Lead Technical Artist - Tools and Pipeline
2K - Brighton, England, United Kingdom
Posted Nov 19, 2025
Benefits
- Parental leave
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- Non-birth-parent leave
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- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
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- Relocation assistance
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- Childcare support
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- Learning budget
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Schedule
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- Weekend work
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Application
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About this role
Lead Technical Artist - Tools and Pipeline Brighton, England, United Kingdom Job Title Lead Technical Artist - (Pipeline/Tools) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools for our projects. In this role, you will define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams. Your leadership will ensure that art teams can produce high-quality, performant assets efficiently, while maintaining flexibility for rapid iteration. You'll guide a team of technical artists, support cross-discipline collaboration, and set the standards for how content is created, managed, and deployed across multiple projects. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3
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