Senior Concept Artist (Characters)
2K - Novato, California, United States
Posted May 5, 2026
Benefits
- Parental leave
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- Non-birth-parent leave
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- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
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- Relocation assistance
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- Childcare support
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- Learning budget
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- Verification
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- Salary
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- 401(k) match
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Schedule
- Shift type
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- Weekend work
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Application
- Cover letter
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- Assessment
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- Deadline
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Where they hire
State eligibility is not yet verified.
About this role
Senior Concept Artist (Characters) Novato, California, United States As a Senior Character Concept Artist at Cloud Chamber, you will join our talented development team to help ideate the stunning, stylized characters that will inhabit the world of BioShock. Collaborating with a passionate group of game developers you will be responsible for creating high-fidelity art that conceptualizes the look and feel of our game world, and pushes the boundaries of the Visual Art Direction for the game. To ensure a cohesive look across the project you will partner with the Character Art and Tech Art teams as well as other concept artists, and explore the realization of gameplay paces with the Design team, ultimately bringing the richly imagined world of BioShock to life. What You'll Do: - Create detailed, stylized Character Art concepts. - Deliver high-fidelity concept art, with sufficient detail and clarity, that will serve as the reference for the Character Art team to execute upon, without ambiguity. - Quickly iterate detailed line art character designs. - Create paintovers for 3D visualization to help push the limits of the designs. - Storyboard as needed to clarify concepts and pitches. - Assist in the creation of marketing art and in-game 2D assets when needed. - Follow Art Direction and provide solutions to drive excellence and elevate our standards. - Brainstorm ideas for characters with Design and Art teams. - Sketch explorative thumbnails in 2D and 3D. - Proactively identify complex visual or pipeline bottlenecks before they impact production. - Continuously explore
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