Principal Concept Artist (Environments)
2K - Novato, California, United States
Posted May 5, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Offered From the posting source checked Jun 20, 2026
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- $123K-$182K From the posting source checked Jun 20, 2026
- 401(k) match
- Not verified
Was this benefit information wrong? Tell us.
Market context
- U.S. role benchmark (BLS OEWS)
- $66,396 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +3.5% - Average
130% above the BLS role benchmark for design aggregate.
Matched to SOC 27-1024 - Design aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Company
- Equity
- Offered From the posting source checked Jun 20, 2026
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Principal Concept Artist (Environments) Novato, California, United States As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development team to help shape the foundational visual DNA of our project. You will collaborate with a passionate group of game developers and be responsible for crafting high-fidelity environment concepts that support deep systems architecture and breathtaking aesthetics, ultimately bringing the richly imagined world of BioShock to life. What You'll Do: - Set the visual benchmark and North Star for environment art, ensuring the most challenging spaces meet the project's high-fidelity goals. - Deliver high-fidelity concept art, with sufficient detail and clarity, that will serve as the definitive reference for the Environment team to execute upon, without ambiguity, and build gameplay spaces. - Proactively identify and resolve complex visual or pipeline bottlenecks before they impact production. - Bridge the gap between Art, Narrative, and Design to ensure environmental concepts support deep systems architecture and gameplay. - Act as a Force Multiplier by coaching Senior and Mid-level artists, fostering a culture of furthering education and craftsmanship, giving and receiving constructive feedback in an empathetic way. - Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation. - Continuously explore and propose visual innovations that evolve the Art Direction while staying within the established project constraints. - Brainstorm ideas for gameplay locations with Design and Art teams. - Visualize possibilities for environmental storytelling. - Storyboard as needed to clarify concepts and pitches. - Create key marketing art
Read the full description at job-boards.greenhouse.io. FewerJobs shows a preview and links to the original posting.
Apply link not verified; last-live date unavailable.
What verified means
Verified means a displayed claim has field-level provenance to a source FewerJobs pulled: a government or employer source, or the original job posting. Posting-sourced facts are employer-stated and are labeled separately from government records.
Related jobs
-
Staff Visual Designer, Design Lab
Datadog - New York, New York, USA
-
Senior Art Director (Future Opportunity)
ICF International INC - Reston, VA
-
Senior Art Director
Remitly Global INC - Seattle, Washington United States
-
Product Design Manager
Monarch Casino AND Resort INC - Remote (US)