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  • Senior Software Engineer - Native Video Engine (China)

    Canva - Beijing, , China
    Indexed from Smartrecruiters
    posted 64 days ago

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    Description: "render"
    Unspecified Engineering From the posting source - Senior From the posting source Salary not disclosed

    Senior Software Engineer - Native Video Engine (China) Beijing, , China Company Description: Job Description: About the Role/Specialty As a Senior Engineer on the Native Video team, you'll be at the epicentre of revolutionary technology development that will reshape how video content is created and rendered within Canva's ecosystem. We're seeking experts who can hit the ground running with deep video and rendering expertise, bringing proven knowledge from the broader graphics and multimedia industry. Your work will establish the architectural foundations and performance standards that will serve as the backbone for all future video innovations at Canva. This role represents a unique opportunity to architect systems from the ground up, and directly influence the technical direction of one of the world's most popular design platforms. You'll be joining at the perfect moment to shape not just the technology, but the culture and practices of this transformative team. What you'll do (responsibilities) You'll architect and implement major subsystems within the core Native Video Engine, making critical technical decisions that will influence the platform for years to come You'll lead rendering pipeline development, optimising for performance, memory efficiency, and cross-platform compatibility You'll collaborate with product teams to translate user needs into technical specifications, ensuring our engine delivers exceptional creative experiences You'll establish coding standards, development practices, and architectural patterns that will scale with our growing team You'll drive technical discussions and decision-making processes, balancing performance, maintainability, and feature requirements Qualifications: What we're looking for Deep expertise in graphics (Vulkan, OpenGL, DirectX) with

  • Decorator

    Crown Holdings - Nuevo León
    Indexed from Workday
    posted 93 days ago

    Why we showed this

    Role: semantic match
    Unspecified Other - Mid From the posting source Salary not disclosed Equity

    Decorator Nuevo León posted: Posted 30+ Days Ago

  • Software Engineer, Ad Formats

    OpenAI - San Francisco, California, United States
    Indexed from Ashby Benefit evidence checked Jun 7, 2026 Comp disclosed in posting
    posted 79 days ago

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    Description: "render"
    Unspecified Engineering From the posting source - Mid From the posting source $230K-$385K From the posting source Inferred from posting 401(k) reported

    Software Engineer, Ad Formats San Francisco, California, United States About the Team The Monetization team is a new cross-functional group working across engineering, product, research, and design to build the foundational systems that will help OpenAI scale access to intelligence responsibly. Our mission is to develop user-first, privacy-preserving monetization products, including next-generation ads experiences, that strengthen user trust, unlock economic opportunity, and support OpenAI's long-term innovation. Monetization plays a critical role in enabling OpenAI to continue pushing the boundaries of AI capabilities while ensuring the benefits of AGI are broadly shared. We believe monetization must be aligned with user value, uphold rigorous privacy and safety standards, and sustain a healthy ecosystem of developers, advertisers, and businesses. This team operates in a greenfield environment and moves quickly through prototyping, experimentation, and iterative deployment. We partner closely with Product, Design, and Research to bring new ad experiences into real-world systems across OpenAI surfaces at global scale, including thoughtfully integrating them into the core ChatGPT experience. About the Role We're looking for an experienced Software Engineer to help build the creative rendering and presentation layer of OpenAI's ads ecosystem. This is a foundational role responsible for defining how ads are structured, rendered, and delivered across different surfaces, platforms, and media types. You'll work across the full technical stack to build infrastructure and tooling for new ad formats, including text, image, video, native, conversational, and interactive experiences. You will help ensure these formats render reliably, perform efficiently, and feel natural within the core ChatGPT

  • Associate Graphics Manager

    Smithfield Foods - Smithfield, VA
    Indexed from Workday Benefit evidence checked Jun 7, 2026
    posted 63 days ago

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    Role: semantic match
    Unspecified Other - Senior From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Associate Graphics Manager Smithfield, VA posted: Posted Yesterday

