - Basemap Rendering and Graphics Team

Apple - Cupertino, United States of America

Posted Mar 5, 2026

Benefits

Parental leave
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Non-birth-parent leave
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Family-building benefits
  • Fertility benefits: Not verified
  • Adoption assistance: Not verified
  • Surrogacy assistance: Not verified
Mental health support
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Relocation assistance
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Childcare support
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Learning budget
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Verification
Not verified last checked Jun 13, 2026
Salary
Not verified not verified - source not recorded; timestamp not recorded
401(k) match
Listed Source: EMPLR_CONTRIB_INCOME_AMT. source Last checked Jun 13, 2026.

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Market context

Median wage (BLS OEWS)
$111,944 national median
Projected growth (BLS Employment Projections)
+13.7% - Much faster than average

142% above the BLS national median for data and ml aggregate.

Matched to SOC 15-1252 - Data and ML aggregate by role bucket.

Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.

Schedule

Shift type
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Weekend work
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Application

Cover letter
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Assessment
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Deadline
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Where they hire

State eligibility is not yet verified.

About this role

Engineering Manager - Basemap Rendering and Graphics Team Cupertino, United States of America Our team is responsible for the real-time 3D rendering engine behind Apple Maps and MapKit. We're building a Map rendering system that enables rich visuals, high performance, and seamless user experience across Apple and web. Your work will have an impact on day to day experiences of users of Maps across multiple first and third party products. We are looking for an experienced Engineering Manager who is excited by graphics, performance, and system architecture challenges, and who thrives in a collaborative, fast-moving environment. In this role you will manage and grow a team of rendering and graphics engineers who build, optimize, and maintain our real-time rendering engine. You will define the technical vision for the rendering pipeline, drive feature and performance road-maps, collaborate cross-functionally with multiple teams including product, design, cartography and pipeline, and ensure that our rendering engine supports the future of our interactive app. Lead, mentor, and manage a team of engineers with diverse experience; conduct 1:1s, performance reviews, and career development planning. Own the architecture and technical roadmap for rendering components (shading, lighting, materials, effects, multi-platform support). Collaborate with product, design, cartography, and pipeline engineering teams to deliver integrated rendering features. Drive initiatives to prototype and explore new rendering capabilities. Ensure high performance, scalability, and robustness of rendering systems across mobile, desktop, and/or XR platforms. Drive best practices for code quality, performance profiling, memory/CPU/GPU optimization, and real-time engine reliability. Recruit, hire, and onboard new

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