Design Engineer — App Store & Games Product Design Team
Apple - Cupertino, United States of America
Posted May 9, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified checked Jun 13, 2026
- Salary
- $181K-$318K From the posting source checked Jun 20, 2026
- 401(k) match
- Reported from DOL Form 5500 industry filing (not employer-specific)
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Market context
- U.S. role benchmark (BLS OEWS)
- $116,543 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +9.8% - Much faster than average
114% above the BLS role benchmark for software engineering aggregate.
Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Company
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Design Engineer — App Store & Games Product Design Team Cupertino, United States of America The App Store & Games Product Design Team is responsible for the customer experience across the App Store, Apple Arcade and Apple Games, serving hundreds of millions of people every day on iPhone, iPad, Mac, Apple TV, Watch, Vision Pro and the web. Our team of designers and researchers design and ship product experiences at a global scale. We are seeking an exceptional Design Engineer who operates confidently at the intersection of design craft and software engineering. You will join us at a pivotal moment. AI-assisted development has fundamentally changed what our team can build and how fast we can build it. This is a new kind of role for our team: a deeply technical builder embedded within our design organization, responsible for the engineering infrastructure, tooling, and workflows that enable our designers to build and ship production-quality prototypes. You will work alongside technically-minded designers who will be your closest collaborators, and define how our team works with code. Our team has moved beyond static specs and documentation. We build functional, code-based prototypes in Swift and web technologies, and in some cases our prototypes are adopted directly into shipping builds. We are looking for an engineer who can scale these practices, maintain what we build, and establish robust infrastructure for collaboration, distribution, and handover. This role spans two technical domains: web-based tooling and backend experiences that power native Swift/iOS front ends, and native iOS/macOS prototype
Read the full description at jobs.apple.com. FewerJobs shows a preview and links to the original posting.
Apply link not verified; last-live date unavailable.
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