  • Sr Manager, Graphics & Display, Amazon Device OS

    Amazon - Sunnyvale, California, USA
    Indexed from Amazon Custom Benefit evidence checked Jun 7, 2026 Comp disclosed in posting
    posted 266 days ago

    Why we showed this

    Description: "render"
    Unspecified Engineering From the posting source - Senior From the posting source Resolvable source Verified parental leave: 6 wksource Inferred from posting Verified non-birth-parent leave: 6 wk $253K-$342K From the posting source Inferred from posting Adoption assistance Inferred from posting Childcare support Inferred from posting Fertility benefits Inferred from posting Mental health support Equity Inferred from posting 401(k) reported

    Sr Manager, Graphics & Display, Amazon Device OS Sunnyvale, California, USA The Amazon Devices org designs and engineers high-profile consumer electronics, including the best-selling Kindle family of products. We have also produced groundbreaking devices like Fire tablets, Fire TV, Amazon Dash, and Amazon Echo. Amazon Devices is looking for a Senior Manager in Graphics & Display to develop and deliver core components of our graphics and rendering stacks. In this role, you will be a highly visible leader that will own the communication, coordination, planning, design and execution for the key rendering stack components across multiple Device OS programs. You will engage with senior product and peer engineering leaders to define and drive the forward looking technical roadmap for graphics for Vega OS. You will provide key technical leadership to ensure the delivery of a robust and performant solutions across a range of product categories. You will hire and develop the best, and uphold a high bar for all deliverables. Key job responsibilities * Lead a world class engineering organization of principal engineers and engineering managers. * Provide clear and strong technical leadership for the core parts of Device OS graphics and rendering solutions * Lead multiple, complex cross-program initiatives and ensure consistent and reliable high quality delivery that delights our customers. * Work closely with product and peer engineering teams to define near term and long term technical roadmaps * Provide guidance, mentorship and growth opportunities for your team mambers. About the team The Device OS team invents ways

  • Applied Scientist 5

    Adobe Inc. - 2 Locations
    Indexed from Workday Benefit evidence checked May 7, 2026
    posted 70 days ago

    Why we showed this

    Role: semantic match
    Unspecified Data From the posting source - Mid From the posting source Resolvable source Verified parental leave: 16 wksource Resolvable source Verified non-birth-parent leave: 16 wksource Salary not disclosed Equity Inferred from posting 401(k) reported

    Applied Scientist 5 2 Locations posted: Posted 8 Days Ago

  • Conseiller Spécialisé Dommage

    Marsh McLennan - Paris - Pyramides
    Indexed from Workday Benefit evidence checked Jun 13, 2026
    posted 93 days ago

    Why we showed this

    Role: semantic match
    Unspecified Other - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Conseiller Spécialisé Dommage Paris - Pyramides posted: Posted 30+ Days Ago

  • Research Scientist, Neural Reconstruction

    Waabi - Toronto, ON
    Indexed from Lever
    posted 139 days ago

    Why we showed this

    Description: "render"
    Unspecified Engineering From the posting source - Mid From the posting source Salary not disclosed Inferred from posting Unlimited PTO Equity

    Research Scientist, Neural Reconstruction Toronto, ON Waabi, founded by AI visionary Raquel Urtasun, is the leader in Physical AI. With a world-class team, we're unlocking the next era of autonomous transportation with technology that's powering commercial autonomous trucks and robotaxis. Waabi is backed by and partners with world leaders in AI, automotive, logistics, and deep tech. With offices in Toronto, San Francisco, Dallas, and Pittsburgh, Waabi is growing quickly and looking for diverse, innovative and collaborative candidates who want to impact the world in a positive way. To learn more visit: www.waabi.ai Waabi World depends on accurate, scalable, and efficient reconstruction of the 3D/4D physical world from real-world sensor data. As a Research Scientist in Neural Reconstruction, you will develop the next generation of neural scene-representation and reconstruction algorithms that transform sparse, noisy, and partially observed driving data into realistic and controllable digital worlds. This role focuses on 3D/4D neural reconstruction and rendering, including 3DGS/NeRF, neural scene representation, and generalizable reconstruction models. Your work will directly power Waabi World's ability to build high-fidelity scene assets, recover geometry and dynamics from sensor data, and support realistic simulation and rendering at scale. You will… - Conduct fundamental and applied research in neural reconstruction, including: • 3DGS / NeRF • Dynamic scene reconstruction • Feed-forward reconstruction • Multi-sensor scene representation learning - Build scalable reconstruction and simulation systems for dynamic urban scenes, including vehicles, background, lighting, and long-range structure. - Collaborate with simulation engineers to integrate models into large-scale, distributed training and rendering

