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Lead VFX Artist

2K - Brighton, England, United Kingdom

Posted Nov 19, 2025

Benefits

Parental leave
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Non-birth-parent leave
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Family-building benefits
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  • Adoption assistance: Not verified
  • Surrogacy assistance: Not verified
Mental health support
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Relocation assistance
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Childcare support
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Learning budget
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Verification
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Salary
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Market context

U.S. role benchmark (BLS OEWS)
$66,396 U.S. median for this role
Projected growth (BLS Employment Projections)
+3.5% - Average

Matched to SOC 27-1024 - Design aggregate by role bucket.

Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.

Role

Role function
Design From the posting source checked Jun 20, 2026
Seniority
Senior From the posting source checked Jun 20, 2026

Schedule

Shift type
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Weekend work
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Company

Company stage
Public-company From the posting source checked Jun 20, 2026

Application

Cover letter
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Assessment
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Deadline
Not stated

Where they hire

State eligibility is not yet verified.

About this role

Lead VFX Artist Brighton, England, United Kingdom Job Title Lead VFX Artist Department Art Location(s) Brighton UK Reports To Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead VFX Artist with deep expertise in Unreal Engine 5. You will define the artistic and technical standards for VFX, guide a team of artists, and collaborate closely with design, cinematic, and engineering departments to deliver effects that are visually spectacular, performant, and seamlessly integrated into gameplay. This is a leadership role at the intersection of creativity and technology, requiring strong direction, hands-on execution, and mastery of UE5's Niagara, Lumen, Nanite, and material systems. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be based from one of our Studios at least 3 days a week. Duties and Responsibilities - Push the visual fidelity of VFX using UE5's latest features (Niagara, Lumen, Nanite)

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