  • Content Outreach Associate, Premiere Mobile Regional Templates ​

    Adobe Inc. - Berlin
    Indexed from Workday Benefit evidence checked May 7, 2026
    posted 62 days ago

    Why we showed this

    Role: semantic match
    Unspecified Marketing From the posting source - Entry From the posting source Resolvable source Verified parental leave: 16 wksource Resolvable source Verified non-birth-parent leave: 16 wksource Salary not disclosed Equity Inferred from posting 401(k) reported

    Content Outreach Associate, Premiere Mobile Regional Templates ​ Berlin posted: Posted Today

  • Android Engineer, Ad Formats

    OpenAI - San Francisco, California, United States
    Indexed from Ashby Benefit evidence checked Jun 7, 2026
    posted 181 days ago

    Why we showed this

    Description: "render"
    Unspecified Engineering From the posting source - Mid From the posting source Salary not disclosed Inferred from posting 401(k) reported

    Android Engineer, Ad Formats San Francisco, California, United States About the Team The Monetization team is a new cross-functional group working across engineering, product, research, and design to build the foundational systems that will help OpenAI scale access to intelligence responsibly. Our mission is to develop user-first, privacy-preserving monetization products, including next-generation ads experiences, that strengthen user trust, unlock economic opportunity, and support OpenAI's long-term innovation. Monetization plays a critical role in enabling OpenAI to continue pushing the boundaries of AI capabilities while ensuring the benefits of AGI are broadly shared. We believe monetization must be aligned with user value, uphold rigorous privacy and safety standards, and sustain a healthy ecosystem of developers, advertisers, and businesses. This team operates in a greenfield environment and moves quickly through prototyping, experimentation, and iterative deployment. We partner closely with Product, Design, and Research to bring new ad experiences into real-world systems across OpenAI surfaces at global scale, including thoughtfully integrating them into the core ChatGPT experience. About the Role We're looking for an Android Engineer to help build the native Android experiences and client-side systems that power how ads are structured, rendered, and delivered across OpenAI's ads ecosystem. This role sits within the Ads Formats team, which owns the creative rendering and presentation layer for next-generation ads experiences across different surfaces and media types. You'll help build the Android infrastructure and tooling that support formats such as text, image, video, native, conversational, and interactive ads, while ensuring they render reliably and perform efficiently

  • Creative Artworker

    Marsh McLennan - London - Tower Place West
    Indexed from Workday Benefit evidence checked Jun 13, 2026
    posted 77 days ago

    Why we showed this

    Role: semantic match
    Unspecified Marketing From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Creative Artworker London - Tower Place West posted: Posted 15 Days Ago

  • UI Engineer

    Gamma - San Francisco, California, United States
    Indexed from Ashby Comp disclosed in posting
    posted 83 days ago

    Why we showed this

    Description: "render"
    Unspecified Engineering From the posting source - Mid From the posting source $180K-$310K From the posting source Equity

    UI Engineer San Francisco, California, United States About the role You'll build Gamma's visual experience: pixel-perfect layouts, smooth animations, and responsive interactions that make the product feel magical. That means owning design system components from buttons and inputs to complex editor UI primitives, implementing polished micro-interactions and transitions, and solving tough browser challenges across compatibility and rendering. You'll sweat the details (spacing, typography, hover states, loading states, error states, edge cases) while keeping frontend performance sharp. As a Frontend Engineer focused on UI and design systems, you'll partner closely with designers to translate high-fidelity mocks into production-ready, accessible components and build reusable, well-documented component libraries that scale across the product. This role requires mastery of CSS, a sharp eye for craft, and an instinct for when to polish versus when to iterate. Our team has a strong in-office culture and works in person 4-5 days per week in San Francisco. We love working together to stay creative and connected, with flexibility to work from home when focus matters most. What you'll do - Own design system components from foundational elements to complex editor UI primitives, with accessibility built in - Build pixel-perfect layouts, smooth animations, and responsive interactions across the product - Implement polished micro-interactions and transitions that make Gamma feel crafted and intentional - Optimize rendering, bundle size, and interaction responsiveness to maintain 60fps animations - Solve complex browser challenges including cross-browser compatibility, edge cases, and rendering quirks - Partner with designers to translate high-fidelity mocks into production-ready components

  • Video Algorithms Intern, Video Coding (Gaussian Splatting), Fall 2026

    Netflix - Los Gatos,California,United States of America
    Indexed from Eightfold Benefit evidence checked Jun 13, 2026 Comp disclosed in posting
    posted 111 days ago

    Why we showed this

    Description: "render"
    Unspecified Engineering From the posting source - Entry From the posting source Inferred from posting 8 wk non-birth leave $40-$110/hr From the posting source Inferred from posting Mental health support Equity Inferred from posting 401(k) reported

    Video Algorithms Intern, Video Coding (Gaussian Splatting), Fall 2026 Los Gatos,California,United States of America At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology. Come be a part of what's next. The Role Gaussian Splatting (GS) is a 3D/4D scene reconstruction technique that enables photorealistic novel-view synthesis with low rendering complexity, making it attractive for deployment on consumer devices such as TVs, streaming sticks, phones, and laptops. Realizing this vision requires addressing several open technical challenges, such as a significant reduction in model training/encoding time and more efficient compression. As part of the Video Algorithms team during this 24-week Fall internship, you will help us investigate the potential of GS as a future streaming format and explore possible improvements, with a focus on building towards a practical system. During the internship, you will: Explore GS model compression strategies using open datasets Contribute to early thinking on additional dataset needs for representative scenes. Characterize trade-offs among GS model size, training time, and rendered quality, and quantify the gap relative to streaming-rate targets Identify and experiment with strategies to reduce training/encoding time and/or to improve GS compression efficiency Design and implement a proof-of-concept (PoC) that showcases GS-based rendering on content of interest Who Are You? Currently pursuing a PhD in

  • Senior Software Engineer - React

    NinjaOne - Location not specified
    Indexed from Jobvite
    posted 64 days ago

    Why we showed this

    Role: semantic match
    Unspecified Engineering From the posting source - Senior From the posting source Salary not disclosed

    Senior Software Engineer - React Senior Software Engineer - React

  • Discrete Graphics Validation Engineer

    Intel - Virtual Canada
    Indexed from Workday Benefit evidence checked Jun 13, 2026
    posted 63 days ago

    Why we showed this

    Role: semantic match
    Unspecified Data From the posting source - Mid From the posting source Salary not disclosed Equity Inferred from posting 401(k) reported

    Discrete Graphics Validation Engineer Virtual Canada posted: Posted Yesterday

  • Graphics Programmer

    Saronic Technologies - Austin, TX, Austin, Texas, United States
    Indexed from Ashby
    posted 155 days ago

    Why we showed this

    Description: "render"
    Unspecified Engineering From the posting source - Mid From the posting source Salary not disclosed Equity US citizenship required

    Graphics Programmer Austin, TX, Austin, Texas, United States Saronic Technologies is a leader in revolutionizing autonomy at sea, dedicated to developing state-of-the-art solutions that enhance maritime operations through autonomous and intelligent platforms. Job Overview We are seeking a talented Graphics Programmer to join our team in building immersive web applications. You will be responsible for leveraging modern WebGL technologies to create engaging 3D experiences that push the boundaries of what's possible in the browser. Responsibilities: - Develop and optimize 3D graphics systems for web applications using ThreeJS - Implement advanced rendering techniques to achieve high visual quality while maintaining performance - Design and build reusable graphics components and shader systems - Collaborate with designers and other developers to turn visual concepts into technical implementations - Debug and optimize rendering performance across different browsers and devices - Stay current with emerging graphics technologies and best practices in the web space Qualifications: - Strong programming skills (Javascript, Typescript, etc.) with experience building production web applications - Experience with ThreeJS, WebGL, or other web-based graphics libraries - Understanding of fundamental computer graphics concepts (rendering pipelines, shaders, 3D math) - Experience with GLSL shader programming and graphics optimizations - Knowledge of modern web standards and browser capabilities - Ability to balance visual quality with performance constraints - Balance utilizing known/reliable solutions while tracking new technologies to improve usability - Familiarity with web-based mapping SDKs (Mapbox, MapLibre, etc.) - Familiarity with additional 3D frameworks ( Babylon.js , PlayCanvas, etc.) - Background in OpenGL, DirectX, or

  • iOS Engineer, Ad Formats

    OpenAI - San Francisco, California, United States
    Indexed from Ashby Benefit evidence checked Jun 7, 2026
    posted 181 days ago

    Why we showed this

    Description: "render"
    Unspecified Engineering From the posting source - Mid From the posting source Salary not disclosed Inferred from posting 401(k) reported

    iOS Engineer, Ad Formats San Francisco, California, United States About the Team The Monetization team is a new cross-functional group working across engineering, product, research, and design to build the foundational systems that will help OpenAI scale access to intelligence responsibly. Our mission is to develop user-first, privacy-preserving monetization products, including next-generation ads experiences, that strengthen user trust, unlock economic opportunity, and support OpenAI's long-term innovation. Monetization plays a critical role in enabling OpenAI to continue pushing the boundaries of AI capabilities while ensuring the benefits of AGI are broadly shared. We believe monetization must be aligned with user value, uphold rigorous privacy and safety standards, and sustain a healthy ecosystem of developers, advertisers, and businesses. This team operates in a greenfield environment and moves quickly through prototyping, experimentation, and iterative deployment. We partner closely with Product, Design, and Research to bring new ad experiences into real-world systems across OpenAI surfaces at global scale, including thoughtfully integrating them into the core ChatGPT experience. About the Role We're looking for an iOS Engineer to help build the native iOS experiences and client-side systems that power how ads are structured, rendered, and delivered across OpenAI's ads ecosystem. This role sits within the Ads Formats team, which owns the creative rendering and presentation layer for next-generation ads experiences across different surfaces and media types. You'll help build the iOS infrastructure and tooling that support formats such as text, image, video, native, conversational, and interactive ads, while ensuring they render reliably and perform efficiently

  • Software Engineer (React)

    Workhuman - Dublin, Ireland (HQ)
    Indexed from Workday
    posted 93 days ago

    Why we showed this

    Role: semantic match
    Unspecified Engineering From the posting source - Mid From the posting source Salary not disclosed

    Software Engineer (React) Dublin, Ireland (HQ) posted: Posted 30+ Days Ago

  • Software Development Engineer, Ads Creative Formats

    Amazon - Seattle, Washington, USA
    Indexed from Amazon Custom Benefit evidence checked Jun 7, 2026 Comp disclosed in posting
    posted 73 days ago

    Why we showed this

    Description: "render"
    Unspecified Engineering From the posting source - Mid From the posting source Resolvable source Verified parental leave: 6 wksource Inferred from posting Verified non-birth-parent leave: 6 wk $144K-$194K From the posting source Inferred from posting Adoption assistance Inferred from posting Childcare support Inferred from posting Fertility benefits Inferred from posting Mental health support Equity Inferred from posting 401(k) reported

    Software Development Engineer, Ads Creative Formats Seattle, Washington, USA Are you excited about building the orchestration layer that powers billions of ad impressions daily? Our team owns the platform infrastructure for Amazon's Responsive E-Commerce (REC) ad creative system within Amazon DSP - the critical "pipes and plumbing" that orchestrates between creative selection, layout configuration, and rendering systems. This isn't typical frontend or backend development; it's specialized ad platform engineering where your work directly impacts millions of dollars in advertising revenue. You'll design extensible systems where configuration drives behavior at massive scale, working across multiple partner team boundaries simultaneously. Our engineers operate at the intersection of distributed systems, declarative rule engines, and ad tech domain complexity - designing clean interfaces between systems, building configuration-driven architectures, and making platform decisions that affect production traffic serving display, video, and native ad formats across Amazon's advertising ecosystem. Key job responsibilities - Design and implement scalable system integrations and API contracts between DCO, Layout Registry, Tenor, and rendering systems, ensuring clean interfaces across team boundaries - Develop and maintain configuration-as-code solutions including CEL rules, eligibility logic, AppConfig systems, and layout metadata schemas while managing downstream impact on production traffic - Build operational excellence into software development lifecycle including scoping, design, code, testing, deployment and maintenance while actively participating in code reviews and mentoring team members - Troubleshoot cross-system issues in the ad serving pipeline, tracing problems from bid requests through rule evaluation to creative rendering and painter dispatch - Collaborate with partner teams on integration

  • Data Scientist

    Adobe Inc. - San Francisco
    Indexed from Workday Benefit evidence checked May 7, 2026
    posted 63 days ago

    Why we showed this

    Role: semantic match
    Unspecified Data From the posting source - Mid From the posting source Resolvable source Verified parental leave: 16 wksource Resolvable source Verified non-birth-parent leave: 16 wksource Salary not disclosed Equity Inferred from posting 401(k) reported

    Data Scientist San Francisco posted: Posted Yesterday

  • Software Development Engineer, Alexa Screen Experience

    Amazon - Vancouver, British Columbia, CAN
    Indexed from Amazon Custom Benefit evidence checked Jun 7, 2026 Comp disclosed in posting
    posted 141 days ago

    Why we showed this

    Description: "render"
    Unspecified Engineering From the posting source - Mid From the posting source Resolvable source Verified parental leave: 6 wksource Inferred from posting Verified non-birth-parent leave: 6 wk CAD 115K-192K From the posting source Inferred from posting Adoption assistance Inferred from posting Childcare support Inferred from posting Fertility benefits Inferred from posting Mental health support Equity Inferred from posting 401(k) reported

    Software Development Engineer, Alexa Screen Experience Vancouver, British Columbia, CAN The Alexa Smart Properties Screen Experience team builds the visual interfaces that complement Alexa voice interactions across hospitality and senior living properties - serving thousands of properties and millions of daily screen interactions worldwide. We own enterprise device screen experiences and notifications. As an SDE 2, you'll own the design and delivery of software features spanning our front-end rendering stack (React, TypeScript) and cloud services (Lambda@Edge, CloudFront, DynamoDB). You'll work on difficult problems like multi-tenant rendering with property-specific branding, cross-device compatibility (Echo Show 8"/11"/15"/21"), offline resilience, and sub-second performance at scale. You'll take feature specifications from concept through the full software lifecycle - design, implementation, testing, deployment, and operations - with increasing independence. Our team values sustainable pace, knowledge sharing, and career growth. We assign work that develops you as a well-rounded engineer while delivering real impact to the properties and guests we serve. Key job responsibilities - Design and deliver software features end-to-end - from working backwards on requirements through implementation, testing, deployment, and operations - delivering frequently and incrementally with high-quality, production-ready code - Collaborate with partner teams (APL, Device Software, Alexa AI, Property Management) to integrate screen experiences with voice capabilities and property management systems - Contribute to operational excellence by participating in on-call rotations, driving root cause analysis, improving alarms and runbooks, and addressing systemic issues that reduce rendering failures - Participate actively in design and code reviews, providing meaningful feedback to peers including more senior

  • Motion Designer

    Dentsu Inc. - New York - 150 E 42nd
    Indexed from Workday Benefit evidence checked Jun 7, 2026
    posted 63 days ago

    Why we showed this

    Role: semantic match
    Unspecified Design From the posting source - Mid From the posting source Salary not disclosed Inferred from posting 401(k) reported

    Motion Designer New York - 150 E 42nd posted: Posted Yesterday

  • Computer Scientist-I/II

    Adobe Inc. - Noida
    Indexed from Workday Benefit evidence checked May 7, 2026
    posted 73 days ago

    Why we showed this

    Role: semantic match
    Unspecified Data From the posting source - Mid From the posting source Resolvable source Verified parental leave: 16 wksource Resolvable source Verified non-birth-parent leave: 16 wksource Salary not disclosed Equity Inferred from posting 401(k) reported

    Computer Scientist-I/II Noida posted: Posted 11 Days Ago

  • Effects Tool Engineer

    Canva - Beijing, Beijing, China
    Indexed from Smartrecruiters
    posted 64 days ago

    Why we showed this

    Description: "render"
    Unspecified Engineering From the posting source - Mid From the posting source Salary not disclosed

    Effects Tool Engineer Beijing, Beijing, China Company Description: About the Group/Team We're the Video team within the Design Experience Supergroup, and we're on a mission to empower every user to tell compelling visual stories through video. We build intuitive, powerful tools and rendering infrastructure that help users go from idea to impact-seamlessly. Together, we're shaping the future of multimedia creation, and this role will be core to enabling innovation across Canva's intelligent video editing experiences. 关于团队 我们是Design Experience Supergroup旗下的Video team,肩负着一项使命:赋能每一位用户通过视频讲述引人入胜的视觉故事。我们构建直观、强大的工具和渲染基础设施,帮助用户无缝地将想法转化为有影响力的作品。我们正共同塑造多媒体创作的未来,而这个职位将成为推动 Canva 智能视频编辑体验创新的核心力量。 About the Role/Specialty This is a craft-focused engineering role at the intersection of real-time rendering, motion UX, and visual tooling. You'll help shape our video effects tooling platform building intuitive, high-performance tools that unlock creativity at scale. 关于岗位 该岗位是一个以创意技术能力为核心的工程职位,聚焦于实时渲染、动效体验和特效工具平台的构建。你将参与搭建 Canva 的视频特效创作平台,打造高性能、易上手的视觉创作工具,服务全球创作者。 Job Description: What you'll do (responsibilities) Build intuitive and expressive effect editing tools for end users-similar to TikTok's Effect House Design real-time editing and preview experiences for visual effects Develop effect modules such as shaders, transitions, and animation templates Partner with designers and creators to iterate on interaction patterns and workflows Ensure performance and compatibility across web, mobile, and desktop Maintain code quality and scalable architecture in a fast-moving product 工作职责 构建类 TikTok Effect House 的创作者特效编辑工具 设计支持实时预览和编辑的视觉特效体验 开发 shader、转场、动画模板等特效模块 与设计师和创作者合作,优化编辑工作流和交互方式 确保工具在 Web、移动端和桌面端的高性能和兼容性 保持高质量的代码和可扩展架构,支持产品持续快速迭代 Qualifications: What we're looking for Proficiency in JavaScript or TypeScript, with experience in large-scale frontend applications. Experience building visual editors, design tools, or interactive UI/UX tooling Familiarity with performance profiling and optimisation for rendering-heavy applications Strong product thinking and empathy for end-user workflows (especially

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